Pinhead Is trash-tier.
How do you guys not take the constructive criticism that was given during the PTB? The chain event got buffed? You guys thought this was the issue?
Then on top Of It, the game crashes at the end of every game now. GG
I would like to be able to freely talk about what Is bad about this killer. Why people think he Is super weak still.
.....because
He Is.
This Is the first time I've ever felt like I wanted a refund for a killer. Then the voice lines are removed as well? You guys for real? I don't get It.
EDIT: This should not have been moved considering It's extremely relevant to the general public discussion right now.
Also, stop editing people's posts. You have a censor on your posts for "bad words". What's the point In the censorship If you're just going to adjust people's posts anyway.
..whatever though. I shouldn't be surprised.
Comments
-
"This Is the first time I've ever felt like I wanted a refund for a killer. " - second time for me. Depipster was first time.
10 -
I disagree. His chains are made more consistent now, which is something people asked for. And holding on to the box also has much more of a downside now, which again is something people asked for during the ptb.
He seems solid to me. Not op but strong enough. It‘s still too early to tell for sure but those are my first impressions.
18 -
- What was the issue? Elaborate please.
- How does that make Pinhead trash tier, when that has nothing to do with his power?
- Give him time, he's a hard killer to play as. People said this for Blight and Twins, and look where they are now, in the S and A tiers.
- I highly doubt it was BHVR's fault on the voice lines.
It's your responsibility on buying him.
8 -
He is really the only killer where I kind of question why I should even be using his powers. It feels slower than just playing m1 unless they want to camp a pallet. And if the survivor is smart, they will just teleport you to a strong area of the map. And if they aren't confident, they can just solve while you hook someone. He is EXTREMELY meh.
5 -
He feels amazing to me, I dont know what y'all are doing wrong.
2 -
The chains feel like it's too punishing if you miss and too little reward if you connect. Your still a pretty good distance away from them. The box mechanic however I really enjoy.
25 -
That is a great way of putting it. Hopefully it is just a get good issue and as I miss less, I feel the tempo better.
6 -
probably will be. Aside from the crashing I've heard people say he's actually pretty fun
1 -
Totally agree and i made my own rant as well, it's gross whats going on
2 -
I've also heard people say hes good in some spots, ok? He doesn't really help you that much even at the shack loop
1 -
He is fun when you get baby survivors. With SWF he is useless. They will coordinate which survivor goes for the box and you will never get chain hunt.
2 -
It's also messing with my muscle memory as a Nurse player. Im used to putting the marker on the target. As pinhead I find I want it to be a little bit behind them so I have a slight amount of time to aim.
1 -
How are they more consistent now? They literally feel the same, Ineffective, hard to hit, little reward for actually hitting It. It's not worth It 90% of the time to even go for chains. He's essentially a really cool looking killer, with no voice line now, a ######### power, who Is trash-tier M1 class. It's not worth the money spent, It's even more unbelievable that these are the changes the decided on AFTER the PTB.
Now games are constantly crashing too.
It really Is unacceptable.
1 -
I have, they all were busy using Head On, flashlighting and bodyblocking to realize that they were willingly letting the Chain Hunt progress without also getting gens done.
0 -
The developers should stop making killers with ranged powers so frequently. They clearly have too much difficulty balancing them
0 -
That's your opinion, the majority of the community considers Twins to be A tier.
2 -
The range increase add-ons are useless to me honestly, I mean, Why would I want to add range to how far away from me I can summon the chain portal, or give the chains further reach if I can't catch up to the survivors to get a strike in, unless I nail them with the chains within 12 meters of me of me in the first place?
It would be different if you were rewarded with chains that take double the amount of time to break on the condition that you hit survivors with them from much further away, but as it stands, his power and the range add-ons are practically useless. Unless you get them with the chains in close range, It barely even slows them down enough to catch up much less land a strike, but even then, there's no guarantee you'll get a strike in before the survivor breaks free using the environment.
Chains and Stupid range add-ons aside, My biggest gripe is the Lament Configuration box's mechanic itself. The chain hunt is the only thing that turns Pinhead into a 1v4 focused killer instead of a 1v1, as it has the potential to distract the entire survivor team. The big Issue I have is that:
- Survivors always see the box's aura as soon as it spawns.
- If a survivor simply picks up the box, that ends the chain hunt for everyone but them, and all they have to do is solve it to get rid of that.
