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How is Iron Will not a problem but Spirit is?

GannTM
GannTM Member Posts: 10,887

Arguments on why Spirit is a problem is that she’s too opaque as you can’t tell where she’s phasing making it impossible to counter her, and also that she takes no skill to play despite being powerful. Now, I’m a firm believer that Spirit should get changed to give survivors more information, so please keep that in mind before you verbally assault me over an opinion.

Now given these two reasons people bring up on why Spirit is a problem, couldn’t we say the exact same thing about Iron Will? Iron Will completely robs killers of information while in a chase as it makes it hard to mind game at certain tiles due to no sound cues that are so important for the killer to have. Also, does it take any skill whatsoever to slap on a perk that makes you almost completely silent while injured for the whole match with no downsides? Both seem very counter productive. And now after Stridor got nerfed, Iron Will is even more strong with it’s only counter being completely useless on every killer now.

Now, if you disagree with me, please feel free to have a reasonable debate with me. It’s fine if you disagree as this is just my opinion but this has been something that I’ve thought about lately and just wanted to get my thoughts out there to see what other people think.

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Comments

  • GannTM
    GannTM Member Posts: 10,887

    Yeah you can see scratch marks and blood but the problem is you don’t know exactly where the survivor is to make a proper mind game.

    Also about Spirit, I disagree as she can hear you if you’re injured without Iron Will.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Nerf spirit (properly, not some random changes to some of her addons or to a perk) and then I'd be fine with doing something to iron will

  • Lush
    Lush Member Posts: 17

    No. Unless it is changed to where it does not work with spirits power.

  • Marigoria
    Marigoria Member Posts: 6,090

    Can you now use something logical in your argument or are you not willing to discuss this topic without silly remarks?

  • Marigoria
    Marigoria Member Posts: 6,090

    I totally agree. Strider was fine. They should have changed the killer itself not a perk.

  • GannTM
    GannTM Member Posts: 10,887

    I agree with this

    Balancing Spirit would be the better decision, rather than just balancing the perks around it.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    Well honestly, there are a lot of double standards about things like this

    Remember when a lot of content creators were decrying that killers like Deathslinger and Pyramid Head were 'boring' and 'had no counterplay' because their main way of getting you is when you are locked in an animation like window vaulting

    Except the fact they never criticised Huntress for the same thing. Double Standard


    I do think Iron Will is very strong for what it is, there are some small 'counters' to it. I'll list a few very specific examples:

    • Killers like Plague and Nemesis completely counter it, because they have powers that cause coughing - which Iron will does nothing against. Clown and Doctor also have ways of countering Iron will, just not as effectively.
    • Killers who have insta-downs don't have to worry about it as much since they will be ignoring the injured state entirely (Unless survivors choose not to heal)
    • Niche perks like Bloodhound, I'm All Ears and so on can mitigate it to a certain degree.
  • Mr_K
    Mr_K Member Posts: 9,222

    Iron Will has been bugged for years that its nearly consider a feature by now. The perk originally didn't mute all sound from the survivor. You could still hear the breathing and heavy breathing while they were injured as it only surpressed injured audio. This like all audio changed with the engine update 1.4.0.

    Iron Will is a problem because its not working as it originally was.

  • GannTM
    GannTM Member Posts: 10,887

    Ok fine. Perks should have downsides though and Iron Will lacks literally nothing. Deliverance has a prerequisite, I’m All Ears has a cool down, and so on.

  • GannTM
    GannTM Member Posts: 10,887

    That’s fair. Although Iron Will is incredibly strong against most killers, which is why it’s warranted enough to be considered a strong perk. It just needs some kind of downside.

  • Mringasa
    Mringasa Member Posts: 980

    Iron Will hasn't changed in a LONG time. It's always existed in its current state, and didn't seem to be an issue at any point. The only times it has caused problems is when all sounds got bugged there for a while, every single update for a few Chapters in a row. That whole completely silent Survivor bug was irritating.

    It provides gameplay options besides Hold W. Trying to juke a Killer and break LoS, then hiding, is a legitimate option and something I never see people do. Most Survivors hold to the Loop Meta and would rather just sprint around. Stealth gameplay, and actually trying to avoid the Killer's notice, isn't as rewarding (Devs need to add score rewards for actually doing this tbh) but it's a hell of a lot safer. You don't get views on Twitch for safe gameplay and people tend to emulate that.

    The only issue with Iron Will is it now counters a chunk of Spirit's power, the way it should be imo. You're wasting a Perk slot on a chance it might be a Spirit if you hold to the meta of looping. People who prefer to break LoS, juke the Killer, and hide use it because it's part of how they play, and most likely how they've always played. You get nice score Events when you lose a Killer during a chase, and while not as action filled as a NASCAR race of loops, it is pretty rewarding in itself.

