We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Generator Spawn

I was so surprised. I saw somebody playing survivor on Badham and there were 4 generators spawned in and directly around the school building. All 3 standard gens around AND one in the basement area. There was no gen in the house opposite the preschool and no gen in the (killer) shack. Even with these 3 standard gens, it's very hard to get one of them, when the killer is patrolling them very hard. I don't want to imagine how easy a doctor has to act to protect these 3 standard gens. AND imagine how easy it will be when there is another gen right in the middle of all these 3 gens is. I can remember, sometimes there is a gen in a little room in the school building. I don't know if this is the second spawn for the 4th generator or if this is a second spawn from the corner generator.

• 3 and 4 generator spawning to close in and around the school building on Badham Preschool Map

Also I have a problem with some generator spawns on the Swamp maps.
I don't know why, but why it can happen, that two generators will spawn on one peer?
And when a generator will spawn there, why he can spawn at the end of the peer?
This is such a survivor sided gen spawn. You have no chance to get a survivor at this gen.
You can't tell me, this map has no other space for generator spawns. This map is still a big map.
And please don't forget there is this one generator on the boat on the second floor.
I mean one gen like this is okay, but to handle two of these is a bit hard. Entity please... ;)

• Swamp Map: Causes an issue that will spawn a generator at the end of a peer next to a generator that is spawned at the beginning of the same peer. This second spawn location has to be deleted.

I would like to ask the devs to look into these issues. Thank you for reading.

Comments

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    That's rng, about as fair as synthetic chance math equations get. Loadout, map, gen & totem placement all balance a match by being unpredictable. Even picking a map doesn't mean an advantage as placement can begin in anyone's favor. The layout was in killer's favor for sure, but could just as easily been a large map with widely spread gens.
  • SkeletalElite
    SkeletalElite Member Posts: 2,713

    @DemonDaddy said:
    That's rng

    On badham there's always a 3 gen at the school. Sometimes the gens are positioned slightly differently, but the school always has at least a 3 gen at it.

  • Wolf74
    Wolf74 Member Posts: 2,959

    If the spawn RNG is bad for the killer: Git gud, just pressure the map.
    If the spawn RNG is bad for survivor: Omg, Devs! Fix it!

  • bubbascal
    bubbascal Member Posts: 316

    3 gens around the school is 100% normal. Just focus on 2 gens outside of the preschool instead of the ones in the houses and you'll have a easier time winning. Gens that are spread out will be harder to patrol for the killer.

    Maybe you wanna have one or two Survivors genrush the gens nearby the preschool...?

  • ManfredTheCrab
    ManfredTheCrab Member Posts: 41

    Yeah but to have 4 gens around it?

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    @SkeletalElite
    Yeah its one of the smallest map so getting good gen placement is rare. I think I've only had 1 or 2 games where the school had 2 gens. The trifecta is strong with that map.