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3 changes that make sense to balance the game or something drastic?

latinfla4
latinfla4 Member Posts: 2,119
edited September 2021 in Feedback and Suggestions

1)Maps need to be shortened

2)gens need to be modded or a second objective is needed.

3)survivors have basekit kindred and borrowed time and killers get basekit corrupt intervention and whispers.

Or how about 2 hooks and a survivor is gone there is your sbmm balance. Add the third hook time to the two hooks. Moris are disabled...they are trash right now anyway.

Edit: I actually dont play vs swf as much anymore...as soon as I hit the sbmm ceiling I will switch to another killer once they all reach that ceiling...there are other games🤣.

Post edited by Rizzo on
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Comments

  • Huge_Bush
    Huge_Bush Member Posts: 5,409

    They'd have to remove all exposed effects from killer powers and perks.

    Games would probably end faster and become very miserable for solo survivors.

    Camping and tunneling would increase due to lazy killers wanting to get someone out asap. The devs would have to figure out a way to prevent it completely and I don't have faith any solution they come up with would work, rather, it would make the game break once again.

    I'd rather they just balance maps and make them fair for both sides. That is really the biggest issue with the game. Heck, I'd go so far as to make BT basekit as long as killers get something as well. BT is enough to discourage tunneling and encourage survivors to rescue.

  • BabuDweet
    BabuDweet Member Posts: 556

    If you struggle to play against swfs then accept the loss or play more dirty and focus 1 or 2 more specifically.

    I assume people who makes these posts struggle against optimal swfs.

    Extremely good swfs are rare so I don't get the constant 'let's nerf them' yeah swfs would require more balance but this is not the route to take with it.

  • CornHub
    CornHub Member Posts: 1,864

    I don't think it's fair a swf team gets less hooks than solos

  • illusion
    illusion Member Posts: 887

    You can't balance the game around SWF's without hurting the game for solo queues, and you can't have separate versions of the game. The devs have enough trouble with one.

    I'd much rather have a second objective than fewer hooks.

    Tunneling would likely increase, as killers can get people out of the game even faster, and get the win. I doubt camping would change either. Those that camp would still camp. And since camping and tunneling are considered valid tactics, there is nothing to fix there.

    A change like that would not improve the game and would just make a lot of unnecessary work for the devs.

  • Zozzy
    Zozzy Member Posts: 4,759

    Unfair for the poor solo that gets stuck with them.

  • LadyMatika
    LadyMatika Member Posts: 34

    Face it dude no camping you know what killer WILL EVER let the owners and creators of dbd take away there only means of winning a game then they wouldn't have no bragging rights on the playground lol

  • OniHatesSWF
    OniHatesSWF Member Posts: 85

    Worst idea ever even I love to see SWF suffering.

  • Reinami
    Reinami Member Posts: 5,508
    edited September 2021

    Nerfing SWF is not the answer, because solo queue still sucks for survivors. The answer is to buff solo queue survivors (by giving them more information and ways to communicate) then to buff killers or nerf survivors as a whole in terms of gen speed/chase time ratio. Ideally by reducing (yes reducing) the time it takes to repair a generator for less holding m1 and giving survivors some sort of secondary objective that is required to be done to progress the game, that leads to a net INCREASE in the amount of time they have to do things before they are able to escape.

  • Reinami
    Reinami Member Posts: 5,508
    edited September 2021

    Just because something is rare, doesn't mean it is fair, or shouldn't be changed. imagine we had a hypothetical killer offering called like "The Entities Blessing" That did the following:

    • All survivors are permanently exposed
    • The killer's movement speed is increased by 100% permanently
    • The aura of all survivors can be seen by the killer permanently
    • The killer automatically maxes out bloodpoints in every category at the end of the game.
    • The killer can mori every survivor without any hooks.

    Now imagine that offering had a 0.1% chance to be in the bloodweb. This would mean the offering would appear once out of every 1000 games. Is that offering fair because it is rare?

  • Purgatorian
    Purgatorian Member Posts: 1,146

    And another 10 gens per swf member lol not really.

