Let the sacrificed survivors return to the game, but this comes at a price.
In this game, a killer confronts four survivors. The survivor is too dominant, but once the number is reduced by one, the survivor is too difficult.
And the two escapes and two kills emphasized by BE.Has become only obsessed with the sacrifice of two people first, the others escaped without interacting,The common gameplay for the survivor side now is to quickly repair the generator and destroy the entire game time. This makes the killer more obsessed with targeting weaker players.
We need to weaken the survivor’s advantage in repairing generators and improve the interaction between survivors, teammates, and killers.
For example, when there are four survivors in the game, the generator can only effectively repair less than two generators, and the efficiency of the third generator or more will be reduced and the progress will be reduced when no one is repaired.
The dead teammates will be resurrected, and the survivors who resurrected teammates will get extra blood points as rewards.
In order to resurrect teammates, survivors need to find some limited items in the game. However, the resurrected teammates can only have half the interactive efficiency (for example, repair, healing, destruction totem speed -50%, permanent state), and the state of the game afterwards The judgment went back to four people until the loss of a teammate again.
Let the current game environment be a little better, let the Quick repair of generators and Focus on sacrificing weaker players.Make these situations less.
stop bullying the players who like this game, whether it is a survivor or a killer, should receive official attention.
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I don't care about the victory or defeat of the game. I just hope that everyone, every player, every killer and survivor, every novice or player who has played for a long time, can enjoy this game.
Officials need to pay attention to this point. What needs to be improved is the entire mechanism, not new killers or stronger new survivors.
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Killers need a reason to want to hook survivors and spread those hooks out rather than tunnel.
Right now, the most effective way to slow down gen repair is to take survivors out of the match. One survivor gone early is usually a guaranteed win. That's bad for gameplay health.
A thought I just had (and this is a 2am thought, so it might suck) is that maybe each killer should get some kind of individual benefit from hooking survivors. Like for instance their power's cooldown decreases by a small amount for each hook state of each living survivor. Or Hillbilly's overheat mechanic goes away when there are 4 hook states among living survivors. Or maybe a survivor who's been hooked has some kind of other value to the killer, like occasionally giving away the position of a different nearby survivor with killer instinct or something.
(The examples I gave above aren't good ideas to implement, I know, I'm just trying to illustrate the type of thing I'm suggesting.)
Right now, survivors who've been hooked have no value to the killer. A survivor who's been hooked does not repair gens slower. Having four survivors all on death hook in the match does not have any effect on the killer other than a greater chance of losing because there are four survivors still in the trial.
I'm keeping this short because it's late and I need to go to bed, but in summation yeah, I agree with you, the game's mechanics need to be changed.
Post edited by TragicSolitude on0 -
No, it's bad enough strong survivors being matched with weaker players without allowing them back in the game once sacrificed.
What if you somehow got the strongest player out positioned, you have a one shot killer who somehow manages to get those three hooks. You would feel good to have beat them. Then to see them reappear back in the game within a couple of minutes. No thanks.
Something does need to be done but resurrection is not one of them lol.
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We need to sort out the information.
The current survivors are too strong when they are full. We need to increase the mechanism to reduce the repair speed of the generator and let the killer have time to interact with the survivors.
The current killer is too targeted, we need to allow the targeted players to have the right to enjoy the game.
Moreover, the resurrection will require many conditions, which will definitely make the remaining humans put down the generators and value their teammates, and the resurrected teammates cannot be so strong.
These opinions are added mechanisms to avoid poor gaming experience of both parties.
So that the killer will not be repaired generator quickly.
Let the weak survivors have the right to enjoy the game.
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I still think it's far too survivor sided. The resurrected players can still body block a run to the exit or sabotage hooks. What does the Killer get out of this except more aggro and stress?
Killers need players out of the game so generators won't go too fast, even at 50% speed that's still one on a generator.
Pointless to kill if they keep coming back, may as well just farm points game after game.
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So I agree with one of the speakers' thoughts that people who are hooked or sacrificed should be able to give some help to the killer, and humans need to avoid these situations and do more.
And the resurrected person may have a permanent state of weakness, such as a weaker health state and a greatly reduced interaction speed.
And give the killer extra Bloodpoints or Iridescent Shards as a reward for facing extra survivors.
Moreover, the Props or conditions required for resurrection are limited in number, and survivors can only be resurrected once or twice at most.
This mechanism is to protect weaker players who are targeted to the death, so it will increase the conditions.
For example, a player who has been hooked twice in a short period of time can be resurrected.
Post edited by Libervita on0 -
So the resurrected survivors will have a negative permanent state.
For example, weaker health status and extremely weakened interaction speed. (may need to be weakened a bit more)
Once the survivor is resurrected and returned to the four people, the mentioned game mechanism will be triggered, which will reduce the repair speed of the generator and increase the time of the game.
And the killer can get extra blood points or Iridescent Shards as a reward for facing additional survivors.
This method is mainly to protect those weaker players who are targeted.
So some restrictions will be added
For example, a player who has been hooked twice in a short period of time can be resurrected And the number of objects and methods required for resurrection is limited, and at most they can only be resurrected once or twice.
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But the weaker players are targeted because someone needs to be taken out. 4v1 can be very strong, too strong sometimes depending on players skill.
As I say, even with 50% reduced speed a good looper could still loop a killer for the time it takes that survivor to do a gen. It would be far too strong.
If this happened I would change my mind on the 2 killers in a match idea. Then I may strongly reconsider my objections to this.
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Yes, you are right. These are the things that may happen to complete the resurrection, but the killer can interfere with the person performing the resurrection ritual, and at the moment of the resurrection ritual, the remaining three survivors need to do more than just repair the generator , and one person is required to repair the generator, one to attract the killer, and one person to perform the resurrection ritual.
Moreover, the process of the resurrection ritual needs to run back and forth. The survivors can only transport or perform one step at a time, and the steps cannot be completed in a short time. The execution of the resurrection ritual takes at least four to six minutes.
It’s been a while since the interaction with the ritual, and the resurrection ritual requires many steps. The killer can do many things in these times. Don’t forget, the resurrection ritual can only resurrect one person. There are killers in the process of performing the ceremony. Participation, everything is different. Unlike the generator, the ceremony needs to be continued.
If the survivor chooses to resurrect his teammates, he will not be able to repair the generator for a long time.(Really long)
This time will be very balanced compared to the benefits of resurrecting teammates.
And the killer can interrupt the ritual, making it impossible to complete, and the details of the resurrection ritual can be adjusted by the official.
But the interaction between multiple survivors is indispensable,Part of the ritual needs to be performed by multiple survivors. If the killer finds the survivor, it will be worth it.
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For me it really is a 50/50
1 ) If the team is VERY coordinated. The killer does NOT have enough time to make engaging chases. There is nothing that can help combat the momentum of a SWF team that is fully aware of how this game works. Even keeping a group of 3 generators grouped and guarded doesn't help the person win against a SWF De-pip squad.
2 ) In Survivor groups that are not strong and the team is really not doing well. Closing of the hatch gives ZERO reward to the player that made good choices. Such as NOT feeding the killer and making poor decisions that get them caught.
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No when i kill someone they are mean't to stay dead. the entity is not on the survivors side.
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It would be a cute idea if dead survivors would come back as ghosts, but can't interact with anything or if the devs incorporate a small incentive in staying in the match (solo groups).
This was inspired by the game, White Noise 2 which had a similar formula to DBD.
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