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Is DS too easy to abuse?

Bennett_They1Them
Bennett_They1Them Member Posts: 2,513
edited September 2021 in General Discussions

Please read below in full detail: (people seem not to be reading more than the title)

TL;DR: I was curious what people think about DS. I'm not complaining, I don't have an issue with it, and I now understand it better. you can all stop arguing now, but feel free to keep sharing and discussing.

also, does anyone know how to close this can of worms?

side note: can someone close this discussion? I think it's run its course.

I feel like it could use another caveat to make it so it's not a team-wide second chance.

I'm not angry or anything, but it has certainly lost me kills and sometimes games before.

I feel like maybe it should turn off if the killer downs someone else, would that still be fair?

edit: I'd like to specify that I don't personally have an issue with ds, I'm just curious what other people think. :)

abuse = as a game mechanic, take advantage.

Post edited by Bennett_They1Them on
«134

Comments

  • Junylar
    Junylar Member Posts: 2,005

    It's almost well balanced, it will become better if it deactivates on interactions with lockers and exit gates too. Right now it's indeed easy to abuse and is mostly used to bully the killer.

  • IamFran
    IamFran Member Posts: 1,616

    Yes, in endgame.

    DS and the exhaustion perk should be disabled after the last gen is done IMO.

  • bibibib8
    bibibib8 Member Posts: 843

    Nope the new DS is fair and balance and i use to be a huge hater of DS. Yeah sometime you get hit by DS but most of the time its your fault or you just could not find anyone else.

  • Junylar
    Junylar Member Posts: 2,005

    What about the end-game? It gives a guaranteed escape, especially when combined to other second chance perks.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    You can self heal with Inner Strength and if I am remembering correctly Second Wind without losing DS.

    Just not with a Medkit/Selfcare.

    Aka conditional self healing is allowed just not generic self healing.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    THIS< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  • LordRegal
    LordRegal Member Posts: 1,549

    This is by far the most balanced DS has ever been, I'm not about to call it stupidly broken now. Most times I only see it if the unhooked person actively chases me down to get to use it, which at that point they're not being helpful to their team anyway so it's a win win for me.

  • lauraa
    lauraa Member Posts: 3,195

    inner strength working is partly why i think the self heal restriction is lame.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Well... Obviously it is easy to abuse. You just do nothing for a minute or whatever, and voila. Get out of jail free card.

  • ukenicky
    ukenicky Member Posts: 1,352

    I think the only change DS could use is have it no longer deactivate when you heal yourself but make it deactivate when opening exit gates.

    Healing yourself, an optional side objective to make yourself survive longer deactivates DS but opening the exit gate, the final step in progressing the game and escaping the trial does not? Like how

    Also to people saying DS should deactivate when you get into a locker, vault pallets/windows or drop a pallet: that's never going to happen lol. Being able to force the killer to eat your DS is important in some instances otherwise they'll just leave us slugged on the ground to wait out DS. Is it that much to ask for DS to grant that ONE time chance to get out of a tunneling pickle? Apparently so

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    I'd like to reiterate I don't really have any beef with ds, I'm just curious about other opinions.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Or you can pay attention to the healing done (if a survivor heals/gets healed then they don't have DS)

    If you see someone come off of a hook but not looking to be healed chances are that they have DS

    I would comment on Gen progression but survivors tend to save DS till the last second

  • ouroboros_world
    ouroboros_world Member Posts: 215

    it’s still a free escape during end game collapse especially stack with borrow time and dead hard you literally can just walk out the gate with no fear of getting downed

  • Specialist_Habit
    Specialist_Habit Member Posts: 22

    I see it as an anti tunneling perk. After the nerf I don't think it's that crutch anymore.

  • Jasix
    Jasix Member Posts: 1,245

    I don't think DS needs any changes - as it is right now - it neuters one survivor. It's a good gen/healing regression perk.

  • th3
    th3 Member Posts: 1,845

    Its fine as is now, lockers is a play survivors can make to force its use. Just like killers can slug to run out its timer.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513
    edited September 2021

    @Apollos you're right, I meant more like "overuse". I thought "abuse" may have been too harsh.

  • Pikachaouuu
    Pikachaouuu Member Posts: 87

    When i started to play i got DS almost every time, not beacuse i was exactly looking for the recent unhooked survivor but because sometimes you just where patroling gens and come across with him, and since it was an easy target i just went for it.

    With time the only way now i got DS is when the gates are open and i have to try to get them down.

    If i suspect someone has it i just down him and let him in the ground to buy some extra time, sometimes they manage to heal him and everything goes on and other times the timer pass and i can just walk and pick the surv for a hook.

    I don't know if it is broken per se, but sometimes it kinda get frustating when you try to secure someone that you down near the exit just to get DS and he just ran away. Maybe they can reduce the duration to use it while the gates are open or if you get downed near the exit (rigth after the gates) you can simply can't use it, but to be honest i think that would be to much.