    It's always been a pretty balanced Perk. You're assuming you are going to get injured at some point and you prepare for it. There are numerous other ways to detect Survivors, so Killers aren't really losing much information, and that's at least 1 Perk slot that isn't BT/DH/DS etc... Listen for grass, watch for the birds (no one really runs Calm Spirit much), look for blood (did they enhance this recently? It seems blood is a good bit easier to see lately), scratch marks, and whatever else you can use to track a Survivor. There is a reason why there is a Tooltip during the Loading Screen that says "Watch Survivor movements to PREDICT where they are going." You don't need a Quest Marker for it.

  • GannTM
    GannTM Member Posts: 10,887

    It’s still pretty inconsistent though. Sometimes survivors could walk when LoS is broken and the killer has no input on that.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452


    On this case we'd have to change a lot of perks on both roles. Perks like Tinkerer and Kindred have very strong effects with no downside.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Oh also sorry I don't play spirit, I don't know if footsteps are still bugged for spirit, but for most other killers footsteps seem to work well. Even when they walk I can usually hear the soft pitter-patter direction in a loop

  • GannTM
    GannTM Member Posts: 10,887

    Oh I play both sides and 100% agree Tinkerer needs a nerf.

  • raze_
    raze_ Member Posts: 90

    spirit has a lot going for her

    Scratch marks, moaning, grass, footsteps, blood + addons

    now they buff iron will so spirit actually needs to use her brain against people with iron will = iron will is a big problem

    now with the stridor nerf people with iron will can atleast hope iron will can counter her a little bit. but iron will is a problem because spirit cant use stridor anymore to easily track since it was already very very hard to track even without stridor right?


    the only problem is the iron will bug what hasnt been fixed for 2 years now.

  • GannTM
    GannTM Member Posts: 10,887

    Footstep bug got fixed which is good. It was very annoying.

  • Marigoria
    Marigoria Member Posts: 6,090
    edited September 2021

    I didnt provide any solutions because Iron Will is fine. It was literally the first thing I said in my post. :)

  • GannTM
    GannTM Member Posts: 10,887

    You have to use your brain anyway when you play as Spirit. It’s not skill-less like everyone says. Again, like I said in my thread, Iron Will also takes no skill to use and it lacks absolutely nothing. There’s no downsides, no prerequisites, it’s just a top 5 survivor perk that has everything going for it.

  • Clowning
    Clowning Member Posts: 886

    Damn. Those really are some strong arguments with solid logic. I never stood a chance.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    You're on the other side of the problem now. Before the change Iron will was what all the spirit players said was the counter to her and why she wasn't OP even though she clearly and obviously was. Though if the spirit used stridor it made IW useless because the entire point of the perk is to be silent not a little quieter. So saying IW countered her was just a lie since stridor existed and lots of them used it. IW is fair and the argument that just slapping the perk on isn't fair could be argued for any perk anyone doesn't like. " Oh Pop isn't fair they just slap on a perk and they get gen regression just for doing what they should do anyway." Killer's goal is to defend gens just as survivor's goal is to finish them and not be killed. Or like the others here say Tinkerer's rewards you for something you haven't done which you can argue isn't fair. I think Tinkerer's is fine personally and so is IW and any other perk that makes the killer or survivor silent. You don't like it just as I didn't like using a perk that was basically useless against Stridor.

  • Marigoria
    Marigoria Member Posts: 6,090

    I literally explained after why it is fine. Do you know how to read or are you just trying to argue with me for the sake of it?

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The reason why one is a problem and the other is not is because one is a killer issue and the other a survivor issue. Fact is this dev team is, always has been and likely always will be survivor bias. Sure survivors get nerfed here and there but the vast majority of survivor "nerfs" are things that were extremely abusive and outright bullshit (such as old DS and old Object.) I mean take a look at the most recent 3 killers, the best of them was Nemi and he was MEDICORE, average to below average while the other two were doodoo levels of trash. Also how about that pallet validation? And before you say they just made it fair no they didn't, they just swapped it from being bs for survivors to being bs for killers without actually fixing anything. I could go on and on but I'll just say this: actions speak louder than words and the dev team for this game has spoken very loudly about which side they value.

  • GannTM
    GannTM Member Posts: 10,887

    Difference with Pop is that it actually requires the killer to do their objective, has a timer, and literally requires the killer to go out of their way to kick a gen to get value out of the perk. With IW, you don’t have to think or plan what you’re going to to with the perk, because it’s brain dead just slap on the perk and you’re silent while injured for the whole trial.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,269

    Honestly I think spirit is okay. And yeah I don't know why they nerfed stridor. I think they should reverse it. But iron will is fine.

