Decisive strike needs a nerf now
Seriously getting so fed up with this dumb ass perk. Multiple games I keep getting hit with it over and over and I'm getting really pissed. Just had a game where I didn't get a single kill against a 3 man cause of this perk cause everyone had it and I got hit and my time was wasted. Can we make it to where only the obsession can use it?
Comments
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1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.33
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@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
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Just needs to be part of base kit but have a risk attached to it. Then we can assume everyone has it (like now), but there is a price with it, instead of being an "oh $%&#" button.
I can't remember who had the idea but there was a VERY good idea in a thread a while back.
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DS is only a problem/annoyance when the entire team runs it, usually a SWF...but in my experience not as many people run it or of so, max 2 players end up running it...which is a non-issue for me personally. Maybe if playing as Legion and Freddy it'll be a bit worse...but there are other aspects of this game that need focus.
I don't like the Perk personally, but it is what it is...4 -
DS definitely needs changes and a rework is in the works as confirmed by devs. We just gotta be patient
@Schorts94
DS IS extremely frustrating for a killer, but it would help in the meantime if you just try to not get frustrated/pissed (I know this is hard to do, but I've been able to kinda stay calm over it). However, would be pretty dumb if a non-obsession brings DS and then has an empty perk slot because they're not the obsession. I think a complete rework would be a better solution than just removing non-obsessions' ability to DS.@ThirdSealOPplzNerf
Dribbling is a (pretty effective) counter. Unnerving will root out those that can't hit the smaller skill check. Letting the survivor DS over a drop-off is a partial counter. Enduring is a partial counter.
I think more people would agree than not that a 3v1 is always in favor of the killer (to get at least a 2K) regardless of # of DS users or SWF. But that's just my assumption...
All exhaustion perks have counters, e.g. Exhaustion-causing addons that exist for almost every killer. You shouldn't keep saying that there aren't counters to certain things when there are.
I would agree, it needs a complete rework and I believe the devs are going in that direction from what they've said...2 -
no, it needs a buff:
- not difficult skill check
- usable everytime you got transported and not just once
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@BACKSTABBER said:
no, it needs a buff:- not difficult skill check
- usable everytime you got transported and not just once
I agree. Every survivor should be able to use it every time. But why just one skill check? If they miss it they should get another chance.
Last time I checked, survivors have two hands!
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Attackfrog said:
@BACKSTABBER said:
no, it needs a buff:- not difficult skill check
- usable everytime you got transported and not just once
I agree. Every survivor should be able to use it every time. But why just one skill check? If they miss it they should get another chance.
Last time I checked, survivors have two hands!
The stun should also incapacitate the killer for a longer duration.7 -
@Tsulan said:
Attackfrog said:@BACKSTABBER said:
no, it needs a buff:
* not difficult skill check
* usable everytime you got transported and not just onceI agree. Every survivor should be able to use it every time. But why just one skill check? If they miss it they should get another chance.
Last time I checked, survivors have two hands!
I agree.
The stun should also incapacitate the killer for a longer duration.I forgot about that! When I get stunned, it goes away too fast. They should add the blind effect too because sometimes I can see where the survivor runs and that's not fair.
It should also jumble my sound (sometimes I hear their breathing) and give them a sprint boost for 3/4/infinite seconds.
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Wasn't there an announcement of DS getting a nerf?
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In the past roughly 25 games as killer I haven't had a single survivor hit it. They either missed or I dribbled them.4
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Eh, I’ve started using the trapper more tbh. Drop a trap behind you, pick up. Wait 3 seconds, profit. Also, leave them on the ground and kill other survivors for altruism. I have no qualms slugging a DS user all game.
Thats no fun for anyone, and I do agree it needs changed.2 -
Attackfrog said:
Just needs to be part of base kit but have a risk attached to it. Then we can assume everyone has it (like now), but there is a price with it, instead of being an "oh $%&#" button.
I can't remember who had the idea but there was a VERY good idea in a thread a while back.
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@Nikkiwhat said:
DS is only a problem/annoyance when the entire team runs it, usually a SWF...but in my experience not as many people run it or of so, max 2 players end up running it...which is a non-issue for me personally. Maybe if playing as Legion and Freddy it'll be a bit worse...but there are other aspects of this game that need focus.I don't like the Perk personally, but it is what it is...
