Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Going for flashlight saves are overrated

In my opinion. Think about you have to be right there at the right time when a killer downs someone assuming they don’t have light born don’t look into a wall which most do, or hope they didn’t knock it out earlier with Franklins. So you have to follow a chase constantly instead of fixing a gen cleansing a hex or healing a teammate. For the slim chance the killer didn’t see a flashlight in the lobby and doesn’t do the three counters above. Or a new killer. For all those flashlight save videos it probably takes the survivor content creators 15 tries to find someone to fall for it

Comments

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    Honestly I take flashlights as a blessing; either I can equip lightborn and screw them over, take Franklin's and watch them die trying to re-obtain their item, or I can just rest assured without either perk knowing they will waste a vast amount of time trying to blind me instead of pushing their objective forward.

  • lauraa
    lauraa Member Posts: 3,195

    seems like its mostly a luck+intuition thing. If you were on your way to a gen thats 30 seconds away, and you think the surv will go down in the same amount of time, it can be worth it to arrive in the nick of time to deflate the killers pressure. Those kinds of survivors are the really scary ones because they don't waste time in bushes. they just have giant, massive foreheads because of their big brains.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Yeah flashlight saves are hard to get, that's why pulling one off feels so skillful and rewarding.

  • Kebek
    Kebek Member Posts: 3,676

    Yes if you're not in SWF.

    If you are you can easily afford one guy just enhancing chase for your friends constantly, making it impossible for killer to build up any pressure.

    Ofc you need to be really good at it and your teammates need to play around it knowing your intention otherwise you'll be wasting your time but it is extremely strong when performed correctly by a competent team.

  • Fobbo
    Fobbo Member Posts: 452

    Some people just want to have fun and thats probably how they have fun

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    They are VERY strong, but I agree that most flashlight clowns are boosted and could be a more efficient teammate. Denying a hook state when you have to hammer through 2 of them before you get a kill... If you are tunneling, is extremely powerful. If you aren't tunneling, all the health states you need to go through make it downright impossible unless the survivors are AWFUL. Luckily most of them are.

  • PhantomChimera
    PhantomChimera Member Posts: 669
    edited September 2021

    Before the Resident Evil DLC I would only bring Lightborne if I saw a survivor had a flashlight. Now I usually bring it every time. Not only does it make the flashlights, Blast Mine and Flashbang pretty much useless it also it makes it easier to track down the survivors who use any of those for short time.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    You still get stunned by blastmine, though. And flashbangs are pretty sus. I mean, I guess I am glad I have Lightborn when they use them, but I do not think it is worth running Lightborn for them specifically. Usually flashlight abusers love those perks, though, so Lightborn gets its value.

  • PhantomChimera
    PhantomChimera Member Posts: 669
    edited September 2021

    Even with the the stun from Blast Mine the survivor is still highlighted for a brief time. If I survivor uses either of the other two against a killer with Lightborne it works in the killers favor.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    I don't think anyone really thinks they are effective. It's just fun to do it.

  • Katie_met
    Katie_met Member Posts: 422

    Flashlight players are just funny (when I'm playing killer). They'll run behind me and follow the chase, clearly not knowing that I can hear them running behind me. I'll down the survivor I'm chasing and then just chase the survivor who blatantly followed for the flashlight.

    Not only did they waste time when they could have been doing the gen, not only will they not get the flashlight save, but it results in an injure or even a down.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Flashlights are usually a burden to a team of survivors

  • fogdonkey
    fogdonkey Member Posts: 1,567

    It is such a bad feeling when I sit on a gen and see that two survivors with flashlight follow the killer who is chasing the third survivor... And then two of them go down, because one flashlight guy was injured.

  • KerJuice
    KerJuice Member Posts: 2,115

    Exactly. I hate teammates who are “ambulance chasers.” They follow me and the killer all over the map, only to fail at trying to get a flashlight save. Bonus points when their stupid ass gets downed from full health.

    You could have been doing a gen, you f’n Ayrun wannabe.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,091

    You can still blind a killer while they're looking at a wall

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380

    Flashies should mostly be used for techs and out of convienence. You shouldn't follow the chase, but you should run over and try and intervene if the other survivor gets downed relatively close to you. Otherwise, using flashlights for blind techs and such are their primary use, i always encourage survivors to avoid chasing the killer with their flashies. Its much better to simply run over and get an unexpected save when a surv is downed close to you, the killers going to anticipate a save if you keep gluing yourself to them and clicking your flashy.