    Something needs to be done though, I get battered by what seems to be strong swf every night. Of course it could be strong solos, they can exist.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Decrease 33% hook for killer.

    Its like survivor only need to do 3.5 Gen vs sweat killer?

  • latinfla4
    latinfla4 Member Posts: 2,119

    Any change would make more work for bhvr whether its smaller maps or a second objective or buffing lower tier killers...the only work that matters when it comes to balance is cosmetics and lots of them

  • BabuDweet
    BabuDweet Member Posts: 556

    Did I say it was fair? Because I don't recall saying that. But to complain about something that is rare for most people is just dumb.

    Most people go against alright swfs and don't play well against them so then they think and assume they're going against like a top 1% swf which is more than likely just not the case lol.

    They don't need completely nerfed, but they can't be worked around or else it will create even more problems in the game. So all I'm saying is people need to get on with it, people shouldn't be punished for playing with their mates even if it is a hassle to deal with for the killer.

    I dunno why you created that whole scenario whenever i literally just said it's rare, never said it wasn't unfair but unlike most people I can just get on with it and not come to complain about swfs on the forums lol.

  • latinfla4
    latinfla4 Member Posts: 2,119

    I agree borrowed time should be basekit for survivors maybe a mini kindred as well...it is the most practical solution to tunneling and camping.

    As a tradeoff killers should get a mini corrupt intervention and bbq or whispers as base kit

  • latinfla4
    latinfla4 Member Posts: 2,119

    So how would you change things? Drop a knowledge bomb on me😎

  • Reinami
    Reinami Member Posts: 5,508
    edited September 2021

    SBMM has made it not rare. It's almost every game for me now. So this argument really doesn't bode well. My MMR is clearly in the top, given my time, the caliber of survivors i am going against, and the fact that my queue times are ridiculous now. It's easily 5-10 minutes between each game in queue before it gives me a team. And i don't say this as a brag, it's just what has been happening to me.

  • BabuDweet
    BabuDweet Member Posts: 556
    edited September 2021

    Yes, FOR YOU.

    Not every optimal team is a swf, which I think most people mistake that for.

    My mmr is extremely high for my huntress and I've been getting optimal teams and very good swfs.

    It still is rare but agree to disagree cause you clearly don't see my point.

  • latinfla4
    latinfla4 Member Posts: 2,119

    The only problem is with the way the game breaks with each patch update these changes are going to take longer than the lifespan of this game at this point.

    Do you have faith the base code is going to be fixed before they buff solo players then possibly add a second objective and/or buff killers before the game cant support more quick fixes?

    I hope I am proven wrong honestly.

  • Huge_Bush
    Huge_Bush Member Posts: 5,409

    I'd rather gens constantly regress as if they had Ruin but at a much slower pace and Ruin just speeds it up. I admit that my be too strong though and would be happy with Whispers.

  • Mringasa
    Mringasa Member Posts: 980

    The only thing I would say is have Kindred as a basekit for all Survivors, that way solo queue doesn't have to waste a slot for it.

    As it is now, they nerfed it when they made Cloaked Killers' auras unseeable with Kindred. It lost a lot of its effectiveness, and I don't run it anywhere near as often as I did. I do think this was the right call though, it just nerfed a Perk that was a huge part of solo queue meta. I used to see it on at least 1 other person, normally 2 others, in my matches. Now I rarely ever see it. Having its current iteration be basekit though would be a solid boost to solo queue, and basically just acceptance of the fact SWF can share information without the need of a Perk.

    Once that's done, give it a bit of time and check the data. THEN buff Killers, because they will definitely need it. Not huge buffs or anything, but tweaks and performance adjustments that will give them an edge. Reducing hook counts, adding gens, giving extra Perk slots, anything along these lines will throw the game balance off too much. Small tweaks to Powers, adjust multiple little things, and see how it works out. You would be surprised how just tweaking a few numbers can really improve performance on a number of Killers.