Play rank 1.
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mcNuggets said:
@Nikkiwhat said:
DS is only a problem/annoyance when the entire team runs it, usually a SWF...but in my experience not as many people run it or of so, max 2 players end up running it...which is a non-issue for me personally. Maybe if playing as Legion and Freddy it'll be a bit worse...but there are other aspects of this game that need focus.I don't like the Perk personally, but it is what it is...
Play rank 1.
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@Tsulan said:
Attackfrog said:@BACKSTABBER said:
no, it needs a buff:
* not difficult skill check
* usable everytime you got transported and not just onceI agree. Every survivor should be able to use it every time. But why just one skill check? If they miss it they should get another chance.
Last time I checked, survivors have two hands!
I agree.
The stun should also incapacitate the killer for a longer duration.Also the survivor should get teleported to the furthest away gen and be fully healed with a haste effect and all good skill checks finish the gen. The entity should also serve the survivors Tea and Crumpets.
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i mean, i'm sick of BBQ and chili, but i'm not crying about it
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@painboots said:
i mean, i'm sick of BBQ and chili, but i'm not crying about itBBQ and chili has even more hard counters after the latest patch
DS has exactly 0 hard counters
NONE5 -
It's absolute cancer to the game. We've been over it many times but it just causes so many problems. Either having to leave the obsession stunned kr abandon the chase entirely because you simply don't have time to deal with 1 ######### perk - that's when you know a perk is massively overpowered.
Being robbed of early game momentum by a non-obsession DS, thus making you lose the game entirely in some cases. Or happening mid-game and completely killing whatever momentun you had.
Then there's the fact that this perk enables most of the toxicity in the game. The toxic people, the ones who are out to piss off the killer rather than play normally, you'll never see them without this stupid perk.
It needs to be a priority. Just pull it out of the game ffs. This needs to be fixed before anything else. Disgusting how they'll try to ######### over BBQ before DS.3 -
@The_Crusader said:
It's absolute cancer to the game. We've been over it many times but it just causes so many problems. Either having to leave the obsession stunned kr abandon the chase entirely because you simply don't have time to deal with 1 ######### perk - that's when you know a perk is massively overpowered.Being robbed of early game momentum by a non-obsession DS, thus making you lose the game entirely in some cases. Or happening mid-game and completely killing whatever momentun you had.
Then there's the fact that this perk enables most of the toxicity in the game. The toxic people, the ones who are out to piss off the killer rather than play normally, you'll never see them without this stupid perk.
It needs to be a priority. Just pull it out of the game ffs. This needs to be fixed before anything else. Disgusting how they'll try to [BAD WORD] over BBQ before DS.
Sigh again with the drama and histrionics, the perk isn't cancer and stop comparing it that since that's a terrible disease.
Most people don't have an issue in dealing with it, yes it's annoying but if you're letting it ruin your game the issue is you.
If you lose the game entirely due to an early DS use or mid game use that means that the issue is you and not the perk. Since most killers adapt and still manage to get the DS user most of the time or if not still can get 2k or more mst games.
Oh here we go again, this perk enables toxicity, before that it was flashlights, and before that it was ta bagging and before that Ad Nausem. The simple truth of the matter is that toxic people are going to be toxic, that's who they are.
They don't need an EXCUSE to be toxic, or a perk or an item since if they want to be toxic they will whether it's tea bagging you, sandbagging their teammates. They could rage quit on you the moment they get downed and they didn't need a per or an item for that.
They could sandbag their teammates by going to the locker they're hiding in or to the gen they're working on or unhook right in front of you. They don't need perks for any of those toxic actions either.
Oh yes the old they're trying to piss off the killer nonsense again, you do realize that if someone's playing clicky clicky with the flashlight they WANT YOUR ATTENTION!!!!!! They want you to chase them and not the other 3 so thy can do gens.
So of course they're going to take DS along with DH and SB so that they can keep kiting you around so the others can do gens and open the gates. You meanwhile are doing exactly what they want, getting frustrated and blaming the perks instead of focusing on the ones doing the gens.
