Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killers should have a speed boost until their first chase/interaction.
Until a killer gets into a chase/uses their power/finds a survivors/stealth hits a survivor, looking at a survivor within 32m's - any interaction with a survivor or their overall power, they should have a significant start of the match speed boost (5/10% possibly more for killers underperforming)
This would help killers start of the match far easier, not impact killers doing well all too much, and purely just increase chase interaction at the start of a match.
Thoughts? I think this would genuinely be a nice buff even on the survivor side, as it would be more fun to get into the actual chase gameplay faster, (even if it's more risky.)
Comments
-
I kind of notice how much it helps while playing Wraith. So I vaguely agree. But at the same time, I do not necessarily want a killer on me 5 seconds after the game starts either.
0 -
A speed boost with lethal pursuer would be pretty op tbh
2 -
If this will ever be a thing. The devs need to fix the difference between solo q and SWF first.
This would make solo q unbearable.
2 -
No, but it would make a great perk. Make it a Perk instead.
2 -
if you want to get your first chase quickly, let me introduce you to this perk
2 -
I'm not so much in favour of that, although I can certainly see the argument for it and it's certainly not an unreasonable idea.
However, you did get me thinking back to when The Blight was being introduced, where killers could have an add-on that gave them a speed boost that was exceptional, although they could not attack during that phase.
What if, as survivors have chests, killers had their own version where they could retrieve their own mini, once-only benefits like the aforementioned speed boost, or perhaps a tool to rebuild one broken totem into a dull one (that can be lit up if Undying is still active, NOED is in place, etc..
It can't be that powerful because of what they're already armed with, but it would be nice to see this alternative.
0 -
Lethal Pursuer already exists for that lol
0 -
And yet Billy, spirit with speed add-ons, wraith, blight, nurse, all wouldn't benefit from the speed boost as they'd instantly use their power.
5% is one pwyf stack, and would save probably an avg of 5s or less with lethal pursuer. This would arguably be more beneficial without it, even though your first instinct would be to pair it with the speedboost, but since lethal pursuer helps you find people instantly, and this simply helps you save time based on you not finding your first chase, the speedboost gets more value the more time you spend not chasing at the start of the match.
(Ie if saves you from wasting as much time at the start of the match by allowing you to search faster, whilst lethal pursuer cuts out that search time entirely, therefore only boosting you slightly to get there, which some killers can already do way better)
Yeah, and just because another issue needs to be fixed, doesn't mean others don't deserve priority as well. I 100% agree with you that solo needs to be brought up (with more information.) But I also feel that lower tier killers (trapper, etc) deserve a bit of starting game help
Wow. It's almost as if that would be a bandaid solution that works best primarily on killers with a movement ability,
whereas my suggestion helps boost lower tier killers/killers without a movement ability to gain momentum, rather then forcing them to lose a perk slot.
1 -
Like as if Wraith needs ANOTHER speed buff.
0 -
Not worth the slot, Discordance Whispers and even Corrupt give way more value, 2 of them for all the match
0 -
This literally would not benefit wraith in any single way. - wraith automatically uses his power at the start of the match.
If you read it you would probably realise exactly who this primarily helps - trapper (until he picks up or places his first trap/gets into chase) clown, doctor, ranged killers, and bubb/hag i guess.
It immediately switches off if you get into a chase/use an ability. Which wraith does when he spawns in. So he would be the sole, single exception that can gain no use whatsoever from it. Heck nurse would atleast be able to walk faster at the start of a match, until she blinks.
Ah yes a bandaid solution. Of which, this doesn't really relate to, since using lethal pursuer is far more useful on killers with a movement ability (of which wouldn't make use of this buff.) And its use on a killer without a movement ability, takes up a slot which could be dedicated to other perks.
0 -
I wouldn't say lethal pursuer is valueless. Just that it's primarily useful on killers with a movement ability (Ie all the top killers.) Without one, and the ability to capitalize on the immediate knowledge, it's far less useful and even useless
~ it does help the first chase tho, but my suggestion would help players who are already wasting time, by allowing them to check things initially a little bit faster. Ironically enough, it would make lethal pursuer a bit more useful on killers without a movement ability
0 -
And survs should spawn next to the killer. At the bassement.
Jokin aside, I don´t think it´s a bad idea. It´s the most vulnerable stage of the game for killers and it would be a good buff for assasins with no movility.
But I agree with this man. Solo q is hard enough already. They have to buff solo Q before balancing the killers propperly.
1 -
I understood that he proposes speed boost for killers out of their power. So it would´nt affect wraith, spirits, blights and even nurses.
But it´d do well on pig, trapper, clown, etc.
0 -
Just run lethal pursuer
0