A Small Tweak to Pyramid Head from a Pyramid Head Main

Vampwire
Vampwire Member Posts: 740
edited September 2021 in Feedback and Suggestions

So, first I want to start this by saying I think that Pyramid Head is fairly balanced for the most part. There are aspects of his power that are abusable but this suggestion would make one of the big problems less prominent.

So what am I talking about?

TUNNELING (ohh nooooo.....)

One of his biggest strengths is the ability to eliminate survivors very quickly. And this is fine. It makes him a force to be reckoned with and demands respect as all killers should (yet many fail to do unfortunately).

Ever since release I have loved him and he's come a long way from then. I think the cage changes were called for and are a positive thing. But, the problem is that he can essentially tunnel with no repercussions. I wouldn't change cages at all. What I would change, though, is torment off of hook.

I would add a small delay to torment after being rescued off of hook or cage for somewhere around 10 seconds. It really isn't fun being tunneled by a Pyramid head since even if you have DS you're still screwed since you can't loop the same object twice if he lays down torment trails. Now, you have 2 options in this scenario where you live. 1st is to force him to eat the DS, which many competent killers will not do. 2nd is to get slugged. In only 1 scenario does the survivor win, but yet again, any killer with a brain knows when a survivor is forcing you to eat DS. Yeah, you could jump into a locker and be invincible for a minute, but that's boring and not always an option. And while being slugged is more favorable than dying, the killer is still being rewarded for tunneling since that's more pressure.

If you don't have DS or you decide to not avoid torment you eat another hook state. And being hooked back to back in just seconds is a huge blow for you and your team. So this change would hopefully make it so being tunneled is at least delayable.

It makes him weaker, but not so much to the point that he's unplayable. It only evens the playing field a little bit and discourages cheap/stale gameplay.

Post edited by Gay Myers (Luzi) on

Comments

  • Altarf
    Altarf Member Posts: 1,046

    To be honest, a Pyramid Head who wants to tunnel will just Torment - Hook - Cage - Hook to avoid DS automatically. I don't think you can really stop PH from tunneling if he wants to.

    The only basekit change I think he needs is increasing the cooldown after letting go of Rites of Judgement to 3~ seconds, but increasing his speed during the cooldown period to 4.4m/s. This would make zoning less easy and allow for the mostly removal of lose-lose scenarios, and would allow him to place trails and use Rites of Judgement without being so clunky.

  • vacaman
    vacaman Member Posts: 1,140

    Why would you want to nerf a killer that not many people play? At least propose a buff with that nerf to counter it, his tunneling capability is one of the thinks it makes him good.

  • Hippie
    Hippie Member Posts: 1,003

    I think there are other Killers who tunnel just as if not more effectively than PH... I personally don't see that as a big problem, playing as and against him. Not to mention that you wouldn't get tormented right out of a cage unless the PH went all the way over to the cage that he can't see (aura) and put down a torment trail... and if you get tormented off hook then he can just send you to a cage (or kill you, hehe) and not proc his Pop, BBQ and other hook-dependent perks.

    I used to play PH a lot when he first came out and he was extremely strong then. No delay after cancelling his M2, cage auras were visible, e.t.c.. I quit playing before he was nerfed but when I came back a couple months ago and started playing him again he felt weaker and I felt very sad about his delay after cancelling M2. But I've been playing him more lately against good players and I can say that he is in a good place right now. I don't think anything needs to be changed about him.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495

    Nah. Pyramid Head is a rather balanced killer. Sure people dislike that he's "1v1" but he's in a rather comfortable spot in terms of balance.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    I'm unironically all for it. Promotes healthy gameplay, doesn't make good players any weaker, and allows a slightly more fun match for both sides.

    Provided it's what I think it is, being "you can't cage or final judgement a survivor for 10 seconds after an unhook", that is.

    Though I would prefer a slight buff alongside this, if only to help keep the power level similar since I don't think he's problematic balance wise. Just a little extra duration on his power and I'd love it.

  • Vampwire
    Vampwire Member Posts: 740

    Just because its a good part of his kit doesn't make it healthy. Bubba can facecamp pretty hard but that isn't what makes him good. All it does is secure kills.

  • vacaman
    vacaman Member Posts: 1,140

    Bubba being able to facecamp actually makes him good, even if he doesn't do it because survivors have to spend more resources trying to unhook a survivor and will have to be much more cautious.

  • Vampwire
    Vampwire Member Posts: 740

    No it doesnt because that relies on survivors playing bad to be rewarded. It secures a kill while all other gens get finished assuming that the survivor doesn't just straight up kill themselves or dc.