You're like the bull and the survivor with the bright clothes and DS is the Matador with the cape, while you're so busy focusing on the red cape the survivors are doing the gens.
As far as BBQ goes good grief, it's not like if you couldn't see any survivors auras before you couldn't figure out that hey they might be hiding behind a gen or are close. It's not like everyone is running that perk every match and it's not like you can't figure it out.
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@powerbats Another overly long post deriding people you disagree with.
For the record no I don't chase clickly clicky guy with DS. Thats the point though, a lot of killers dont waste time on the obsession. 1 perk shouldn't be able to do that. You shouldn't have to decide whether you have time to take a stun or not, you shouldn't be punished forbdoing your objective. It's not fair on the other survivors either as some killers purposefully ignore the obsession and go for everyone else instead.The community have spoken, DS is overpowered. The devs have spoken, DS is overpowered.It's overpowered, end of.3 -
@powerbats said:
@The_Crusader said:
It's absolute cancer to the game. We've been over it many times but it just causes so many problems. Either having to leave the obsession stunned kr abandon the chase entirely because you simply don't have time to deal with 1 ######### perk - that's when you know a perk is massively overpowered.Being robbed of early game momentum by a non-obsession DS, thus making you lose the game entirely in some cases. Or happening mid-game and completely killing whatever momentun you had.
Then there's the fact that this perk enables most of the toxicity in the game. The toxic people, the ones who are out to piss off the killer rather than play normally, you'll never see them without this stupid perk.
It needs to be a priority. Just pull it out of the game ffs. This needs to be fixed before anything else. Disgusting how they'll try to [BAD WORD] over BBQ before DS.
Sigh again with the drama and histrionics, the perk isn't cancer and stop comparing it that since that's a terrible disease.
Most people don't have an issue in dealing with it, yes it's annoying but if you're letting it ruin your game the issue is you.
If you lose the game entirely due to an early DS use or mid game use that means that the issue is you and not the perk. Since most killers adapt and still manage to get the DS user most of the time or if not still can get 2k or more mst games.
Oh here we go again, this perk enables toxicity, before that it was flashlights, and before that it was ta bagging and before that Ad Nausem. The simple truth of the matter is that toxic people are going to be toxic, that's who they are.
They don't need an EXCUSE to be toxic, or a perk or an item since if they want to be toxic they will whether it's tea bagging you, sandbagging their teammates. They could rage quit on you the moment they get downed and they didn't need a per or an item for that.
They could sandbag their teammates by going to the locker they're hiding in or to the gen they're working on or unhook right in front of you. They don't need perks for any of those toxic actions either.
Oh yes the old they're trying to piss off the killer nonsense again, you do realize that if someone's playing clicky clicky with the flashlight they WANT YOUR ATTENTION!!!!!! They want you to chase them and not the other 3 so thy can do gens.
So of course they're going to take DS along with DH and SB so that they can keep kiting you around so the others can do gens and open the gates. You meanwhile are doing exactly what they want, getting frustrated and blaming the perks instead of focusing on the ones doing the gens.
You're like the bull and the survivor with the bright clothes and DS is the Matador with the cape, while you're so busy focusing on the red cape the survivors are doing the gens.
As far as BBQ goes good grief, it's not like if you couldn't see any survivors auras before you couldn't figure out that hey they might be hiding behind a gen or are close. It's not like everyone is running that perk every match and it's not like you can't figure it out.
If most of the people doesnt have an issue with the perk, why does everybody critizise it?
Why is it one of the most used perks and often determines the survival of players who wouldnt have survived without the perk?I am a survivor main myself and I use it 24/7, because its overpowered and has no real counter play to it.
Just admit, it's a overpowered perk.Imagine killers having a sort of perk like decisive, imagine the forum posts.
Also most pathetic argument:
"If someone is toxic, they will be toxic no matter what"If they wouldnt have tools to be toxic, they can't be toxic, smart guy.
