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Engineers Fang
So far i tested Pinhead quite a bit playing as and versus him. Overall he is between ballanced and a bit underwhelming.
What is not underwhelming is his Addon Engineers Fang. I think it is on a broken level just like old Iri Head from Huntress and in some occasions even stronger. I am suprised a addon like this makes it into the game. Didnt you learn from your old mistakes BHVR?
Change it, remove it do whatever you want, but this is so far beyond ballanced.
Thanks for reading.
Comments
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I agree , it should still injure but make it so I have to go from a certain distance?
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Yeah having your chain be able to injure is just dumb
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Survivor main here, I think it's fine. It's not as OP as Iri head and I still don't think Iri head is OP lol.
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I don’t think it needs a nerf this is the first iridescent addon we got since plague that’s actually a S-tier iridescent addon don’t nerf it. If you do the killer mains will cry and complain that they don’t care about fun and we can’t have strong iridescents keep it
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Its a free hit without any counterplay for survivors. No LOS, no Pallet, no window - nothing can safe you from this free hit beside lucky that the killer is missing. The downside of the addon is compared to the effect meaningless.
Either they rework the effect completly or give serious downside to this addon.
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"Do whatever you want".
That includes leaving it as is, cause it's fine and a good ultra rare, we're in dire need of some that aren't garbage.
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S tier does not belong to the game. Overpowered stuff is not healthy at all. Last but not least, ballance is more important then some players who cant win without broken stuff.
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No.
We dont need overpowered items or addons. The only thing we are in dire need are ballance changes for both sides, and an addon like this is far from beeing ballanced.
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Everybody gets that, but it does not change the fact that it is to strong. Just because it is ultra rare should not mean that it can be overpowered.
Lets keep Skeleton key, you know, its ultra rare so it is fine.
Rarity should not be a free ticket for an easy win. If some here wont understand this, we will never have a fair game.
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I don't know what's the problem with the free hit, it only works on health state and after that Pinhead plays like any killer with slow down ability. You have another life called dead hard? Even then if you play around that Add on expecting to get hit you can get A LOT of distance from the injured speed boost.
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Deathslingers chain gives injured state too. Engineers fang should be basekit.
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Legion injures survivors with little counterplay too. Guess he needs to nerf as well?
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Hillbilly can insta down, so i guess Iri Head was fine.
People need to take off their killer main glasses. If you seriously cant see this is overpowered, no argument can be done whatsoever.
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The drawback of the add-on is that it does not work with the second hit
No offense but do you know what a drawback is? He still has his power after his first free hit. A drawback would be that he loose his power after the hit or that he moves slower from there on, which is not the case, he simple has his normal power. It is not a drawback that it wont down people...
The fact that it is an ultra rare addon...
Skeleton keys are ultra rare, so they are fine. Rarity is not relevant for ballance.
I feel like add-ons like current Iridescent head, Iridescent King and Red Head Pinky Finger are worse and more annoying.
I would not agree but just because they are even worse makes this addon less worse?
Downplaying such an addon wont get us anywere and since i am tired of speaking about the obvious, i let our fellow Otz give his two cents, which is in my opinion simple said and very accurate.
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His gateway harpoon has a lot of counter-play. for one, Flashlights are super strong vs Cenobites power. When Cenobite is slowed during opening of his gateway, you can flashlight him and the flashlight blind carries over into his gateway.
If you can predict where he will place his gateway, another strategy is to enter his gateway and crouch below it. you can also try to spin near gateway. It makes very hard to land his harpoon. This conditions cenobite player to not place his gateway pointblank.
If the gateway is placed far away, the harpoon has poor steering and forces cenobite player to commit into certain direction to land it, so a strategy you can do is pretend to go right/left than take opposite direction left/right. Dodging harpoon is very reliable and somewhat very easy.
If your in a tile set with many corners, Line of sight blockers does work against it if placed in poor position.
His gateway harpoon is not confirmed sure-hit. it is skillshot.
Secondly, The add-on cannot down you and even if this ability hypothetically was impossible to dodge(i.e a player could hit ability 30/30 times), how would this be any different from Legion? Is legion overpowered for you?
thirdly, The add-on does have downside. It may not be very clear, but what it downside does is make your cooldown after hitting a healthy survivor longer. It means they get more of sprint burst making Shift+W stronger on bigger maps like Mother Dwelling.
lastly, otz made that tier-list when pinhead just came out in PTB which is bound to some bias. I am not sure if I agree with many his placements either. For example, Pinky finger and Tusk of hair give Clown and Myers permanent instant downs(Devour hope 3) without the ability for it to be disabled. that is much stronger than this add-on for example. Blight's compound 33 add-on is borderline mother daughter ring-level power. it gives blight enduring spirit fury base-kit+clown pink bottles as base-kit per bounce on killer that is arguably among strongest in the game.
The add-on does not need to be weaker. if anything, the add-on is not worth its iri add-on status in term of power. I kinda wish the add-on allowed you to down injured survivors but reduced your base killer movement speed to 100%. It would give pinhead a completely new playstyle when using this add-on.
