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Slightly Worried about a new pinhead build
First time using the forums in a while, but I wanted to bring attention to the devs a new way of playing Pinhead that was used against me and my friends. Keep in mind that while we aren't diehard survivor mains, we all probably come out to around 500 hours on survivor each, so we're not shabby.
The idea of the build is for Pinhead to run Hoarder and Franklin's Demise, along with addons that make the Lament Configuration take longer to solve. He plays the game like normal until he finds the survivor with the box using hoarder, then interrupts them from solving it using his addons and possessed chains. He will NOT teleport to it, which would cause the box to disappear. After interrupting the survivor, he hits them with franklin's, making them drop the box and allowing him to pick it up. He forcibly starts a chain hunt, then downs the survivor. The newly-started chain hunt FORCES the other players into picking up the box. Pinhead then goes to that survivor and begins the process anew. For good measure, he can also bring ruin and undying.
The problem with this build is that once pinhead gets a chain hunt going, survivors can no longer solve the box. Once they pick it up, chains will interrupt the solving process, giving Pinhead plenty of time to come over. Then he can just force survivors into multiple chain hunts over and over, until the game ends. I normally wouldn't post about a build that bothered me, but this felt like a special case. Usually when I lose to a gimmicky build as survivor, I understand that it was our fault for misplaying the situation. However, this build felt OPPRESSIVELY good; like, to the point where there was genuinely nothing we could do.
We couldn't do gens, we couldn't do totems, we couldn't heal. The chain hunts only ended when another survivor picked up the box, which would only last about 20 seconds before Pinhead was on top of them ready to start another hunt. I don't know how the devs could tweak this, but this build is something that should potentially be looked at. Maybe we just didn't have the right tools, or maybe it was a bad map for us (it wasn't, it was Crotus Prenn Asylum, which would've made him walk FAR to stop the box), but it was the first time a game of DBD has felt genuinely unwinnable. And mind you I have over 1200 hours so I've seen my fair share of bad situations.
Comments
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it's especially interesting because in PTB Franklin's specifically did NOT work on the box, so they couldn't test this scenario until live.
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This build really only works on small maps, because on large maps it's far easier to sneakily pick up the box outside of Hoarder range. You can also wait til Pinhead gets locked into an action to pick up the box and then run away.
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It worked on ptb. I can confirm
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hoarder range is 64m. good luck my dude
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oh! I must've been confused. Thanks!
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Hoarder range is 64m. You can stand on the middle of Mother's Dwelling and it covers the entire map. The only chance to get out of range is if he goes into the corner of the map but that's super situational.
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franklins is kinda bad honestly. just down the person holding the box and get a better perk instead
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And there are plenty of maps larger than that where if Pinhead is on one side of the map he won't get the notification of the pickup on the otherside of the map. Mother's Dwelling, Azaroz's Resting Place, and Ormond are good examples.
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Do bones🤣🤣🤣🤣
Sorry just had to. The only way to counteract this is is to run in pairs and have one person bodyblock chains while the other person solves the box.
Basically how you counter twins but yeah it's tough.
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If you're so far away they won't bother chasing you anyway. The thing is you can't sneak up on the box consistenly
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The thing is the Pinhead we played ONLY targetted the person with the box. I'm saying this playstyle paired with the build is problematic, not just the build.
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As I said, you can always wait for pinhead to be in the middle of the action to grab the box and run. Also 64m is a huge distance that even if he gets the notification he still might be unable to do anything about it since traveling towards the survivor with the box isn't always a straight line giving up a current chase to chase the box holder can lose him more in the long run.
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eh, there's no difference between hoarder/franklins and ruin/undying. both achieve the same result.
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Good luck waiting for right moment when chain hunt is active and your teammates can't do gens and are easier to catch.
Distance is not that huge. Yellow add-on is enough for him to interrupt you with chains. If he runs two it's impossible to solve it in time
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I played against a hoarder Pinhead on Ormond earlier today and had no issues getting the box and solving it. It's really not that difficult to do, because Pinhead will have to chase survivors and all survivors can see the aura of the box meaning good survivors will know to get pinhead to chase them away from the box so someone else can grab it.
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Update: Just played against it again on badham and it was still unfun and oppressive :)
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Oh no! Killers have working builds except slowdown stack! How horrible! How could that happen?!