- it take 45 seconds for the box to respawn after being solved by a survivor, and 90 seconds after that for a chain hunt to initiate, IF no one bothers to pick it up.
- Whenever a Chain hunt actually does initiate, if ever, it only lasts for like 10 seconds at most before someone picks up the box and ends it.
I've gone many rounds today without a chain hunt initiating, because the devs haven't learned their lesson with Plague, Trapper, the Twins, and have once again given survivors complete control over an aspect of a killers power... hell they even highlighted and gift wrapped it for them!
If I were a dev for this game I'd simply change it so that survivors don't see the box's aura at all until after a chain hunt begins, Picking up the box doesn't stop a chain hunt, pause it, or prevent its progress for anyone until after it has been solved, and change the iridescent add-on that reduces the boxes aura range to 16 meter to apply only after a chain hunt initiates. With 4 survivors constantly running around, and the box spawning in wide open places while emitting a very noticeable sound, it's not like it's so difficult to find that they need game long aura reading on it in the first place. That, and Solving the box to prevent or stop a chain hunt for your team while risking Pinhead teleporting to you himself, seems like a much more worthwhile and rewarding trade off. While this change won't help with how weak the chains are, it will at least allow pinheads 1v4 mechanic more of a chance to activate instead of being denied from ever happening.
5 -
He's definitely bad unless there is some hidden tech I'm missing.
5 -
Yeah they're better than Demo, not on par with Blight but maybe on par with Hag.
I can't really say anything else, other than the fact that most content creators put Twins at A.
2 -
Less rewarding than clown when successful, more punishing than nurse on failure.
8 -
Have you ever versed a good Twins player? Twins is 100% A tier. Demo is nothing compared to them. They have some of the biggest snowball potential in the game, similar to Nurse in that if everyone is injured it's very easy to slug all 4 survivors. Victor is very powerful if you use him correctly. I also think you shouldn't underestimate the power of being able to control 2 parts of the map at once.
2 -
Twins are good, but only via a super unfun playstyle, but, they are good.
7 -
Victors power is to camp.
0 -
Yeah, against SWF he is miserable. They coordinate which one goes for box.
0 -
Never said it wasn't. Whether you like them or hate them, they're still A tier.
0 -
They've fixed the issues with his chains and I like his innate slow-down with the box so he isn't quite bad. Just fine for the most part really. The only complaint I have about him is how much a pain in the ass it is to land chains but that comes down to more practice than anything else I guess. All of his perks are surprisingly decent and I can't wait to unlock them on other killers.
0 -
Yeah I agree, I don't like the playstyle for them required to be good, but despite that, they're still good.
0 -
It's funny how many people go into new chapters expecting a killer as easy as Bubba and as strong as Nurse.
1 -
He's ok, I have been using his power at close range and it seems to work better than activating it at long ranges because they break too fast and they can be broken which is dumb but it's whatever. I still don't think they should be able to put pallets down when they are chained. I just want to know why they took the voice line out, I liked it and it was perfectly fine.
0 -
I think you need to give him more time. Hos chains take some getting used to but they are effective once you understand how to use them best. The trick is gauging your distance from the survivor and the distance of where the chains will teleport. You want to land a hit quickly once theyre spawned.
You also need to anticipate where a survivor will be moving to when you land a hit while your still positioning the teleport.
Its tricky but thats why i like it. When you get a solid hit and anticipate a survivor that well it feels very rewarding.
You also need to make a good judgement call as to when its worth teleporting to the lament configuration.
0 -
As usual, the majority of the community is wrong.
1 -
That's also your opinion.
0 -
I'm sorry but for how hard he is to play he is WAY to weak. Play at nurse level of skill for clown level of strength? No, make him way easier to play or make him a top tier killer, none of this mid tier crap.
2 -
Nah, people who are good at the game know that only Nurse and Spirit are worth mentioning against good survivors. The community considering Twins as A is also an opinion, so you shouldn’t have mentioned it as a talking point.
0 -
I'm basing it off for what most people think, but eh, whatever, I respect your opinions on that, no reasons for me to keep talking about Twins on a topic about Pinhead.
0 -
Can't agree. Especially at loops his power has helped me a lot.
0 -
What loops is his power helping you at that aren't already unsafe or mindgameable?
1 -
Weak: Maybe. Time will tell.
