The only ppl that don't want SBMM are: SWF death squads and Top Killer mains
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Highest rank. This way, you won't be able to grief and Smurf weaker players. Git gud.
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Honestly, I never wanted MMR due to how awful its "testing sessions" were.
However
MMR can't get to you if you are not playing DBD, so I am good.
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Some have fun just competing..
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I just want to say that was very nice of you to help him out like that. This game is very unforgiving for newbies, especially when they're getting matched against sadists with thousands of hours that derive pleasure from making the game as miserable as possible for their outmatched opponent. It's awful for player retention and something I warn people about when they ask me about this game.
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You know whats funny about that. When you dgaf and still run into sweats, and gens gets knocked out instantly. It pushes you not to gaf about the game.
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There's many reasons why i don't want SBMM..
Main Reason is: Versing Survivors that just Pre-throw. have Stretch res on 1080 x 1080 or even 900x800. looking over half the loops. making mindgames "unmindgameable"
Along with Hold W and Gen rushing with No skill...
It should be a Casual and Ranked mode. not this...
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I don't know what games you play, but most games with casual lobbies are filled with sweats who can't keep up against other sweats.
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I play both killer and survivor and I'm excited for mmr
As survivor I can finally get better teammates, in 80% of my solo survivor games my teammates are the actual killer.
As killer, mmr doesn't make much of a difference to me, I'm already facing sweat squad during each of my play session with or without mmr.
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you comment just shows why SBMM is needed
its not fair or fun that you get matched against players who have to sweat to even have a chance at competing with you.
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I think you mke a great point, but I also think that my belief is equally true.
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Fair enough :D
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To all the top rank killers in game, I say this as a fellow killer main. In regards to SBMM being implemented and how much it's going to suck for us, all I have to say- and I say this with all the seriousness in the world: *Git gud*
Same applies to top rank survivors complaining too.
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Uhh... not really? From what I've seen, people are apprehensive on the idea of SBMM due to how there is no clear definition for anyone as to what constitutes as a 'win' (Which, I understand why the Devs don't disclose this, but considering the argument on 'What should be a win' is a bit of a point of contention in the community, the entire system being based around it doesn't help.) To add to it, there are plenty of people who might play pretty casually, but still be put against people who are really, really sweaty a lot more often on both sides, purely due to them having a high skill floor due to just straight up experience. Mix that with how awful the game is at top tier on both sides, and the fact that the Devs had stated that they do not plan to balance around that, and people are just worried they won't be able to play their favorite Killer or play Survivor without either being stuck in queue for ten years, only to then load into a .5 second game versus a stacked SWF from another continent or multiple games of tunneling Spirits/Nurses.
Imho people have a genuinely good reason to be concerned about SBMM.
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This is flawed logic because the game is imbalanced. If you take the best possible survivor and match him/her against the best possible killers, the survivor will win almost every time because the game is massively survivor sided. By that logic, no one would be a good killer. The game needs to be balanced before it gets mmr.
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It's almost like this game isn't balanced for the 5% of players who are really good at it, and not balancing a game from the top down is a bad idea. Or are you implying that good players/SWF, skilled and veterans of this game who have stuck through, and continue stick through them being shafted don't deserve balance?
According to BHVR, you're absolutely right.
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What incentive would there be to play Ranked over Casual?
You will get one of those modes being an exact copy of what we have now, with the other being a ghost town.
We have Ranked and Casual. Public matches are ranked, and Custom Game is casual.
Otherwise, what's to stop bully squads from just playing Casual to continue noob-stomping?
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And I would argue that this game needs MMR before it can BE balanced.
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Yup, exactly. I think what they'd need to do is have something more like a 'party' mode. Some people already claim this is a party game so might as well go with something that fits the bill. Basically, I'm talking about adding a lot of RNG that would make it less appealing to more competitive players, but more appealing to more casual players. Something like items in Smash.
A lot of competitive players would still play it and would still be better than casual players, but the RNG nature would even things out a bit.
There's other approaches they could take with the 2nd mode, maybe leaning into the horror aspect by making the game more immersive. Either way, a carbon copy of the normal mode with MMR removed wouldn't do much good for anyone.
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Custom Games is party mode, it's just not as accessible as public matches.
What they could do is expand the functions of the friends list system.
