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There needs to be a bigger reward for grades
While 250K bloodpoints is nice, it is not nearly enough points that should be given to players at the iridescent level. 250K bloodpoints only takes around four games with BBQ, survivor pudding, or bloody party streamers (more if there are other bp offerings). Personally, 3,000 shards (maybe 4,000) or 1.5 million blood points are a better incentive for people at these ranks. I know it seems like a unreasonably large amount, but in retrospect, its a reasonable reward for people who climb to these ranks. Feedback is appreciated.
Comments
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I think the reason for this is just how much you could kinda do with, in your recommendation 1.5M. You could effectively get a survivor or killer to level 50 if you only had like 200k extra.
With that said, if you only get 250k for hitting red grade, thats kinda low. I would personally be okay with 250k however if you got like 1k or 1.5k shards on top of that. But like I said, if they give to many bloodpoints, it would take away from the BP grind for newer-ish players or even regular players. I would love a crap ton of BP, but I understand if they gave out large quantities for something like that, bloodpoints wont mean much.
I hope you understood my point. :)
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Great point! You pointed out things that I failed to miss, and I actually agree with what you say. Of course, we don't want to destroy the grind entirely, but I definitely think that we can use the new grade system to help with some of the current issues of the game's grind, while keeping the rewards fair to all ranks.
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Thanks! But yea from my POV currently, I haven't played much but the little Im playing I can tell the grind is there, but not hairpulling. Maybe I will re-think that when I get to Gold, but as of right now I'm happy.
I think a good balance would be in the 500k range. Enough to, if your main killer/survivor is max prestige, get enough decent addons and offerings to last you until maybe half-way through the month depending on how much you play of course. If I'm being honest, there may need to be another grade level just for those people who play ALOT to justify their playtime.
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The reward sucks, but also remember it's montly and (possibly) you can get 2x amount because of both survivor and killer.
500/750k and some shards (like maybe a 1k so both sides give you a shrine perk) would be okay-ish?
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I think that just adding 50 auric cells for reaching Iridescent Grade 1 would work fine.
Max 100 auric cells perk month so it's not big amount, but over time it will build up for free skin or dlc. Most people would actually end up buying more auric cells, because they already have some and want that beloved skin faster. And people would actually really try to reach and stay on Grade 1 Iri for a premium currency, no matter how small the amount. Keys would need a nerf though (just add 5 seconds hatch opening action, like opening a chest).
Or give people shards. Bloodpoints are really not an issue with WGLFE, BBQ, all the offerings and challanges being avaible. Even Tutorial gives ######### tons of points.
Edit: I mean, I'm happy we get anything, let's not cry for now and see where devs are going with it.
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I prefer shards but it is what it is.
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