Fun: Absolutely.
0 -
counterpoint: Pixel Bush Entertainment.
0 -
I will say if you hit your chains in certain loops you can cut the chase time because you don't need to mind game plus mind games are a 50/50 situation at best. But I do think his power is a little underwhelming
0 -
Same, ######### killer, weak af.
AlmostCompletly unplayable against good (and not insane / competitive) premades.0 -
I agree with OP. I made a account here just to put in my two cents. Pinhead in terms of animation, sound, and music is amazing. Game play wise he's very weak. The chains do close to nothing. If youre playing against someone half way confident you may as well not use your power as you risk missing and if you do hit them the chase continues as if you didn't use your power at all. Infact using his power is far more a risk than reward. Also the chain storm is too slow and as long as the survivor is atleast walking they won't get hit.
Chain strength needs to either be doubled again (assuming the current chain strength isn't a bug) or instead of just 3 chains something like 5 chains, at current strength, should spawn. Chain storm needs to for sure be buffed as there's not much benefit to it and it seems the developers are trying to balance his powers with it in mind. Maybe atleast a constant 2 chains spawning instead of just one slow spawn?
ALSO ABOVE ALL ELSE BRING BACK HIS VOICE.
0 -
That is basically what I found to be consistent. It made unsafe loops REALLY unsafe loops. That was about it. I need an advanced guide to demonstrate under what circumstances you save enough time to warrant the risk of landing the chain. Because like, it seems negligible at best in most circumstances unless chain hunt is involved. In which case, all of a sudden the power is really easy to land and much stronger because you have plenty of time to get there as they are tied down by half a dozen chains. Lol.
0 -
I´m curious how Twins will perform once the sbmm goes live. I´ve a feeling that they won´t be as strong as most people think.
0 -
I completely understand where you're coming from! I love a challenge, but the fact he can teleport to the puzzle box while you're solving it is a huge disadvantage for a survivor! Also every match I've played with him I've disconnected.
0 -
Chain hunt being active changes the game for him quite a bit, unfortunately, you don't control that. Finding the box is a matter of being in the right place at the right time, and that's about it (it's not something you're meant to interact with at any consistent level, based on how it is designed - that is to say, poorly).
Most of the time I play Pinhead, I'm thinking.. "Did I even gain distance? Was it worth it doing this over walking up for an M1 or forcing an early drop?" He doesn't feel good or rewarding to play at the moment for how tricky his chain can be to hit. This is what we get when they make us their QA department for killer concepts instead of testing it internally (no, they didn't test it internally. There's no way in hell they did. Absolutely no way).
0 -
This is a fantastic idea. It also highlights another huge downfall to this killer for sure. So many games are being sabotaged by survivor control over one the the biggest aspects to this killer. That Is absurd.
The chain Is extremely hard to hit as well, with very little reward. I find that hitting the chain at times Is actually worse for me than If I didn't try to hit them at all. When should that ever be okay? Especially when this is one of the hardest powers to land, If not thee hardest.
Also. I didn't realize this at the time of posting this thread.
What did you guys do to the lunge of this killer? I can not express how many times I missed a hit that absolutely would've been a hit with any other killer. Seriously. I thought I was just delusional at first but there Is no way. Literally no way, something Is extremely wrong with this killers lunge.
Them, of course, the obvious bugs and crashes.
Absolutely unacceptable.
0 -
If you are close range, then M1 them. Why even bother at that point? It's still useless if you have to be close to use It. Even then, for me, it's not always beneficial to use, even close range. It's just a trash power right now.
0 -
Nobody with common sense would conclude what you just did based on all the feedback given so far.
I expect a killer that works properly. First and foremost.
Beyond that. I expect If the skill gap of the killer Is probably even higher than nurse, the reward should be at least as good as Bubba. It's not. Not even close.
The skill gap Isn't the problem. The killer Is just weak and survivor's have far too much control over the box.
0 -
They absolutely did not fix any issues with his initial power. They didn't even touch it from what I can tell.
The chain event feels a bit better but you don't even get to the chain event most of the time because it's so easy for survivors to control that aspect of the passive event.
It becomes even more frustrating when one survivor can pick up the box, Is the only one that remains affected by the box, and can run to a strong loop tile before summoning the teleport, which then leaves the killer at another disadvantage.
It's just bad all the way around.
0