  • Lynxx
    Lynxx Member Posts: 510

    No, don't punish survivors even more for completing their objective. You still got noed and blood warden.

  • Markness
    Markness Member Posts: 242

    Yes, it is complete horse crap. There is no killer equivalent that acts as a 'get out of jail for free' card. You have NOED but it can be countered with bones. There is no counter to DS, and at high ranks when you're playing a sweat group you need to remove people quickly and not play as a 'Killvivor' a.k.a. a streamer killer. Survivors can hook bomb you and get a BT hook save and then DS you if you try to take them out during EGC. There is no counter to that unless they don't cleanse NOED.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687
    edited September 2021

    Were you playing before the DS nerf by any chance? I only ask because the DS before the nerf was meta - verrrry abused. I wasn't playing before the old old DS but from what I've heard about it, old old classic DS was very op.

    To answer your question though, I think DS is currently fine where it is. It can only be abused now if someone deliberately doesn't do anything for the duration of the 60 seconds but most survivors don't do that. The perk MYC (Make Your Choice) has an almost DS timer built into it. So you use it to gauge the time used until DS is up. But definitely not as abusable as it used to be.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    DS is in a perfect spot right now ^^ Before it was super abused and I am happy they changed it. I don't think any further changes are required

  • Duke_Ragereaver
    Duke_Ragereaver Member Posts: 215

    i dont know about op, but i was around for original ds, it was extremely abusable back then. litterally get away free card. it kind of amazes me how people still act like its like it was on release, honestly its very balanced now imo, if you want to keep your ds you have to avoid all work for the team.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    Same, it's literally quite perfect how it is. How it is currently is how DS should've always been like in the original design. In my opinion anyway.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    The original DS had killers do a thing called dribbling right?? God it seemed rough to be a killer main back then.... Lol but yeah it's very balanced now I think.

  • Duke_Ragereaver
    Duke_Ragereaver Member Posts: 215

    yeah you could dribble a ds to hook assuming it wasnt too far away, ive played both sides since the inception. and yes it was very frustrating to play killer back then, even TL's had pallets and such. most definitley brutal.

  • Jeromy137
    Jeromy137 Member Posts: 348

    I don't see why so many killers want ds Nerf again when it was just nerfed like what around 5 months ago


    P.s I don't even use this perk I find it way to situational to be any use to me

  • danielmaster87
    danielmaster87 Member Posts: 9,351

    It's still easily abusable as expected. Sure, you can't do a gen or heal or do a totem. But you can flashlight save, body block, jump in a locker, open an exit, etc. If they'd only made it to where the killer hooking someone else deactivated DS, like we all asked for, this perk wouldn't be a problem.

  • TGB
    TGB Member Posts: 301

    DS has no business being 60 seconds. That's not tunneling anymore. You can chase and down a whole different person, then come back and smack this guy that's waving his balls in your face and try to pick him up, and DERP you get DS'd and you're left wondering, "When did I even hook this guy, I don't even remember, it's been so long."


    I don't care if it used to be BETTER. Such arguments are fallacies in this discussion.

    Currently, it exceeds its intended purpose of "anti-tunnel". It actually becomes a weapon after a point. And 60 seconds is absurd. Just slug them? Okay buddy. 60 seconds is 75% of a generator being solo'd with no items.


    If you don't wanna be tunneled, don't be the weak link. If you ARE the weak link, accept it and die.

    Run DS if BT somehow isn't enough time for you.

    But if 60 seconds ALSO isn't enough time for you, it's WAY beyond the point of being a You Problem. At that point, I think you should probably see a doctor.


    ----------


    DS could easily be 30 seconds, and it would serve its purpose still. And maybe at that point, its window for being weaponized would disappear.

  • TGB
    TGB Member Posts: 301

    Yes, 100%. I've said this many times, didn't know it was a popular opinion.

  • danielmaster87
    danielmaster87 Member Posts: 9,351

    It's unpopular. Survivors will fight tooth and nail to not have anything OP taken away, even if it wreaks havoc on the game balance. Sadly, I don't think we'll ever see this deactivation condition for DS.

  • danielmaster87
    danielmaster87 Member Posts: 9,351

    But you have to most times, and other times it's accidental or literally not tunneling because you just hooked someone else.

  • Slaughterhouse3
    Slaughterhouse3 Member Posts: 902

    If they wanna wait 60 seconds to not do gens what is the problem? It is perfectly balanced and I am a killer main.

  • unluckycombo
    unluckycombo Member Posts: 582

    Nah, DS is fine now- as others have said, if anything I'd love to see it buffed. (Such as either taking away the self-healing caveat to give it more synergy with healing perks like Inner Strength or Secondwind, or giving it two charges/a little something extra after hitting DS to make it so that you have a better chance of breaking chase entirely.)

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    that's fair, I hadn't thought of it that way.

    Thanks for your advice, all! :)


    I'm going to disengage from this discussion since my question's been answered, but feel free to continue discussing!

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513