  • Mr_K
    Mr_K Member Posts: 9,222

    People saw Iron Will as a weak perk back then and Stridor was widely used by Nurse mains until the 1.5.2 update. Myself used IW back then and advocated it was a strong perk. But the meta at the time didn't involve hiding or losing the killer.

    The strength of IW wasn't realized until after the audio occlusion bugs were worked out and you could hear survivors around obstacles again. With the decrease in pallets and map reworks, stealth has become an adopted strategy in upper ranks thus its increase in use.

    While there were some, players for the most part didn't complain about Spirit until Nurse and Billy were made more "fun and interactive". Once Spirit became the easy killer to 4k with and with streamers promoted her did the large wave of Nerf Spirit threads start.

    We see more complants when certain killers are played more than others. Survivor correlate they loss because that killer must be busted. This is why nobody bitched about Spirit when she was bugged and turned their attention to Blight instead. Now with her bug fixed and being played again, the Spirit OP threads are started up all over again.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    Yeah I figured someone would point out the flaw in me using pop, but I still stand by IW being fine. Killer player just don't like the fact that they now get the ######### end of the IW Stridor interaction. With how the perk was described this is how it should've worked from the beginning. The perk applies to you a 100% sound reduction. Then Stridor tries to increase your sound by 50% but 50% of 0 is still 0 so its working as it should've from the start. Just unfortunate for whomever used it, but there are way better perks anyway there is reason only spirit uses that perk.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    And yet, if people realised the strength behind Iron Will after those bugs were fixed, again I ask why Stridor stopped being used on anyone that wasn't Spirit for the best part of 3 years

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    So what do you consider to be strong enough to have a downside? There is alot of perks on both sides that are strong with no downsides. If you change IW then you have to start looking at all the older perks and start reworking them because everyone is going to start with oh perk x has no downside now perk y doesn't and it snowballs into a bunch of broken not working reworks.

    Spirit is fine for the most part the whole point of her power it is to turn it into a guessing game for the survivors instead of the killer. Now that been said I think she needs a clear tell when she is phasing but the killer should definitely have the upper hand when they use there power.

  • lemonsway
    lemonsway Member Posts: 1,169

    Spirit needs Stridor for Phasing only what's hard to understand? Other killers don't lose Tracking as much as her, (except Legion during Feral Frenzy) Sound is the KEY element for Spirit during Phasing.

    Why other killers don't use Stridor? Because they don't lose as much tracking capacity.

    You guystalk about Scratch Marks but Scratch Marks are in the worst level they've been for a long time, there's weird gaps, early decay, delayed appearence and most important of all they've lost nearly all indication of direction. I can't count how manny times i can look at scratch marks and think survivor went one way when they actually went somewhere else. Cause the Scratchmarks appear all over the place with no distinct direction and with gaps so you will see scratchmarks appear in one direction cause of the spread and then the gaps come in and you don't see the Survivor actually went another way. And before you tell me to use Predator, the issue with Predator is it makes Scratch marks so tight that if you aren't looking at the ground you won't see them... If you're looking at the ground you're not having eyes on the Survivor and you can't see where they are going.

    Using Bloodhound only works against injured Survivors so you have to do half of the work before you get usefulnes out of the perk. IF you managed to track and hit a survivor already then Bloodhound isn't gonna make much of a difference right?

    Tracking Perks which aren't auras just aren't very useful. Hence why barely anyone plays with them, Stridor was vital to Spirit because of everything she loses during Phasing. It'd the same as Wraith not seeing Scratchmarks or blood when he is Cloacked. You need to be able to track.

    I've already made a post about why Tracking for killers is horrible. I don't wanna repeat myself. THe game is at a point where it's predictions are more reliable whatever tools the game offers for tracking.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    Nobody will answer you that. Before the Stridor-Nerf, there was a hard-counter to Iron Will, yet people tend to complain instead of using this hard counter. But at the same time they say Survivors should run Small Game.

    Suggesting to run mediocre Perks is only ok for one side.


    @Topic:

    I dont have any problem with tracking with Iron Will, at least currently. Footsteps are pretty good to hear. Iron Will is without a doubt a strong Perk, but not as strong as I would call it OP or anything.

    And well, I am all for buffing Stridor again - either into a completely different Perk which does not have anything to do with sounds OR into its previous state, while butchering Spirit.

  • Mr_K
    Mr_K Member Posts: 9,222

    We know why Stridor is used on Spirit. Same as why STBFL is used on Demo-puppy or M&A on Myers or Deathslinger. It synergizes with their power or attributes.

