We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Change Merciless Requirements

So getting adept with a new killer is incredibly hard at iridescent. Past few games I've gotten 3 red and 1 gold emblem but still no merciless. Meaning you need 4 iridescent emblems for the killer achievement. Frustrating and silly when all survivors need to do is walk out.


So here is my proposal without changing the achievement itself. Instead of one end game progress report, we get two. One based on our kills and one based on Performance. Say we did decent at regressing gens and killed all 4 survivors, but not so hot with the other 2 categories. We'd get something like "novice merciless killer". So we would still only safety or single pip. But hit the merciless mark for the achievement.


As of now the only way to get the adept killer achievement is by being perfect or by deranking. I think this would solve the frustration of achievement hunters and lessen the number of people who throw matches just to play bad players in order to get the achievement. Something I've done before.

Comments