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Without this add-on, Pinhead is a joke. His chains are incredibly weak.
Grateful I can actually apply pressure with this add-on.
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the counterplay comes in that the chain is incredibly easy to juke if not cast directly on you
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Good for you that you play on low sbmm.
Pinhead is not weak at all. Why is every killer who is not Nurse Spirit or Blight automatically a joke?
His gateway harpoon has a lot of counter-play. for one, Flashlights are super strong vs Cenobites power. When Cenobite is slowed during opening of his gateway, you can flashlight him and the flashlight blind carries over into his gateway.
An item is not counterplay. Neither is a perk or anything beside base kit.
If you can predict where he will place his gateway, another strategy is to enter his gateway and crouch below it. you can also try to spin near gateway. It makes very hard to land his harpoon. This conditions cenobite player to not place his gateway pointblank.
Every above par Pinhead casts and shoots right away, you dont have time to react to that.
If your in a tile set with many corners, Line of sight blockers does work against it if placed in poor position.
Same as above.
His gateway harpoon is not confirmed sure-hit. it is skillshot.
Hoping that the killer misses is not counterplay.
Secondly, The add-on cannot down you and even if this ability hypothetically was impossible to dodge(i.e a player could hit ability 30/30 times), how would this be any different from Legion? Is legion overpowered for you?
Legion has a completly different kit. While Legion is a chase oriented killer with just a little bit slowdown, Pinheads power is basicly the best game stalling mechanic we have to date. On top of that - compared to Legion, he still has his chains while Legion become just a regular Killer with no power. Your comparison is not valid at all.
thirdly, The add-on does have downside. It may not be very clear, but what it downside does is make your cooldown after hitting a healthy survivor longer. It means they get more of sprint burst making Shift+W stronger on bigger maps like Mother Dwelling.
The downside is absurdly weak compared to the effect.
lastly, otz made that tier-list when pinhead just came out in PTB which is bound to some bias. I am not sure if I agree with many his placements either. For example, Pinky finger and Tusk of hair give Clown and Myers permanent instant downs(Devour hope 3) without the ability for it to be disabled. that is much stronger than this add-on for example. Blight's compound 33 add-on is borderline mother daughter ring-level power. it gives blight enduring spirit fury base-kit+clown pink bottles as base-kit per bounce on killer that is arguably among strongest in the game.
Otz made that video when he was on PTB and Pinhead was less powerful. The only thing that really changed is that Pinhead got buffed and the addon is the same.
The add-on does not need to be weaker. if anything, the add-on is not worth its iri add-on status in term of power. I kinda wish the add-on allowed you to down injured survivors but reduced your base killer movement speed to 100%. It would give pinhead a completely new playstyle when using this add-on.
Yea, it would make Pinhead a Nurse on steroid. Ballanced!
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Honestly what baffles me about the addon is that it just makes hitting a chain when the survivor is healthy just injure them. It doesn't make his chain weaker when attacking injured survivors, because it will just function as normal.
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He's weak. Theres really not much else to say on the matter.
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Honestly I think his basekit is extremely lacking especially with all the bugs and inconsistency right now, if the bugs are fixed and the inconsistency stays I think the addon is fine, if the bugs and inconsistency are fixed and he ends up being good it would probably be fine to remove, personally I would just make it basekit so you have a reason to use hit chains in the open or at a range
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"Every above par Pinhead casts and shoots right away, you dont have time to react to that."
yes but if gateway is placed pointblank, you can run into gateway. you can't shoot for something you cannot see.
This is why my follow-up comment was that if you try place your gateway like 3 meter away from the survivor, than they can just run forward as you place gateway, so now you have to hit a shot that is ~5 meters away on projectile that you have to commit in one direction(base-kit).
You may ask how would play figure out that where pinhead places his gateway?
By looking behind you as survivor. Pinhead raises his hand and the gateway moves at 8 meters per second. His facing angle can sometimes signal pinheads intention. if he is looking at you, he is trying place it on top of you than fire. if he is looking on the side, he is trying place to it on the side.
at very high-level, pinhead will likely try hide their intention to create mindgame, however I haven't seen any good pinheads yet when playing survivor. most of pinheads that I have faced have been very abysmal, often ending the game in 2-3 hooks.
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I think he's talking about old iri head, everyone agrees with the fact current iri head is crap.
Sure, it is not as broken as old iri head, but it is so easy to injure that it is not fair. Hitting with the gateway is easy as hell, it's like everyone is exposed, just by bringing this add-on. And that is making this add-on op.
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Didn't even know that Iri head was nerfed. Wow that's stupid AF. I think Iri head was fine and there is a lot of leeway to play around with it since the huntress Isn't using wind up add ons.
Same for this Engineer Fang. I think it's fine too. Survivor have three health state(Deadhard), God forbid you lose one lmao also free distance.
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How is it free? You have to hit the survivor with the chain, the counterplay is to dodge the chain
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Fair
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