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This is not a bad thing more killer should have synergie like that. What do you prefer a killer stacking 4 gen regressing perk or a killer that can use a variety of build and still do good. Personaly i prefer the variety but if you prefer all killer to be played exactly the same you can continue to do a lot of post like that or hope almo face a punhead using that so he can nerf it the next week
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This is not a bad thing more killer should have synergie like that. What do you prefer a killer stacking 4 gen regressing perk or a killer that can use a variety of build and still do good. Personaly i prefer the variety but if you prefer all killer to be played exactly the same you can continue to do a lot of post like that or hope almo face a punhead using that so he can nerf it the next week
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Yeah, it's a real shame that a killer finally gets some use from some off meta perks rather than being ruin + undying + tinkerer + BBq every game right? Really wish they would nerf it so that way everyone has to stick to the same meta.
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They don't like killers being creative and coming up with really good builds, Then it gets Nerfed into the ground and killer goes back to the same old mundane slow down generic builds.
Rest in peace End Game Piggy.
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How about we wait a bit until survivors come up with a good counter to this build?
After all this is a new Killer and a new strategy. I get that you think it is concerning and if it proves too oppressiv something has to be done. However as some people pointed out: Isn`t it nice to finaly play against a Killer that does not use Ruin/Undying/Pop/X and that works?
As said: We should wait a bit. Maybe survivors find a way to push through this or they change the way chains target the player with the configuration.
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I'd rather go up against 4 gen control perks because you can still play the game normally unlike an eternal chain hunt which disables you from playing the game.
Good luck trying to get any killer mains to sympathize with you on this topic. I made a thread about this combination/my concerns and all they do is accuse you of being a potato survivor who complains about everything -w-
I'm convinced that the people who are defending potential eternal chain hunt oppression are the same ones who think old Ruin and old Undying were fair and balanced lol
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That's what happens when half of the killer's power is "let survivors teleport you to the absolute worst place on the map that you could be."
They don't use the teleport and find better ways of going about it.
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There is no counter to this build unless the survivor they add in a few weeks will have a perk that doesn't make you drop items when you get hit by Franklins or blocks the Hoarder notification LOL
I really don't complain about many things in this game but Franklins/Horder Pinheads in solo queue with either the box solving slowdown addons or the addon where you cant see the box are just WAY too oppressive and I am just gonna take the quick way out of that 5 gen left 4k 20 minutes game and suicide on 1st hook.
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Your perfect scenario is impossible in solo queue. I played as pinhead on Hawkins yersterday and got the box 8 times.
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Now this is just mean.
I do understand the concern about this and I told you that we should watch it. However you have to give survivors some credit that they will find a way to overcome this build that has just been out for maybe a week. Otherwise you just think of them as potatoes too.
Maybe Hoarder has to change that it does not count special items any more or the box disappears when it get slapped away with Franklyns. However first lets wait a bit to see how problematic this build is and if somebody comes up with a counter. You should not stomp the meta when it has not even developt.
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Franklin's seems a bit pointless if you're running it just for that, but hoarder looks pretty good from what I've seen.
Both will probably get nerfed to not affect the box or nemmy's vaccines since bhvr usually dislike that kind of perk interaction with killer powers, if I was feeling cynical I'd expect them to wait for a bit and see how many people they can get to buy the twins first tho
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You know the pinhead has hoarder and yet you immediately try to solve the box 🤔
Play smarter.
Pick up the box, walk to a locker and hide in it.
No chains will spawn while you're in the locker and no chains will spawn on the other survivors.
Waste his time searching for you and big change he doesn't check the lockers.
Wait till he's gone and run as far away as possible and then solve the box.
Small chances that he will be there in time to pick it from you.
He has no have to chose to ignore you or teleport to you.
Another option is to wait till he picks up a downed survivor and then solve the box.
There easy counters that works almost every time, at least they work for me.
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Because without this build the chain hunt mechanic is perhaps the most non-threatening and in survivor control mechanic in the game. A map wide revealed item(BEFORE IT EVEN ACTIVATES) that can be picked up by the survivor team at their own leisure and that takes 6 seconds baseline to solve. He can't bring his iri and both slowdown perks.
- when you pick up the box, you should know where pinhead is, feel free to pre-drop a pallet and begin solving the box.
- make use of lockers to prevent chains from spawning
- if in a swf with at least one person, person A rummages through a box/comes in with item. Person B goes to get box. person A sets their item on the ground and picks it up at the same time person B picks up the box. Now pinhead doesn't know what way to go to get to the box if nobody solves it. Survivor team can call out and react based on what pinhead does. If there are more survivors feel free to rope in more. Goes from a 50% of being right to only a 25% chance of being right
- Pinhead moves at 115% movespeed or 4.6 meters. In 6 seconds he can only travel 27.6 meters. If you solve the box at a strong loop/tile with a pre-dropped pallet he is going to have a very hard time. Additionally he can only do one of three things at a time and HAS to commit to any of those 3. Attempt to walk up and melee the person solving the box, shoot a chain out at the survivor solving the box, or teleport
Pinhead cannot be in multiple places. He can't be chasing the survivor with a box/hooking people/pressuring other gens/doing multiple things.