PS:
BBQ is only good on viable killers, killers tend to run it, because of the BP, if it wouldnt give any BP, nearly noone would use it.5 -
@The_Crusader said:
@powerbats Another overly long post deriding people you disagree with.For the record no I don't chase clickly clicky guy with DS. Thats the point though, a lot of killers dont waste time on the obsession. 1 perk shouldn't be able to do that. You shouldn't have to decide whether you have time to take a stun or not, you shouldn't be punished forbdoing your objective. It's not fair on the other survivors either as some killers purposefully ignore the obsession and go for everyone else instead.
The community have spoken, DS is overpowered. The devs have spoken, DS is overpowered.
It's overpowered, end of.
I wasn't deriding anybody actually, merely pointing out the excuses that always get used and that there's things that can be done. I could care less if the obsession has DS or not and the fact that you ignore them because they've got DS means you're handicapping yourself.
the perk isn't making you ignore the obsession that's all your choice to not go after them and take them out of the equation. You're also not taking punishment for eating a stun, you're making them waste a perk slot for a 1 time use. You need to stop playing the victim card here, start acting like a killer and let them waste it by dribbling, running enduring etc.
Some killers will go for a Claudette just because she's a Claudette even if she's the obsession, see a Jake with a TB go for them even if they're the obsession. I get tunneled by killers that simply hate me because i play stealthy and they know I don't use DS.
There's killers that ignore the obsession because guess what they've got STBFL while toehrs tunnel the obsession because of Dying Light or Remember Me.
Also the community hasn't spoken did you magically survey over 1 million players or w/e the numbers are? did you magically go to an alternate reality where the devs said DS is overpowered?
What the devs have actually said is that DS is too strong, not that's it's over powered which is why they intend to nerf it some. Just as they nerfed movement speed perks for survivors because they were too strong with the exhaustion changes.
As I said though that even if they removed DS you've just proven my point that you'd then go onto another perks that's op or find something else in game to complain about.
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@powerbats said:
@The_Crusader said:
@powerbats Another overly long post deriding people you disagree with.For the record no I don't chase clickly clicky guy with DS. Thats the point though, a lot of killers dont waste time on the obsession. 1 perk shouldn't be able to do that. You shouldn't have to decide whether you have time to take a stun or not, you shouldn't be punished forbdoing your objective. It's not fair on the other survivors either as some killers purposefully ignore the obsession and go for everyone else instead.
The community have spoken, DS is overpowered. The devs have spoken, DS is overpowered.
It's overpowered, end of.
I wasn't deriding anybody actually, merely pointing out the excuses that always get used and that there's things that can be done. I could care less if the obsession has DS or not and the fact that you ignore them because they've got DS means you're handicapping yourself.
the perk isn't making you ignore the obsession that's all your choice to not go after them and take them out of the equation. You're also not taking punishment for eating a stun, you're making them waste a perk slot for a 1 time use. You need to stop playing the victim card here, start acting like a killer and let them waste it by dribbling, running enduring etc.
Some killers will go for a Claudette just because she's a Claudette even if she's the obsession, see a Jake with a TB go for them even if they're the obsession. I get tunneled by killers that simply hate me because i play stealthy and they know I don't use DS.
There's killers that ignore the obsession because guess what they've got STBFL while toehrs tunnel the obsession because of Dying Light or Remember Me.
Also the community hasn't spoken did you magically survey over 1 million players or w/e the numbers are? did you magically go to an alternate reality where the devs said DS is overpowered?
What the devs have actually said is that DS is too strong, not that's it's over powered which is why they intend to nerf it some. Just as they nerfed movement speed perks for survivors because they were too strong with the exhaustion changes.
As I said though that even if they removed DS you've just proven my point that you'd then go onto another perks that's op or find something else in game to complain about.
If the devs remove DS, of course players would like to adress the next game issue.
Thats just logical.It's like saying, "after you get your dedicated servers, only killer buffs from now on"
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@mcNuggets said:
If most of the people doesnt have an issue with the perk, why does everybody critizise it?
Why is it one of the most used perks and often determines the survival of players who wouldnt have survived without the perk?As I said before, it's always a different perk that's complained about, before it was SB, then it was healing, now it's DH and AD. Most survivors that use it get caught anyways within 20 seconds or less because they're not really good with it.
I am a survivor main myself and I use it 24/7, because its overpowered and has no real counter play to it.
