Dbd is NOT ready for a SBMM system.

Options
Vampwire
Vampwire Member Posts: 704
edited September 2021 in Feedback and Suggestions

This system is going to fail with the current state of the game. I get that the idea is to get a better grip of the games balance through performance of players, but BHVR doesn't work fast enough to make it bearable. I guarantee there will be another dark period of the game where killers only go against meta slave key swfs and survivors only go against deathslingers, spirits and nurses. Both of which will be a response to one another. Because MMR will dictate that this is the highest skill level.

Dbds balance is only in a bearable state. It's not terrible atm because you dont always see the 4 slowdown perks or the exodia swf.

Since MMR doesn't count perks or items a 4 stack with DS+UB and a key will be considered skillful. A deathslinger with monitor, corrupt, ruin, undying and double reload will be considered skillful. Things that are so piss easy to win with and borderline unfair are now skillful and encouraged. Because you will reach a point where you have to use the meta to compete. Because the only way to fight fire in dbd is with more fire.

All this system is going to do is make que times longer because all the high skill players are going to leave until it gets removed. And those who do stay are going to be miserable.

Post edited by Mandy on

Comments

  • Marc_go_solo
    Marc_go_solo Member Posts: 4,937
    Options

    If - and I don't believe this will happen - but if all high-skilled players left because of this, then I would assume they shouldn't have been at the top to begin with. Probably because they fear sweat-squads or sweaty killers (I hate the word "sweat" in this context, for the record) will expose their hidden weaknesses. However, if someone is paired against a really good player or squad, it could be becquse they themselves are of the same ilk. So, people of highest skill will face those of highest skill and so on, so forth. Those of middling skill will face equal skilled players as well. It really can only be better than the mismatches we're getting now.

    Also, there's no way to know what is skillful, since the devs won't be releasing that information. But they have said it's a lot more than a simple win/lose ratio, so it will probably take into account chases, escapes, average game results of actions within, etc.. It's a lot more complex, and whilst getting a high sacrifice or escape count will have some bearing, it's going to take much more into account than that. Also, this idea of "meta" needs to stop being used as an excuse for being beaten. Perks are worthless if the player does not have the skill, and if I can have 4k's against great survivors with combinations of Brutal Strength, Deerstalker, Distressing and Unrelenting, for example, then certainly many others can if they actually experiment.

    This new system can only be a good thing for balance. Maybe not for deliberate derankers or people wanting to look like wannabe gods by slaughtering newer or weaker players, but people who want fair games and to actually be tested against similar-skilled people will have a much better time of it.

  • Anniehere
    Anniehere Member Posts: 1,257
    Options

    The game is definitely going to be based on meta, if killers and survivors are not going to run at least two meta perks, they are going to lose.

    The game is going to become a ridiculous thirst, no different from shooting games of battle royales.

    I hate this already.

  • KerJuice
    KerJuice Member Posts: 1,851
    Options

    Not all of us care about winning- I can take losses. I just don’t like being paired up with 3 bad players and be expected to carry them against either a) rank 1 nurse or b) rank 12 camping/tunneling bubba. A few of those games you literally don’t even get to play.

    At least with the current system the majority of my games are decent and I have competent like-minded survivors who do objectives, as opposed to the potatoes I get for teammates during SBMM.

  • Kilmeran
    Kilmeran Member Posts: 3,141
    Options

    Ready or not . . . here it comes! 😁


  • JPLongstreet
    JPLongstreet Member Posts: 5,479
    Options

    This. It has been demonstrated repeatedly the devs make changes with the entire playerbase in mind, not just the more vocal "sweats" on both sides.

    If it works correctly it'll provide more even matches for almost everyone, and keep the game in that party/non-competitive zone.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,988
    Options

    Mmr is 5 years late, but better late than never. And also lol at Deathslinger being what people run against high mmr players.

  • Vampwire
    Vampwire Member Posts: 704
    Options

    Its obvious you didnt read ######### i wrote then. This isnt complaining about "waaah its too hard". Youre generalizing the people who are against this way too much. "I" alone am not part of "the problem". Neither are the people who agree with me. The problem is that no matter what you do as an experienced player you are going to go against significantly less skilled players and lose just because theyre bringing the most unfair add-ons and perk combos to guarantee their win. Now, there's nothing wrong with this in general. Some people want to win the game more than others. That's fine. But there's a point to where what you bring is playing on ez mode. And anyone can bring it whenever they want. And the concern is that eventually people are going to just hit a plateau of people just playing ez mode against each other. And it isn't "oh just dont play that way and you wont get there" because you have to go out of your way to lose an uncertain amount of matches to get out of that mmr. You have to essentially shoot yourself in the foot to dodge another bullet. You are literally being punished just for playing the game and being good at it.