  • latinfla4
    latinfla4 Member Posts: 2,119

    Yeah I think faster mobility killers would make a mini ruin too op...maybe like some people said a kick regresses the gen 5 to 10 percent and pop gets modified(stops gen tapping as well during chase)

    Whispers just because it's an info perk and stops standstills were survivors hide and wont continue the game.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Eh, I just prefer downsizing the maps a bit, way easier and accounts for the imbalance better than random swf deterrents ever could. Or at least let the killer select the map for a 50% chance and the survivors can all have a 10% vote. 10% obviously remaining random. Then we can keep giant maps.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Wouldn't be balanced at any rank. Your punishing new/bad swf players and making the game unbalanced at the highest mmr.

  • latinfla4
    latinfla4 Member Posts: 2,119
    edited September 2021

    Even without data it is obvious some killers need those slight buffs but they aren't happening (all the low mobility killers really)

    I agree kindred basekit helps solo and a mini borrowed time stops tunneling and camping in theory.

  • latinfla4
    latinfla4 Member Posts: 2,119

    Would free up the bloodweb from map offerings and stop preplanning of perks for home field advantage on both sides🤔

  • Reinami
    Reinami Member Posts: 5,508
    edited September 2021

    So because it's rare for you, it shouldn't be addressed because it doesn't affect you? This game is extremely survivor sided at high level, only nurse is viable and arguably maybe spirit (when she isn't bugged) and blight (map dependent). And even those killers have an uphill battle at the top level.

  • illusion
    illusion Member Posts: 887

    I didn't say it would make "more work" for them, I said "unnecessary work". Making changes that wouldn't improve the game would be a waste of time, just like them making changes to fix things that aren't broken, or making changes to address the symptoms rather than the actual problems.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    8 hooks instead of 12? Ehh, I mean it would make Nemesis less of a pain in the ass to play at red ranks, him and his god damn 32 health states to win a game instead of 24 is actually toxic....

    I also agree....mori's are pretty much useless outside of the flashy fatality style artwork.

  • BabuDweet
    BabuDweet Member Posts: 556
    edited September 2021

    Bro for real stop putting words in my mouth, I didn't say that.

    I'm saying it is more rare than solo, far more rare.

    At the end of the day I'm not a crybaby like you are clearly talking about swfs and how imbalanced the game is.

    I GET ON WITH IT, that's that.

    I'm not even replying again cause you're just putting words in my mouth and not even seeing my points.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    The problem with this game will always have SWF vs solo hanging over its head. Anything that they decide to balance for the sake of keeping SWF in check....COMPLETELY SCREWS OVER Solo survivors. Until they actually grow a pair and separate those queues, its gonna be a problem...

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Borrowed time would be a mandatory and necessary perk to run

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Problem....anything you do to buff solo survivor gameplay inadvertently buffs SWF even higher....You can't win by treating them the same way because they're in the same queue system.

    Also....you guys gotta get over the "We gotta treat Solo and SWF the same!" That literally does not happen in any other game that has queues. If you play league of legends ranked solo...you are not even CLOSE to the same matchups that you would get if you group queue. And they run them separate for that reason.

  • Reinami
    Reinami Member Posts: 5,508

    Why does the rarity matter. I'm saying it is a problem that will eventually kill this game, top tier survivors will get tired of playing against nurse every game, and killers are going to start protesting and quitting. It needs to be fixed. And someone said it should be fixed, and then you come in and say "but it's rare" so what, why does that matter?

  • Huge_Bush
    Huge_Bush Member Posts: 5,409

    They will never do anything to swf. It's not about growing a pair, its about money. Behaviour is a business that has employees that want to be able to feed their families. If they forced swf in a separate queue only the best of killers who relish a real challenge would want to face them, meaning very long queue times for the swf. It would kill the game since people would rather move on to a different game where they can play with their friends.

