http://dbd.game/killswitch
More Objectives Needed!
So we all know DBD and it hasnt changed since release. Genrush is a real Problem and everyone complains about it. Killer mains that it is too ez to rush gens and Survivor mains arguing. iTs tHe oBjEcTiVe!!! Nobody cares genrush just frustrates every Killer. So we need to chance that whether Slowing gen progress, add more gens to be done or even more than just gens. I would say we need survivors to do more objectives to escape the trial and punish Toxicity because THAT is the only reason why DBD is a Horror Game just the Community is Horror nothing else. Survivors should do more than just gens and Exit gates.
So we have to get the devs to give us more Gameplay other than hunt and Hook or do gens and be a B*itch at Gates. Same goes for killers who tunnel or camp for no reason thats disgusting. We need more modes like a singleplayer a STORY and a 2 Killer 8 survivor mode its not easy and yes it can be frustrating to program that but it will be a nice addition to DBD since we got bots and tutorials we should also get a singleplayer option with story sequences and everything that would be awesome
Comments
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I would love is survivors had harder less safe objective that took more coordination and skill to do, maybe even outplaying the killer as part of their main objective. In turn, I'd love to have gen regression perks like pop, ruin, corrupt nuked and a big nerf to camping, slugging and tunneling.
Don't think it's gonna happen ever tho.
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They are adding another survivor objective..... for the killer, in a 4v1 asymmetrical game.
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Anyone recall the last time generators popping too fast was the hot topic, so BHVR buffed Prove Thyself?
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I wouldn't class it as so much horror these days, if it is then its not a very good one. Survivors don't fear killers anymore, completing gens in their faces or waiting until the killer is close to use sprint burst.
If it was real horror the killers would be so strong the survivors would fear working on gens with the killer close by.
The real horror is how fast the speed gens can pop.
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Genrush thing has been building up for years. They posted a few years back that they don't wanna directly increase gen times or do anything like that. AKA only balancing for casual matches. Don't think its ever gonna get changed. Had a few games yesterday on my blendette, ran the killer through maybe 3-4 pallets, I look around theres 1 gen left, I get almost no objective points after trying to sit on a gen for what was maybe 10 seconds.....its bullshit....
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Talking about boon totem ? Yeah that's a bit concerning, but let's wait to see how it will turn out. If the killer can see the aura, it's not a problem imo, as the killer always go in the entire map. But yeah, let's wait to see.
About the OP subject, I want to talk about the passive of Pinhead, that forces surv to go and use its box or else they won't be able to do anything productive, I really like that design, it's a pure secondary objective that surv have to keep in mind.
Also, the Hex : Plaything is a super design, or surv choose to stay oblivious, and you can have grab or free hits (even downs), or they go to search their totems they can quite easily find (easily because they see it's aura, but they have to run in the entire map, so it takes some time), and it buys you some time X4, as each survivor on his first hook will activate a dull totem.
And about gen rushing, I keep thinking that, or you didn't apply enough pressure at the start, or that was pure bad luck (you know, when three surv are split on three different gens while you're chasing someone, you can't do anything about that, and you can't be mad at them, because yes, they are doing their objective, and as solo, they don't know what are doing the others), or they were actually gen rushing you (I mean, they brought BNP, Prove Thyself, never healed, brought green/purple toolboxes, that IS genrushing).
Sure as killer, the game is a time trial. But it will be forever like that, else the killer would have too much time, and there the killer gameplay would be easy. The killer job is hard because it's a 1v4, and from the survivor's perspective, dude, 80 seconds seem an eternity, making it longer would be obnoxious and literaly impossible when facing top tier killers with Ruin/Undying, and as solo it would ask to loop longer for people that are doing ???? You don't know. And to sit longer for a good M1 simulator.
To conclude, I think BHVR has to continue making design how they did with PinHead's passive, and Hex : Plaything. Also, about Boon Totem, if it takes 20-32 seconds to make a dull a Boon totem, that would be nice for the killer.
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Indeed, boons just have me really nervous and I'm already on the cusp of uninstalling.
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Let's wait pal, I don't think it will be that bad, strength and courage to you.
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