Just admit, it's a overpowered perk.OP would mean you never get caught again, you always escape. I don't run it because it's not that great of a perk. For something with no counter play why do killers run Iron Grasp, Enduring, and dribble the obsession so much?
Imagine killers having a sort of perk like decisive, imagine the forum posts.
Imagine killers having an instant down that they can repeatedly use the entire match instead of just once.
Also most pathetic argument:
"If someone is toxic, they will be toxic no matter what"When you can't refute facts post something nonsensical since if someone's going to be toxic they'll be toxic is common sense and factual.
If they wouldnt have tools to be toxic, they can't be toxic, smart guy.
Wow did you really just try that, I mean I said and I quote "> @powerbats said:
They don't need an EXCUSE to be toxic, or a perk or an item since if they want to be toxic they will whether it's tea bagging you, sandbagging their teammates. They could rage quit on you the moment they get downed and they didn't need a per or an item for that.
Since if someone wants to be toxic they can and will be, and yes they don't need tools to do that hecne all ym examples above. If someone wants to be toxic they don't need a flashlight to be toxic to their teammates, they don't need any items to tea bag the killer endlessly.
PS:
BBQ is only good on viable killers, killers tend to run it, because of the BP, if it wouldnt give any BP, nearly noone would use it.Well that's funny since so many killers can and do run it for both reasons not just your so called viable killers. Just because you can't play a killer you don't consider viable with it means you can't play a killer viable with it.
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@powerbats said:
@mcNuggets said:
If the devs remove DS, of course players would like to adress the next game issue.
Thats just logical.It's like saying, "after you get your dedicated servers, only killer buffs from now on"
No, my point is you'll complain about something just to complain about it, whether it's a viable complaint or not. You'll always have to come up with something to blame your problems on if you do poorly the same as the survivors that come here which you and the other killers bash.
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ThirdSealOPplzNerf said:
@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.2 -
As mcnuggets said, obviously people woukd then address other perks, but for me personally no perk has the urgency that DS has. The rest are nothing compared to that and I know a large number of people agree with me.
Lol at "devs never said its overpowered....just that its too strong". What kind of mental gymnastics is that? If you look at the ideas the devs have floated about for DS before they were HUUUGE nerfs. Why would there be such drastic changes planned unless DD was indeed far too powerful in its current form?
Lol at "its your choice to chase the obsession". You've said before not to waste time chasing the obsession. Its not a choice in a good way, its a choice not to risk losing the game by gaining zero momentum.
No perk has as many complaints as DS. Not even the almighty NOED. DS isn't fun at all. It really sucks the fun out of the game for killers. All the other perks can be annoying but they aren't on this level.
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@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.tell me something that will stop DS from going off 100% of the time
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@The_Crusader said:
As mcnuggets said, obviously people woukd then address other perks, but for me personally no perk has the urgency that DS has. The rest are nothing compared to that and I know a large number of people agree with me.I know a large number of people that disagree with you, it doesn't make them right however the same as all the ones on either side that want the other side nerfed into oblivion.
Lol at "devs never said its overpowered....just that its too strong". What kind of mental gymnastics is that? If you look at the ideas the devs have floated about for DS before they were HUUUGE nerfs. Why would there be such drastic changes planned unless DD was indeed far too powerful in its current form?
Ah yes the mental gymnastics rebuttal that falls flat on it's face, there's a difference between being to strong and overpowered. When they nerfed the Sprint Bust type perks it was because they were TOO STRONG. The same thing happened with healing and the same thing will happen with DS.
The exhaustion changes were a major nerf to SB type perks because you guess it the devs felt they were too strong, not because they were op.
Lol at "its your choice to chase the obsession". You've said before not to waste time chasing the obsession. Its not a choice in a good way, its a choice not to risk losing the game by gaining zero momentum.
Now where have I ever said not to chase the obsession again, I've said repeatedly I chase the obsession if they're in front of me. I don't run form them because omg they might have DS, I don't cower at them because they might have DS.
So yes it's a choice whether or not to chase them as i pointed out before especially if you as a killer are running obsession based perks. The simple fact you refuse to even chase the obsession means you're losing momentum on your own.