    They just need to make some adjustments that gives solo some of the info that swf have, such as base-kit kindred that doesn't show the killers aura so survivors know whether or not to go for a save. I think making Self Care as base kit would also help since it would free up a perk for survivors and maybe let them bring in Botany to help solo not stagnate. BT would be nice too since there are lots of tunneling killers, and even though I don't blame them for doing it, it isn't fun on the receiving end. They would just have to buff killers around the changes they do for solo survivors at the same time.

    Unfortunately, the devs are averse to making perks base kit, probably because they don't want to do more balancing than they have to and because they'd have to come up with new perks that would replace the base kit ones.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    My matches have been just about the same, and I'd wager its been the same for every red rank killer probably more so now since a lot of red rank killers are being pulled up into the hellhole known as red. The times I've had a solo in my match I can almost smell it in the air. But SWF squads have been the norm since SBMM came on and before SBMM. Like...literally every other match. Its not rare....even before SBMM it wasn't rare. If you played up to R1 and stayed there you get about 3/4 games SWF squads instead of solos depending on the day of the week. Weekends its almost 4/4 matches of SWF.

  • BabuDweet
    BabuDweet Member Posts: 556
    edited September 2021

    Honestly that's your experience but not mine.

    I dunno how people think they get swfs most matches when in most cases they don't, even if they do majority aren't even that strong. I'm not arguing like, have your opinion and experience but I just don't have the same one is all.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    If they don't wanna balance the game they shouldn't have any skill based or preferential queue system at all....cause at the end of the day you either put the pressure on the players and have them deal with a busted game, or put the pressure on yourself to have a prestine product.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    YES! Let's severely punish people for playing with their friends instead of just buffing solo queue and killer.

    I totally wanna actively be at a disadvantage for trying to enjoy playing a video game with friends. What an amazing idea.

  • Mringasa
    Mringasa Member Posts: 980

    This is why to buff solo queue, you need to give Survivors informational buffs as basekit. That way you aren't buffing SWF, much at least, and it raises solo queue to a level more comparable with SWF. Any other buffs, or nerfs to Killers, you make is going to just either keep the divide between the two the same, or potentially widen it.

    Problem being, a large portion of the game was designed to give Survivors a LACK of information. Over the years it has morphed until we have Perks to provide information, in some form, for just about every Event that was supposed to be "Pay attention to know what is going on". Remember when Devour Hope and other OHKO Powers/Perks told you nothing? When you had to pay attention to team mates Health States to KNOW when a one-hit was in play? I thoroughly enjoyed those times, and now we have a jumble of symbols and garbage all over our HUD telling us what is going on and where.

    There is a point where there is too much information given out. It started with Hex Totems being lit, and it's now down to "Oh hey, and the Killer has Huntress' Lullaby, Ruin, NOED, Devour Hope, and pick your Perk you need information on." We are overwhelmed with piles of information and giving Survivors even more, while buffing solo queue without really doing much for SWF, it might just be a bit much.

  • oxygen
    oxygen Member Posts: 3,323

    I'd pinch myself to wake up because attempting to directly nerf SWF is not something that has a non-zero probability of ever happening.

  • Bwsted
    Bwsted Member Posts: 3,452

    Look at Deathgarden's player count to see what would happen.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,844

    Nerfing SWF isn't a solution, adding official communication software and balancing the game around the idea of survivors being able to communicate with each other is

  • lordfart
    lordfart Member Posts: 538

    Sometimes it feels like people overestimate how many SWFs they verse. I've had many matches accused of being a SWF sweat squad when its soloQ

  • Fobbo
    Fobbo Member Posts: 452

    So we would have pink mori before the nerf basekit? I dont think it is a good idea

  • James4125
    James4125 Member Posts: 266

    Even if I did think this was a good solution (It definitely isn't) swfs could just go into matchmaking at the same time and back out until they get matched with their friends.

  • latinfla4
    latinfla4 Member Posts: 2,119

    Using that logic they should be 100 percent fixing the base code and optimization since it is necessary to improve the game right?

    Look at what they are doing though sbmm, cosmetics, adding more chapters, etc. all unnecessary when there are still bugs galore (some which haven't been touched in numerous patches).