Have it so you can set up a Custom game, and display it in the friends list as such, with a 'private'/'open for all' setting. Then you can send out individual invites, or wait for people who check on it to see that you're recruiting. Custom games could be open to spectators on your friends list, who could hang around and wait to join the next match. If you have more than 5 players in the lobby, then there could be a small matchmaking/RNG system to determine who plays the next round, if you choose that setting, it could be 'all roles set'/'survivors randomised'/'all roles randomised'.
We have the infrastructure in the game already, it just needs to be made more clear. Custom games doesn't need public matchmaking, it just needs to be made obvious that you can join in without needing to check on discord or something first, and for people to make use of the friending feature and add people they encounter in public matches who they enjoyed playing with/against.
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People that are good at the game deserve to have fun as well. Playing all but 3 killers at a high level vs 4 competent survivors is not fun. I want to be able to play Doctor and Legion and so on without having to worry about getting my MMR too high. Let's be frank, you can 4k 9 out of 10 games against 90% of the player base on every killer. If you are doing that, eventually you will get higher MMR. Then you will face survivors you can't compete against until you tank your MMR again. How is that good? Also, who wants to have to sweat every game on Nurse, Blight or Spirit while also using Undying, Ruin, Tinkerer and PGTW/CI?
On survivor, if the MMR does work right, all you are going to face is Nurse, Blight and Spirit with slowdown builds. Granted, I understand why slowdown is needed and I'm not complaining about that, but facing those killers game after game with the same build is beyond boring. SBMM is great for everyone besides competent players pretty much. It will keep good players out of games with average players once the good players get to the proper MMR.
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That isn't how it works in high MMR, unfortunately.
Besides, that doesn't solve the fact that it isn't fun.
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Because I'm well-aware what the balance is at high MMR and it sure as hell doesn't swing my way.
The game isn't balanced at all in high MMR and I don't want to tryhard every game for a 2K.
You know those deathsquads people talk about? That's just high MMR DBD. It sucks and BHVR will not change it.
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Ah yes, emotional appeal, call me a bully.
Isn't this a casual game? Isn't that why we don't balance around the top players? Why do we need SBMM in a casual game.
You think I matter less than other players? That's sure what it sounds like.
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Have you ever watched a group of 4 good Survivors who all have DS, DH, BT and 2 PT and 2 UB play against a Killer that isn't Nurse?
That's literally every game. BHVR isn't going to do anything about that. They've said it in the past.
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Sadly the developers have determined that you are less important. And it makes sense, really. The countless killers that quit because of the terrible matchmaking is significant relative to the amount of rank 1 killers who want to 4k every game. That is just the truth, man.
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Then balance the damn game.
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The only people that want X are Y.
What an argument.
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Nah, it just sucks to play only Nurse and Spirit and if you dare play anyone else you get annihilated.
The game is super unfun at high MMR and it always has been.
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Why do we need SBMM in a casual game? So casual players can actually play it without getting stomped on by the top players all the time.
You matter precisely as much as everyone else, which is why you should be paired up with players of an equal skill level. How is this hard to understand?
You want to be paired up with players of a lower skill level than you, so that you can win easier matches with less effort, and ruin the games of your opponents. That is your entire issue with SBMM. How does that not make you a bully? You need to practice a little self-reflection.
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That's precisely what SBMM will fix.
If you keep getting annihilated when playing as weaker killers, then you will lower your MMR with that killer, until you face opponents of equal skill.
Each killer will find it's niche in SBMM, instead of all being judged by the same metric as Nurse and Spirit.
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I am a green rank killer and I don't want to be subbed in to be bullied by higher rank swf groups when killer mains leave (to stop long queue times).
It isnt just high rank killers and swf groups that dont want sbmm
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Lol, no it won't.
Because you lose, that means the Survivors win, ergo their MMR increases.
They get longer queues (since they keep winning) which causes the game to expand the acceptable pool of matches which means you play against them anyway.
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Only if you are in the top .1% of players. I know your ego is pretty big but still.
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I didn't say I wanted easier matches, don't put words in my mouth, friend.
I said that the matches at high MMR are inherently unfair and that no amount of skill will change that. Why do you think tournaments put such heavy restrictions on Survivor?
Until the game is balanced at high MMR, it WILL be miserable for everyone who is good at the game. I'm perfectly content to wait 6 months and watch more and more content creators step away and get burnt out because the game is so ######### at high MMR.
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Again, more insults, not a lot of rebuttals.
I'm saying even as a player who got boosted to the top % and is falling down to where they should be (ie great player but not quite top %) you'll still be matched with them because there will be WAY more Survivors than Killers at high MMR and the game will expand the matchmaking pool if the queue is too long.