As an example you don't chase the obsession because gasp they have DS assuming you're not running an obsession based perk. So you find them 1st and oh no i'm a scaredy cat so I waste time running off to find someone else.
So you find someone else and then bam they have DS, oh no you just lost all that momentum you never had to begin with because you ignored the obsession.
No perk has as many complaints as DS. Not even the almighty NOED. DS isn't fun at all. It really sucks the fun out of the game for killers. All the other perks can be annoying but they aren't on this level.
Rofl are you serious, the most complained about perk has long been Self Care among killers along with AD and DH now. NOED has way more complaints over all the DS has since there's a lot more survivors then killers.
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lol you guys, DS isn't OP or even good at all. Its just a Chinese propaganda. Put down your tin foil hat for once.
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Maybe you can reduce the stun of the killer, but give the survivor like a "Sprint burst" effect so the stun effect is only like a pallet stun? I think it will be good because the killer don't feel "frozen" in like 4 seconds.
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powerbats said:
@Tsulan said:
Attackfrog said:@BACKSTABBER said:
no, it needs a buff:
* not difficult skill check
* usable everytime you got transported and not just onceI agree. Every survivor should be able to use it every time. But why just one skill check? If they miss it they should get another chance.
Last time I checked, survivors have two hands!
I agree.
The stun should also incapacitate the killer for a longer duration.Also the survivor should get teleported to the furthest away gen and be fully healed with a haste effect and all good skill checks finish the gen. The entity should also serve the survivors Tea and Crumpets.
With a big "fatality" message.6 -
@Tsulan said:
And a great skill check should kill the killer!
With a big "fatality" message.1 -
yeet said:
@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.tell me something that will stop DS from going off 100% of the time
Not at 100% but enduring should do the job if you can't count on dribbling.
Enduring makes DS worse than its tier 1, and that tier is pretty bad already since gives the survivor little time to go away enough from the killer.
If i'm not running Enduring because that killer doesn't need it then i'll try be in the right position to make sure the survivors go to where i want them to go after using DS.
Does it guarantee i'll win 100% of the times when using these tactics? Of course not, i'm not entitled to win every single match, but DS is far from being an issue to me.2 -
Only the obsession should be able to use DS. For every other instance of the perk in the group increase skill check size by 10% and stun time by 0.5 seconds.
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@thesuicidefox said:
Only the obsession should be able to use DS. For every other instance of the perk in the group increase skill check size by 10% and stun time by 0.5 seconds.The issue is when people try and do the achievement if you lock it out and what happens when 2 solo's want to use it for the achievement?
But there does need to be a change for when there's multiples although it's pretty rare when I'm paying either side to see more than 1. I've always though it should be a timed stun but the killer should be immune to flashlights.during the stun time.
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@Vietfox said:
yeet said:@Vietfox said:
ThirdSealOPplzNerf said:
@Vietfox said: 1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one. Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else. @ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.
@Vietfox said:
ThirdSealOPplzNerf said:
@Vietfox said: 1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one. Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else. @ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.
tell me something that will stop DS from going off 100% of the time
@yeet
Not at 100% but enduring should do the job if you can't count on dribbling.
Enduring makes DS worse than its tier 1, and that tier is pretty bad already since gives the survivor little time to go away enough from the killer.
If i'm not running Enduring because that killer doesn't need it then i'll try be in the right position to make sure the survivors go to where i want them to go after using DS.
Does it guarantee i'll win 100% of the times when using these tactics? Of course not, i'm not entitled to win every single match, but DS is far from being an issue to me.@Vietfox said:
yeet said:@Vietfox said:
ThirdSealOPplzNerf said:
@Vietfox said: 1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one. Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else. @ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.
@Vietfox said:
ThirdSealOPplzNerf said:
@Vietfox said: 1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one. Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else. @ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.
tell me something that will stop DS from going off 100% of the time
@yeet
Not at 100% but enduring should do the job if you can't count on dribbling.
Enduring makes DS worse than its tier 1, and that tier is pretty bad already since gives the survivor little time to go away enough from the killer.
If i'm not running Enduring because that killer doesn't need it then i'll try be in the right position to make sure the survivors go to where i want them to go after using DS.