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This, doesn't it make more sense to run hoarders, find the survivor with the box, down them (since they can't solve while you beat on them, get a chain hunt, rinse and repeat? Franklins is basically a waste in that build IMO unless I'm missing something.
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Bad bad Pinhead, i would prefer ruin/undying/pop/noed
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I have been doing this and it only works on small maps like swamp.
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Why are you worried about a useful build on a slightly-higher-than-average killer that requires extensive map knowledge and practise to play well?
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Wasn't this build to counter survivors holding the box forever? Sucks the best way to counter that is half your build.
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to counter hoarder you have "Distortion" 4 times and then franklins is 4 times useless too
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I am pretty sure Distortion doesn't work with Hoarder cause Horder doesn't show auras but gives the killer a loud noise notification similar to Tinkerer.
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This IS a same old mundane slow down build, just with a slightly different coat of paint. The point of this build is to keep continuous chain hunts going so survivors can’t perform actions. How is that any different than just stacking slowdown perks?
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ah ok i checked Wiki "Loud Noise notification" i was sure it was aura reading.... thy
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Surely you could just pick up and start solving the box when Pinhead is carrying a survivor? That way, he's forced to either lose out on a successful hook, or let the Chain Hunt chaining stop. Even with solve duration add-ons, he can't make it to you in time unless you start solving it right next to him, so the best he can do is teleport which automatically solves the box.
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U got 64m to solve the puzzle
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Franklin's is bad for this build, use only hoarder. With Franklin's, you are forced to stop chase, pick up the box and solve it. Without Franklin's, if you just down the person with the cube, you auto solve-it and start the hunt. Tons of time saved, and you get a hook state off a survivor.
Also, I can foresee them changing it so hoarder doesn't notify when the box is picked up. If this is done, it kind of kills the entire concept of the build.
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You don't need someone to block the chains. You just need to dodge the chain first then solve the box. New chains won't spawn while solving.
What's happening to a lot of survivors and OP is they pick up the box, a chain will spawn, survivor will start the solve after it spawns, then it'll shoot out and interrupt them (there's a delay between spawn and chain shooting out). You just need to dodge and start solving inbetween chain spawns. Don't start solving the exact moment you get the box, dodge the next chain first.
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Sound advice I usually just run with the box and play normally and if someone is picked up I solve it quickly😁
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I think this is good and balance.
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Cry harder. I'm so sick of survivors constantly getting their way. The build is fine, I've had good and bad games using this build. It isn't as easy as you thinkvto grt to the box before it is solved.
Sidenote: Chains stops briefly to allow the cube holder to successfully solve it. Duh.
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Yeah but you see the potential is there to not have full control of the killers power so they want it gone no matter what.
It sucks that the only thing he has going for him is up to the survivors to allow.
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You see i think its a good thing that killer can have build that work with their power. What i like about that is you use 2 perk to remove one of his weakness and i think that what perk should be used for. Each of us have their opinion im happy when i see diversity in killer build some prefer the build to be the same on every character.
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The reason people use Franklin's is so they can start a Chain Hunt immediately rather than take their chances dedicating to a chase with a survivor that could have Dead Hard or be potentially very good at looping.
You can easily go back after the survivor you just injured after solving the LC since it makes everyone, including them scream and reveals their position to you. Bam, now you get back on them and chase an injured survivor being harassed by Chain Hunts. It's an extra step but if everyone else is also being harassed by chains they can't do anything so the game is paused for you.
Survivors can't really do gens.
Survivors can't cleanse totems (Ruin).
Survivors can't heal each other.
I mean, I get why Pinhead players are trying to capitalize on the oppressive part of his kit as much as possible because survivors literally can't play the game while being chain hunted but this is ridiculous.
I'd rather they improve other aspects of him. Using one or two perks to make him oppressive and good is silly. Why wouldn't you want him to be better on his own?
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quick math... just cause.
base solve speed is 6 seconds
both addOns is 12.
meaning, at 4.6 m/s, pinhead can walk 27.6 meters in 6 seconds, or 55,2 meters in 12.
gonna say that at base you are safe, and he will need to teleport. but with both addOns I'm pretty sure he can interrupt with the chains.
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