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I am severely dissatisfied with MMR

HuntressIsMyMommy
HuntressIsMyMommy Member Posts: 39
edited September 2021 in Feedback and Suggestions

I usually never do this. In my 2 and a half years of playing I have never felt the need to rant on the forums, no matter how bad the state of the game was. However, with the current state of the game being as it is, I feel like I need to express myself more clearly in order to be heard.


As you are probably all aware, MMR has been enabled as of yesterday. This has changed my experience with the game fundamentally for some reason. The first game was stupidly unbalanced in the survivor's favor (I was playing survivor as well). Demo with 2 perks and like 150 hours in the game against people with multiple thousands of hours.


This changed drastically as soon as I won that game. Next game was a ruin undying tinkerer blight with arguably the strongest addons for blight. I lost. You'd expext the next game to be atleast somewhat balanced then, wouldn't you?. Well no, it was back to stomping low rank killers. Followed again by being stomped by killer's with 4 times my playtime. In conclusion, MMR has managed to be unbalanced in 2 ways at the same time. Killer games were a drastically different story however. I had to sweat my ass off to barely get one or 2 kills everygame, and if i wasnt binging 3 gen regression perks the game was almost a guarenteed loss.


The Pinhead patch has also been one of the worst patches for me perfomance-wise. It is almost an insult at this point to keep the DC penalty active when there's a known issue that literally causes games to crash when playing as or against the new killer.


But back to MMR: I feel like all I have heard about the System before it was implemented was genuine concern and worries about it ruining the game. For me, that's exactly what happened so I am really wondering where all that PTB (and general) feedback went. But maybe, just maybe, my experience has been an exception. Maybe everyone else has been having a great time and I was just unlucky. I'd love to hear about other player's experience, and I am open to revise my statements if my experience get's better in the future. However, I doubt it'll get much better considering multiple months of collected data went into this release.


Edit: I want to add something and maybe correct some stuff. I don't hate the devs, I never have and have always been supportive of most of their changes however bad they may have looked at first glance (e.g the locomotion animation changes, desync issues, stun bugs..., the list goes on). This was barely 2 dozens of games of experience, obviously the sample size is small and the expierence might get better with time. However, and this is one of my biggest problem with both BHVR as a company and this particular scenario, it feels awful seeing a lot of content creators and people in general give feedback and criticism for the system and then receiving this arguably horrid result. They put in a year of developing efforts into this system now (which nobody asked for btw) and have continued to almost fully ignore any feedback regarding the topic. I remember back when this was announced, the first thing Scott Jund (who I will admit is a very critical person when it comes to BHVR) said was "Oh no this is gonna make my games super boring" . Next video was him suggesting they just rework the emblem system instead or rewind back to the old BP=Pipping system. Few days back when they announced this system being added with the pinhead patch, every youtuber made videos expressing their concern, worries and problems with this system. Seeing a result this dissappointing makes it feel like the people who actually play this game don't get a say on how the game should work. I just wish there was more transparency and direct community interaction and acknowledgment of feedback, instead of what feels like them just pushing this system through no matter the cost. I, for my part, was fully satisfied with the way the old ranking system worked, but I would have been open to alternatives as well, like the BP=Pip system Scott suggested. This change, at least to me, seems a lot more drastic than what I expected/hoped for and it feels like this game is changing into a more competitive-oriented sweat fest rather than the fun goofy bring-no-perks-but-shadowborn game it used to be. But, I want to point out again, that even though this post comes off as quite negative (because it is) I am still a huge fan of the game and it's lovely community and dev team, and I am more than willing to change my mind in case my experiences change drastically. I have also read all responses so far and I have seen that while I was not the only one who's experience was not very nice, there were also a lot of people having better, more balanced matches than before.

Post edited by HuntressIsMyMommy on

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