Does it guarantee i'll win 100% of the times when using these tactics? Of course not, i'm not entitled to win every single match, but DS is far from being an issue to me.still not a hard counter
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@yeet said:
still not a hard counter
Nor will there be a hard counter which you're well aware of, so you can stop trying to use that to justify your argument. There's no hard counter for a lot of stuff on both sides but I don't see you saying remove killer sided stuff.
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@powerbats said:
@yeet said:
still not a hard counter
Nor will there be a hard counter which you're well aware of, so you can stop trying to use that to justify your argument. There's no hard counter for a lot of stuff on both sides but I don't see you saying remove killer sided stuff.
many of the strongest killer perks like NOED, BBQ, have hard counters
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@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.Ive lost 1vs3 already too. Sure, maybe I did one or two small mistakes, but if you play one of the "unviable killers" and face a competent team with voice comms, then even 3 survivors can be devastating
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@yeet said:
@powerbats said:
@yeet said:
still not a hard counter
Nor will there be a hard counter which you're well aware of, so you can stop trying to use that to justify your argument. There's no hard counter for a lot of stuff on both sides but I don't see you saying remove killer sided stuff.
many of the strongest killer perks like NOED, BBQ, have hard counters
NOED yes, BBQ no because you can't always get behind a gen, especially if it's facing the wrong way. If someone gets grabbed out of a locker or a mid vault near a hook well you're screwed.
so no BBQ doesn't have an actual hard counter, a hard counter would be where you could hide and never be seen like behind a tree/rock/completed gen/angled gen.
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yeet said:
@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.tell me something that will stop DS from going off 100% of the time
1 -
@thesuicidefox said:
Only the obsession should be able to use DS. For every other instance of the perk in the group increase skill check size by 10% and stun time by 0.5 seconds.That's a pretty good idea. Or, keep non obsession DS in the game but reduce the stun time by .x seconds for each DS perk in the match?
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@Schorts94 said:
Seriously getting so fed up with this dumb ass perk. Multiple games I keep getting hit with it over and over and I'm getting really pissed. Just had a game where I didn't get a single kill against a 3 man cause of this perk cause everyone had it and I got hit and my time was wasted. Can we make it to where only the obsession can use it?GIT GUD!
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@fcc2014 said:
@Schorts94 said:
Seriously getting so fed up with this dumb ass perk. Multiple games I keep getting hit with it over and over and I'm getting really pissed. Just had a game where I didn't get a single kill against a 3 man cause of this perk cause everyone had it and I got hit and my time was wasted. Can we make it to where only the obsession can use it?GIT GUD!
Okay, that was an epic and quirky response. Very cool.
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@Vietfox said:
ThirdSealOPplzNerf said:@Vietfox said:
1v3 and you didn't get a single kill? Something tells me it was your fault and not DSs one.
Decisive strike has 0 counters it's a free escape which also means you'll get looped more and that amount of extra time can easily win a 3v1 if the team was good enough they could still win with less than 3 decisives if they were swf don't give him that briaindead reply "oh it's your fault" everyone makes mistakes playing any game the fact that survivors can make 10 mistakes and survive but the killer can make 1 mistake which can instantly cause a loss just says enough that surviors are still overpowerd. survivors that just know how to loop with the broken perks with 0 counters like lithe balanced landing sprint burst decisive strike adrenaline can easily cause a loss that the killer can't do anything about unless playing as nurse. It doesn't even have to be a mistake if a player would play perfectly with no mistakes as killer but against survivors that made no mistakes decisive strike will just force a loss on the killer which shouldn't be happening. Simple change is to complete change the perk into something else.
@ThirdSealOPplzNerf
Thanks for the explanation but i know how to play this game too and i can tell it's not that bad.
PS: the fact that you are calling lithe "broken perk with 0 counters" tells me you are obviously exaggerating.Tell me a counter to ds that compelty takes the ability away for a free escape I'd 'like to know that. Enduring isn't a counter overwhelming presence isn't a counter because good survivors can still hit it.dribbling can be punished easily by flashlighting,bodyblocking and sabotaging hooks and even if you do manage to get the hook the time will come the killer has to take the decisive.
1