  • hiken
    hiken Member Posts: 1,188
    Options

    agree, if the game was balanced it would but sicne is not, a competitive MM setting makes no sense to me. is a casual party game sometimes you get hard games, sometiems you get easy games, every killer is different and some opf them are incredibly strong and others extremely weak so unless they balanced all killers to be equally strong or something liek that and plus that the maps, tehre are maps incredibly strong and incredibly weak (or killer sided or survivor sided, hard to find a grey area with some exceptions and even then RNG comes to play in those sitautions were the map could of been a grey area results in another black or white) so yeah TOO MANY THINGS to consider before adding such a competitive MMR.

  • Zarathos
    Zarathos Member Posts: 1,911
    Options

    I get the whole noob stomping isn't fun but just imagine your in the upper echelons of dbd's skilled players and you have to face high quality players regardless of what build you want to explore. Imagine being locked into ruin undying on your killer because you played a couple of games with it and now are stuck with this build otherwise soak 5 loss games.

    Tldr you better be willing to soak a lot of losses if you want to meme around and since that will derank you and screw you on rewards players will be more inclined to fight to keep there ranks playing killers and survivors builds that are cookie cutter strong meta builds. I saw what sbm did to lol and I see it happening to dbd. People say they want a skill intensive dbd game but when they realize the side effects and cost comes at a lack of diversity in characters and builds played, significantly more toxic environment where individuals turn on each other over losing then they start to realize maybe dbd is better as a casual fun party game.

    Am I the only one who thinks pushing dbd to be more competitive and skill based might be bad for a game which is slow to update and a large rooster of characters who simply can't compete in the higher levels.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Options

    Better teammates = more efficient on gens = less time for killers to perform = more meta builds to compensate

    Devs built the balance around potato skill, guess we'll see what happens when that element is segregated to the lower end of sbmm.

  • KajdanKi
    KajdanKi Member Posts: 219
    Options

    I was playing a lot when we had a test period and as far as I know I had almost no situations where killer has disconnected or camped is such many circumstances as it is now.

    On top of that I had a feeling that Im playing with smart guys who know this game and not bots. Ofc it wasnt always perfect but you cannot have ranking system of players' mentality - there will be always a rotten root somewhere.


    Overal, I cant wait for this new SBMM system because this is boring at this point.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,988
    Options

    I do not want to say it, but perhaps that is part of their monetization strategy. Instead of constantly deranking, climbing, deranking, PC players will be encouraged to buy smurf accounts and console, I think would need to purchase the licensed killers again? No idea. But Overwatch basically has that as their main source of revenue. Lol. Maybe DBD wants some of that dank double dipping?

  • MadLordJack
    MadLordJack Member Posts: 8,814
    Options

    What exactly do you think the pip system was supposed to be?

  • Deferlo
    Deferlo Member Posts: 131
    Options

    What is bothering me is the fact that if you play and win some matches with a meta build (full slowdown for example) you may lose the opportunity to play "fun build" with that killer because you will go against survivor that are at your "sweat", all out level and not your fun level.


    But with that said i didn't play much recently so maybe i'm worried for nothing and there won't be many problem.

  • JohnWeak
    JohnWeak Member Posts: 854
    Options

    BHVR said that the SBMM system brought balance to the game and that trials statistics had never been as good as with the last SBMM test.

    You can't fight the statistics, if the average kill rate was 2 for every killers, it means the SBMM works great.

    If you have lost most of your trials when the test was live then you didn't play at your skill level but higher. Your experience will then be fixed when the system will find out what is your real skill.

    :)

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976
    Options

    It really won't be so bad.

    Especially for killers who have like 20ish different mmr ratings.

    If you are scared of difficult matches just play killers on rotation. It will take ages before they all will be high mmr.

    And it's safe to assume mmr will also drop if you haven't played a killer in a while so that makes it even less likely every single on of your killers will go against dead squads.

    People are over reacting. As per usual.

  • Jasix
    Jasix Member Posts: 1,245
    Options

    You can still play your fun build - what you are saying is: I wanna play my fun build and win. There's absolutely no guarantee you can play with a fun/meme build now on either side and "win". There will be nothing to stop you from playing your fun build with sbmm - except you.

  • NoTerrorRadius
    NoTerrorRadius Member Posts: 201
    Options

    People are going to continue playing their favorite characters, using their favorite perks. The point of the new system is to decrease the frequency of squash matches. Good on BHVR for making that happen. There's literally nothing to complain about...unless you just want squash matches...which would mean YOU are a part of the problem 🤔

  • Deferlo
    Deferlo Member Posts: 131
    Options


    You are somewhat right, and i think that maybe i didn't express my point good enough.