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The game won't be balanced at high level play unless we get MMR. Because so far there's been no easy way to measure relative skill and the impact of imbalances in the game.
Did they win because they had an imbalanced perk? or did they win because they went against relative noobs? The ranking system puts all players in the top 6 ranks in a pool together. It's easy enough to reach rank 1 without actually being that good at the game (I've reached rank 2 and I'm a ######### survivor) but then you also have rank 1s goings against rank 6s.
Rank based matchmaking is a shitshow and it's a wonder they've ever been able to get any useful data out of the game so far without SBMM.
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Which will be a balance issue that could only be highlighted by an SBMM system, and can then be fixed.
Otherwise we're putting up with the current terrible matchmaking forever, and the game is virtually unplayable for mid-level killers as it is.
I have ONLY ever had enjoyable killer matches when under an MMR test. The rest of the time, 99% of the time, it's a sweatfest or a noobstomp.
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You forget that boosted NOED killers wouldn't touch MMR with a 10 foot pole
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Good idea, lets start with balancing matchmaking.
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Otherwise we're putting up with the current terrible matchmaking forever, and the game is virtually unplayable for mid-level killers as it is.
"Virtually unplayable" oh please. Aren't kill rates like 50% or higher for every killer in the game?
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That isn't the issue. They have said in the past they don't want to balance those places. And even if they do, it'll take a year to do anything
I'm also a ######### Survivor and am at Rank 4.
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You think they don't already know the issues with high levels?
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No complaints about the pairing, but I can see why both sides are upset.
Top level plays make the game fall apart. The devs balance for players making multiple potato level mistakes and once you remove that your left with game play that leaves at least one side dissatisfied.
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A kill rate of 50% means nothing.
50% of matches are against sweatsquads who run rings around me and all escape, leaving me with 1 or 2 hooks if that.
50% of matches are against potato survivors who I completely wreck and never stand a chance.
I have a 50% kill rate, which was enough to take me to rank 4/5 where I'm in this situation.
No killer game is ever really that enjoyable, I have a 50% chance of winning (which is great when it happens) but in the end, I get little satisfaction out of noobstomping, and my chances of winning have nothing to do with my skill, and everything to do with who I get matched against. It's a coin flip I have no control over.
Maybe one out of every hundred matches is against survivors who I feel are of an equal skill level, games where I'm actually trying to win, and making decent ground in doing so, where I get 2 hooks per gen, and there's clutch moments at the exit gates. Where I feel I'm actually tested without getting bullied, and where I get on average 2 kills. You can feel it when you get matched against the right opponents, the games feel tangibly different.
During the MMR tests, I got that experience nearly every damn game.
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You expect bhvr to buff low tier killers? Then the swf cash cows will leave...I mean look how long it's taking them to add a 2 to the trappers default carrying capacity🤣
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Yes,top levels of play in DbD is definetely unbalanced and problematic.But the thing is,that doesn't affect like 99,9% of the community.Only a handful of people are able to reach those levels.
So,comparing tournament levels of play to the more casual part of the community doesn't matter and is irrelevant to balancing.
I don't really see why content creators would get burned out because of SBMM.Truth is,most content creators are not super highly skilled at the game either.Even if it may look like that.
In my experience,SBMM will pair you with the type of players that match your playstyle.Full Meta loadout every single game?That's what you're gonna verse.
You like to play chill and experiement with off meta perks?Then you're gonna play against players with a similiar approach to the game.
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The generalizations on the forums have been getting really bad lately.
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I dont want SBMM for the following reasons:
- I cant ever take off-meta perks
- Solo Q and SWF has the biggest gap, the highest level Nurse and lowest level Myers are closer than the highest level SWF and lowest level Solo. Meaning, if I play with friends, I will be under my skill because of how horrendous Solo Q is.
SBMM should have some effect on matchmaking, but it should not be the number 1 decision maker in matchmaking.
I think the best matches would be 30% SBMM, 30% random/rainbow matchmaking and 40% current matchmaking. That would most likely cause the most consistent matchmaking where you can have fun while facing skilled opponents without really having to care about the meta.
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And those people don't matter?
I'm sorry for being concerned about my own experience in the game.
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The way I see it, if you've been playing this game long enough and consistently enough to sustain a red rank, then you won't be playing sweaty because you'll be playing against people of equal skill as you. People with thousands of hours under their belt shouldn't be forced to compete against people with only a few hundred or less.
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