Pinheads power doesn't feel satisfying when it hits.
I've had a good 15 games with him and 9/10 times they have already broken 2 chains by the time I get control back. Like the last game I hit a player 3 times in a loops and still wasn't able to get an m1. Thr chains are as easy to brake as they are hard to it and I'm on console so when I do hit them I feel like it get nothing for it.
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It doesnt help that pinhead himself breaks his own chains that spawn in the way of the survivor he caught/is chasing.
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The thing is clown bottle give you a better reward compare to pinhead chain and its easy to land too. You play on console so you already have a disadvantage compare to the pc player when you use pinhead.
In my opinion pinhead need some major buff maybe the dev will work hard on him just like they did with depipster and we will have work on him for the next 3 or 4 patch.
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I mean hitting them is satisfying, just a shame they arent more useful. If the remove the environment insta breaks and you breaking them then he would be really good (I'm console too)
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I disagree. That may be because im using a mouse though.
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Hes pretty much only fine when you use that addon that spawns more chains when they break in the environment, but even those are too RNG. i think he just needs a small tweak:
- make it so you can't break chains on the environment (rework that addon that does this to do something else)
- Add 1 more chain to his base kit (so they get hit with 4 chains)
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That's the biggest thing, the fact that they spawn in the way during chase where I cant help but walk into them makes no sense. Its like if the hag started setting off her own traps, makes no sense. Either that or apply a small lasting hindered effect after they're unchained so they remain a little slow would be nice.
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If I compare them to hitting a huntress hatchet(which i believe is easier) its not even close to how disappointed I feel when they brake the chains and continue looping the same loop.
Honestly I think his kit is good the chains need to be more durable imo and the chain that spawns if they brake is useless because its so slow it almost always never hit I think it should shoot out faster and not be so telegraphed I mean I did already hit the trick shot.
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What kind of satisfaction are u looking for in hurting people? It's just normal m1 like any other just look at nemesis punching ppl like he came straight from Scooby doo cartoon
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Why would you disagree? Maybe I'm not doing something right he is new.
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It seems like in most cases if I hit his power i i spend more time using the power than I get from it. If I spend 3 seconds using it and they brake the chains in 2 seconds I actually lost time using the power.
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The rechain spawn is pointless its to slow and telegraphed they almost never hit
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I find his power absolutely terrible designed too don't know who's idea was that they can break off from it faster than u can catch up with them unless they're in really bad zone
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I agree especially because the killers time is worth about 4x a survivors. For it to be a 1:1 tradeoff alot of the time is actually a loss.
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Yeah it's too situational they need to be in some random empty zone so u can catch up with them
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They added in a bunch of LoS blockers in alot of maps which seems to hurt his power. I feel like his power varies way to much from map to map as well
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Sometimes you need the slow of a chain to catch a survivor but it hits your back and the survivor gets to make it
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His power is the perfect example of High Risk/Little Reward.
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this is very similar to what I said in PTB. I just added that his chains should not break from killer walking over them.
good know that we think alike.
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The operation of Pinhead's ability is too difficult and the benefit is too low. Most of the time, it will only give survivors a lot of advantages.
use pinhead ability need a lot of time and preparation, but it only takes up to three seconds for survivors to stay away from pinhead .
Pinhead's ability is only effective in an open place, but every killer has strength in an open place, and pinhead does not have any advantage.
The second ability will also be targeted by the survivor. The survivor can always know the position of the box, and even if the ability is not triggered, it can know the location of the box and invalidate the ability for a long time.
Pinhead can only use weak active ability interact with survivors, and The attack range of a charged attack is very demanding and weird. When using a charged attack, the attack will often fail.
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