    I'll take my specific experience to illustrate so it may not be worth a lot to weigh my point.

    Let's say i use a meta build on doctor and get to my highest mmr with him.

    There are also time where i enjoy playing anti heal doc with the game offering and watch some beginner self care for ages through the wall with nurse calling, even if a gen get done for free. With the new system, while playing doctor i will mainly go against player of my highest mmr, which mean that they probably won't heal much and focus gens because their playstyle is most likely ruled by the slowdown meta that most killer will be using, and now the build i have the most fun with while playing doctor is just a less effective build with the same player that won't do the one thing i want to see.

    So, you are right, the thing that will be stopping me from playing fun build is myself, because i won't play a "fun" build just to have the match end in 6 minutes and get t-bagged at the exit gates.

    You need to realise that wanting to win isn't the only reason some player want easier matches. By that logic player wanting a different mmr on every killer is just them wanting to win game with a killer they suck at, but the real reason is that they want to train in less stressfull matches and then slowly climb as they become more experienced.

  • ObscurityDragon
    ObscurityDragon Member Posts: 710
    Options

    Since the first day it was clear that MMR was à bad idea (and too pricey fpr what they ciuld have done quicker and better otherwise)

    In the 2 years pf developpment we STILL have the exact SAME questions over the MMR, it still is unclear what your rank/objectives etc is,

    The game is not balanced enough for that and got way too much RNG

    Games will only get more sweaty

    But yeah, i guess the forum players that play the game à lot cant give any form of feedback (that will be ignored anyway) to some devs that dont seem to be above rank 10 and dont seem to play the game that much in the end

  • fogdonkey
    fogdonkey Member Posts: 1,567
    Options

    It is absolutely not clear why it should be a bad idea.

    Quicker and better? They should hire you then I guess.

    You don't need to know the win conditions. They just use it in the end to create balanced matches and by balanced they mean that the most likely end result will be 2k 2e and there is no huge difference between "skill".

    Not sure why RNG is a problem. Sometimes it is in your favor sometimes not. After a few games the bad and good luck averages out.

    If by sweaty you mean no more easy 4k for killer or easy 4e for survivors then yes.

  • lordfart
    lordfart Member Posts: 538
    Options

    I don't think anything could ever convince me to use the meta if I don't want to. If you feel the need to bring out the sweat to enjoy this game then maybe you should be put with others doing the same

  • RangerDanger
    RangerDanger Member Posts: 21
    Options

    The interesting thing about change is that nobody is every truly prepared for a major change to a systme they are already familiar with. I think if this change doesnt occur now, when is the best time for it to release? With a game like DbD, it will never ever be completely balanced until new releases stop.

    There is no intention of stopping releases any time soon and therefore the game will never be balanced, so when is a good time for the SBMM to be released?? For the game to be "more balanced" is a matter of perspective and opinion.

    I think the only reason this project will fail is if they lose a large percent of their player base due to the change, however, the devs have stated that this system is way better than the old one. Is it perfect? No. Are you perfect? Probably not. But if it is believed to be better than what they are currently providing, what is the harm in testing the waters. If it blows up in behaviors face, they may choose to revert back, however I don't think they will

  • Aneurysm
    Aneurysm Member Posts: 5,270
    Options

    For me it's completely reversed. MMR on has generally given me great soloQ teammates who coordinate very well, do gens, last a decent amount of time in chase...

    Quite a few even forced the killer to target them when they could afford to get hooked and the others couldn't, which is generally not a thing you ever see outside of swf.

  • KerJuice
    KerJuice Member Posts: 1,851
    Options

    You’re lucky man, some of us keep getting screwed over with bad teammates. Hopefully it’ll finally go right for me this time.

  • Massquwatt
    Massquwatt Member Posts: 368
    Options

    You can't see your MMR anyway so you won't really know if you're actually in high ranks or not. If you play the game with a casual mindset like you normally do then your MMR is going to mostly reflect that and if you think you're getting too many sweaties, just lose a few games and bump your MMR down, it isn't that different to what people are doing now with depipping into low ranks to get easier matches. The whole idea behind MMR is to make matches a little more even and while I can't provide hard data since only BHVR knows that I can say my experience with SBMM definitely felt more fair.