    My issue really isn't Stridor or its nerf or whatever. It's Iron Will and the bugged state its been in for 3 years.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    I'm just asking why the up-until-recently hard counter to Iron Will has been in the game for the entirety of the time it has been bugged and nobody used it.

    Surely, if it is, and was, such a problematic strong perk you would bring a perk to counter it? Or is that a flawed argument since you don't know which perks the other side are bringing into a trial?

  • Mr_K
    Mr_K Member Posts: 9,222

    Iron Will is a strong perk against most killers. I'm a Nurse main, nothing to do with Spirit. I don't even play her outside dailies. In other words, I don't give a ######### about Spirit.

    Irow Will to me has always been an issue and thats even before Spirit was release. The only reason other people give a damn about IW and Stridor is because they are getting killed by Spirit. Because Spirit player used Stridor, they blamed that instead of the killer. That is why the Devs nerfed Stridor instead of Spirit. Because survivors can't get there message across blaming a perk. Now Stridor is nerfed and Spirit is back in rotation. All of the sudden Stridor wasn't the issue.

    Besides, I don't care about Stridor or Spirit. Iron Will making a survivor completely silent in chase with music covering up all other sounds is my issue here.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    But you still haven't answered my question of, if Iron Will is this powerful, why was Stridor not used? We know it's a strong perk, but there was a hard counter and it was not used- why?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    Eh.

    I have seen far more posts complaining about Spirit than about Stridor. The only thing that can be said was complained more often than Spirit or Stridor was Stridor-Spirit.

    The Devs did not nerf Stridor instead of Spirit because they thought Stridor was the problem. The Devs just dont know how to nerf Spirit without making her too weak or expecting a huge backlash.

  • Mr_K
    Mr_K Member Posts: 9,222

    Because there are better perks. Killer can only use 4 perks against 16. Gens defense is more important?

    There are 87 killer perks. Are you trying to say that 83 of those must be useless junk?

    Why do survivors run IW so much? I see it used just as much as Dead Hard. Is it because of the off chance they run into a Spirit? Or because it's a very good perk against many killers?

  • Mr_K
    Mr_K Member Posts: 9,222

    Yes, Stridor-Spirit. Nearly every complant was Stridor-Spirit and the Devs saw an out. Like you said, it was far easier to nerf a perk over a killer.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Finally, thank you for the answer.

    There are 87 killer perks. Are you trying to say that 83 of those must be useless junk?

    No, I'm saying that out of those 87 killer perks, some will counter survivor perks and some will be countered by survivor perks. Stridor was one such perk (until the recent change), and it is (or, was, thanks to SBMM) possible to play and win in DBD without the ultimate super duper ultra meta sweat builds from both sides due to the state of matchmaking, the emblem system in general, and the fact that not everyone does play for ultra sweat mode and instead play for their fun.

    Why do survivors run IW so much? I see it used just as much as Dead Hard. Is it because of the off chance they run into a Spirit? Or because it's a very good perk against many killers?

    I think it's a bit of both, if I'm being honest. Before the Nurse nerf it was a good perk- still as strong as it was pre-stridor nerf- and yet wasn't ran that much. Post Nurse nerf, when the 4 blink no downside uber slowdown Nurse players found out she needed skill and migrated to Spirit, Iron Will became commonplace because it helped grant counterplay to Spirit players without Stridor. I know the reason I first started using it was because Spirit pissed me off so much.

    Afterwards, people discovered it was actually good against everyone and barely anyone used Stridor, or an add-on which increases noise made. So they started not taking it off, because it was just that good, and due to the looming threat of Spirit deciding she'd had enough of survivor players enjoying themselves ever in matches against her.

    It's similar to Dead Hard For Distance (DHFD). Initially it was a dodging perk. Dedicated servers showed up and decided that suddenly dodging shouldn't be a feature because someone decided to not update the netcode from P2P to Dedicated, hence the issue with DH and grabs. Someone started using it for distance, instead of for a dodge, and people cottoned on. Now it's used over Sprint Burst.

  • Mr_K
    Mr_K Member Posts: 9,222

    If you wanted the dynamics between Stridor vs IW and why it wasn't widely used then here's my personal answer.

    Stridor didn't help. 50% breathing from an IW user doesn't help over the chase music. Stridor worked better against non-IW users to overcome the increasingly louder chase music. But still other perks are far better. Doesn't mean IW is any weaker because it's "counter" is useless.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    "Why do survivors run IW so much? I see it used just as much as Dead Hard. Is it because of the off chance they run into a Spirit? Or because it's a very good perk against many killers?"

    I run Iron Will, but not Dead Hard. And for me, two reasons:

    • Spirit
    • Just as a "feel good"-Perk. I dont like to hear the Injured Noise of Survivors. I simply dont like them, some are even very annoying to hear.