There should be a Perk cooldown
We have so many different perks and after you reach rank 8 you only see the same perks over and over again just because they are the meta. This game needs a Perk cooldown mechanism.
You use a Perk and this perk is blocked for the the next 4 rounds.
Comments
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But what if I’m using a perk for a challenge and don’t get it the first time? I guess I’ll just throw 4 games for another chance
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Well if your playing killer then good luck in the last 2 games.
Game 1: Ruin
Game 2: Pop
Game 3&4: AFK Wraith
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Or they could just buff the unused perks instead to shift the meta.
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As long as it applies to both killers and survivors.
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Why don't they balance the perk meta by making the weaker perks stronger and more viable, rather than strong perks weaker. Same with killers perks/ abilities.
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Just nerf all perks to the level of Brutal Strength - nice to have but not game changing. Then you’d see more variety and maybe people would stop complaining about how perks are all OP no skill easy win buttons all the damn time.
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I understand your point. Going against the same perks can be annoying but there are builds that counter almost ever killer perk. You should argue for an in game cooldown rather than a game cooldown. The only way I see this potentially working would be if all the characters, survivor and killer were granted all the skills, but that would be bad because now your removing a money maker bloodweb and teachables. Maybe a once game CD? Or even CD based on the perk. No CD for neutral perks or perks that belong to the killer, then a 1,2,3 round cooldown based on the level of the teachable. 1= 30, 2=35, 3=40. But the idea makes sense to me
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you're able to play the perks you want, you shouldn't be able to decide what others can play or or not anymore with just because you feel bored for it
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Restricting what perks can be used is not the solution nor is it needed. I could care less what perks you use whether I am playing killer or survivor (red rank on both 4+ years). I know this will never happen because BHVR would receive hellfire for restricting items which were bought with real world money - people bought survivors like Bill (Unbreakable) & Laurie (Decisive Strike) just for their perks. Aside from that - taking away options from players is a flat out stupid idea.
*I want to note I said the idea is stupid - not the person with the idea.
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We don't buff perks here, we nerf the meta so those few good perks become almost useless like everything else.
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Im prrtty sure this would only hurt killers as long as survivors are "unique" characters.
Oh no, cant use DS on Jake.... *swaps to Dwight* Let's go DS.
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I feel like this would punish people who lack a lot of the "redundant" perks in the game.
Someone with full perks would always have a regression perk for generations meanwhile someone else who doesn't will be forced to go through a lot of games without generator defence.
Ruin,Pop,Surge,Eruption, and Oppression would be cycled out by killers who had them but half of those are paid only perks so this would cause a Pay 2 Win situation where the more you can pay the more generator defence you can play per game.
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One thing which is good about this game is that everyone can play however they like. If someone wants to go Ruin/Undying/Tinkerer/PGTW on Blight with Alchemist Ring every game, they can do that. Not everyone will like that, but they are entirely entitled to do so.
And if someone only wants to run Meta-Perks on Survivor, they can do that as well.
Forcing people to use other Perks with such a system is pretty bad in my opinion. Like, I have done random Perks for some time, just to spice things up (I was basically using the same Survivor Build for at least 1 year and only recently changed it a bit, but in general, I am using the same Perks). And even random Perks got boring after a while.
Let alone, what Perks do you expect people to run in the 4th game? Their first, second and third choice of Perks are basically gone, so everyone would probably run around with Meme-Perks at this point.
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Survivors use meta not because everything else is weak, it's because the meta is full of second chance perks that are broken, unfair and give extra lives. No other perk in the game says "you get 1/several extra lives per trial", only meta ones do.
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Or maybe buff some useless perks and nerf others that are too strong. All perks should be on a similar power level.
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They tried that before with Lucky Break but killer bitched about it so yh have DS instead lol.
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what a great idea, I’ll just take off ruin and get gen rushed as I’m on cool down for my perks!
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I think it would be fun and something new (this game really needs something like that) but 4 games is wayyyy to much as there aren't enough value to lots of perks but 1-2 games adds a strategy to the game that I'm all for. The main issue is characters would need 8-12 perks to pull this off and that takes a bit sometimes.
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BHVR has stated before on a livestream (not sure which one, not gonna bother searching for it) that they do not plan to shift the meta, and are happy with the small amount of "meta" perks that make up most killer/survivor loadouts. They'd rather do minimal work on a small set of perks than a lot of work to make a lot of perks fun, which sucks but its what they want.
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Thats a rather poor summary of their statement.
They specifically said that they do not aim to make every new perk meta, bc it creates a cycle off ever increasing strong perks. And there's simple a limit of how impactful perks should be. They prefer to do gimicky stuff, to add interesting effects, which may not be super strong overall, but might come in handy in certain situations.
Sure, we could argue that they are to hesitant with the numbers of this gimmmicky perks they release. But if you remember the Nemesis Update, they buffed the numbers of all Nemesis perks heavily between PTB and live. Let's see how they do with the new Pinhead perks.
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My idea would be a shared perk pool for SWF, no repeats on the team. This would close the gap between them and solo survivors while forcing the very strongest players to not just the same few perks.
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Poor solution for bad balancing.
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Heres to hoping. I take that statement with a grain of salt though, "Not making every perk meta" and "Making a good perk" are not mutually exclusive, but oftentimes the dev team seems to think that. Plenty of non meta perks we got are gimmicky and interesting but straight up terrible. It makes for a very boring enviroment at times when a lot of the fun perks just aren't FUN-ctional because of limitations to keep them weak and avoid making them meta.
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Sure there are many questionable or downright terrible perks, but I would argue the recently added perks with Nemesis and Trickster chapters were pretty decent. Not meta-changing, but not terrible either, bringing something new to the game ("craftable" items with flashbang, blockable exit gate with No way out, etc.)
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You make a good point, the perks are pretty fun and decently useful. I have an unusual amount of faith compared to when i usually do that they are heading in a better direction with their gameplay. Makes me hopeful for how pinheads gonna look when they release him on the live servers.
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Yeah, because why make people want to use different perks by making them good with buffs, when you can just force them play ######### perks by banning meta perks...
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This ain't it chief.
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