  • ObscurityDragon
    ObscurityDragon Member Posts: 710
    Options

    Quicker and better: an easy rework of the current rank system while making pipping harder and spreading the points more in the 4 different categories to force Survivor to do more then just gens, leave = 1 pip

    It would have been at least worth à shot, because people complain about how bad survivors or killers are still all gathered in the red ranks because of how pipping is super easy


    Also having an MMR means competitive gameplay, and for that you NEED to know your objectives to rank up and down, why? Because of not, players will just take the basic objectives and rush through them as quickly as possible, so surv have no reason not to gen rush, and killer not to tunnel, which leads to an unhealthy and bad gameplay

    And thus what i mean by "increasing the sweatyness" as people that wanna go high ranks will tryhard even more for that

    Also RNG is a big problem for an MMr, imagine you wanna climb the "ranks" as you play, say, Billy, and now you see you are on a map lile Lery...basically you gotta play almost powerless, and this is one exemple over so so many, How Loops chain, which loops you got, which BUGS are gonna f over you

    Beside since the system probably doesnt care which perks you got, add ons and map offerings...it will basically mean only strong addons and only strong survibor maps for high MMr as they can choose whoch map they wanna go in, and basically, why wouldnt you just play on your best maps?


    MMR will also mean that fun build/certain killers will be less and less seen as you climb the ranks and face only the same 3 killers, 5 at best


    Also it will not create à "perfect balance of 2 kills and 2 escape" the higher the MMR the more youll see that survivors can do the gens with minimal casualties and so make 4 escapes with very fiew hooks, unless you play the best killers with the best meta perks to even compete

  • danielmaster87
    danielmaster87 Member Posts: 8,602
    Options

    It is ready for MMR. See only Nurse and Spirit at high MMR? Other killers can be buffed to their level as a result. Sweating too much? You'll probably lose and go down in MMR so you don't have to sweat as hard. There's no downside to this system!

  • Mister_xD
    Mister_xD Member Posts: 7,669
    Options

    just one thing i will have to disagree on:

    you will not be seeing Deathslingers at high MMR.

    yeah he is good at chases, but he is also slow and immobile, meaning that its impossible for him to keep up with the gens.

  • ezrank1
    ezrank1 Member Posts: 32
    Options

    No disrespect to anyone but have you seen the devs play this game? They are...not top-tier players.

  • fogdonkey
    fogdonkey Member Posts: 1,567
    Options

    I don't watch them, so I don't know.

    But in general, you don't need to be a top player to be able to create something for top players. Just think about sport equipment manufacturers, competition organizers, etc. Or another example, you don't need to be a top singer to be able to manufacture a great microphone for top singers, etc.

  • DaWeezerd
    DaWeezerd Member Posts: 256
    Options

    Long story short, comment crying over people using perks, move along nothing to see here.

  • Tsulan
    Tsulan Member Posts: 15,095
    Options

    Can´t wait for it to release. Because then the issues will be more obvious to everyone.

  • bleep275
    bleep275 Member Posts: 121
    Options

    I'm excited for it because I'll finally be able to use the other killers without getting stomped on since each has its own rank. Especially for achievements and variety of killer/perks. Im rank 1 killer. You'll never catch me playing the twins or trickster at my rank. Recipe for disaster. And im forced to play meta perks because of the swf /Gen rush

  • Raihje
    Raihje Member Posts: 72
    edited September 2021
    Options

    There's no easy way to determine skill, via coding in this game. The biggest issue is everyone at the top is just gonna be Nurse, Spirit, Blight. It'll make an already stale meta the boring status quo where every game you're in it's the same pile over and over. You're gonna see the same perks in every game because they're the most abusable or the only thing that lets killers stall the game long enough to at least get a few hooks or some kind of pressure before the gens all pop and the survivors BM at the gate or teabag at the hatch with their key.


    The fact that BHVR said they hope this helps them balance the game is laughable. They've proven they don't have a clue how to play their own game or how it's being played. The content all over twitch / youtube is similar, even their fog whisperers are sick of seeing DS/DH/Unbreakable in every game. Every time a new playstyle emerges or a mechanic is exposed as being either too weak or strong rather than fix it they just release more perks to address the issue and then those perks get ignored because the underlying problems were never addressed and the same meta we've had for years remains.

  • Marc_go_solo
    Marc_go_solo Member Posts: 4,937
    Options

    All the more reason for SBMM to become a success. If people try newer killers with assorted perks, then it'll rank them with those. I randomize my build every time, and have beaten meta survivors, as they have beaten me.

    The perks give benefits in different areas, and some people are affraid of using no more than a select few for some strange notion they'll be useless without them. Maybe if people want more chill matches, they'll be more experimental in their builds, or do no perk builds and meet similar skilled people.

    Anyway, my experiences were tough, fun and it was clear that whatever builds were run that they were all the same skillset. Whatever they have done, it's been done well. And whilst some people aren't happy, some of those are probably the supposed "sweaty" ones anyway (I hate that term). For me, at least, it was a success.

  • BastardKing
    BastardKing Member Posts: 784
    Options

    I just want to say, I love the term "Exodia SWF"