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Just get rid of it

Advorsus
Advorsus Member Posts: 1,033
edited September 2021 in Feedback and Suggestions

Dead dawg saloon is the worst designed map. As a survivor, I'm happy to get it, cause it's instant wins. As a killer, instant loss.

It's really not worth having and everybody was happier when it was disabled. You have half a building on one side that has infinite loops with 3-4 pallets and 2 windows in very close proximity of each other. And the only way to break the infinite is to break 3 breakable walls in that one section. And even then you still have to deal with the pallets and the windows.

Then on the other side you have a large building, also with an infinite loop with their windows, unless you break 3-4 walls there. And that build is in spitting distance to a good loop and pallet that leads into a killer shack, with another very strong loop, which leads into another build with only one entrance and a window.

And behind that is the hangman part, which also only has one way up, and is open for survivors to drop down anywhere, while also being very close to the buildings listed above.

So I'm supposed to break 7-10 walls, while chasing survivors, while also defending gens? Literally getting to each wall and breaking it, in order to have a chance not to get looped infinitely later, is so much time lost. And while you're doing that, 2-3 gens are already done.

My only other options is chasing someone, then breaking off mid chase to break these walls, while they hold W to the other side of the map. And I have to do this multiple times, otherwise they just run back to the same easy loops.

It's not a good map, and either needs reworked or just removed.

Post edited by Gay Myers (Luzi) on

Comments

  • wxnickxw
    wxnickxw Member Posts: 740

    I find dead dog is the only map I enjoy equally as both sides.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    I got brought to The Saloon as Myers and I got a 4K but I'll admit the map sucks, they were just stupid and 1 of them DC'd out of the blue so that really screwed them.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419
    edited September 2021

    What kind of opposite world do you live in? Map's at least a free 3k as killer, the 3-gens are so tightly clustered that I can see them all from one point. The pallets are trash and the saloon generator should be left alone since it's at the only strong loop

  • Impose
    Impose Member Posts: 400
    edited September 2021

    LOL What? Dead Dawg is one of the most killer sided maps in the pool. Azarovs and Coal Tower are the only ones more killer sided.

    Literally ignore gens in the dead corner of the map. Patrol saloon, main street, and break barricades during your prep phase. Auto win for most killers against average survivors.

    If you're losing badly on Dead Dawg as a killer then you got massively outplayed.

    Saloon isn't an infinite loop even with the doors up. Break the door at the top of stairs and it becomes an unsafe loop. Main street loops around the carriages and vultures are INCREDIBLY unsafe. Gallows gen is basically free pressure unless a survivor has balanced landing.


    The only really strong loops on dead dawg are the main street buildings if they get L T wall next to god window. Even then, you simply don't chase there.

  • Advorsus
    Advorsus Member Posts: 1,033

    I will agree that if you're playing against survivors who are bad, or making mistakes, yes the map isn't horrible. Or if you're running full meta killers with full meta perks, it's not so bad. But if you're not running those things, or get good survivors, it's almost impossible to deal with. Because good survivors are smart enough generally to not do all the gens on only one side of the map, and they'll usually run to the main buildings because they know it's easy to loop killers for a long time there.

  • wxnickxw
    wxnickxw Member Posts: 740

    I think the fact that so many are saying hiw good the map Is for the killer and just as many for yhe survivors is an indication that its actually a really well balanced map

  • GannTM
    GannTM Member Posts: 10,887

    Not sure how people can say the map is killer sided. It may be small and has unsafe pallets but literally potentially 3 gens are impossible to defend and the main building is a near infinite.

  • Advorsus
    Advorsus Member Posts: 1,033

    I don't really feel like it is. It's the only map I have issues with getting caught in infinite near infinite loops. I have footage with a friend of mine chasing them through these loops, and it was impossible to catch up till Bloodlust 2. Which leads me back to what I said originally, unless you go clearing out these spots early while you're walking down main street, and losing 2 gens in the process. Or you have to break chase to break these walls. Otherwise survivors just run back to these loops.

  • Advorsus
    Advorsus Member Posts: 1,033

    And if you're playing against good survivors, they'll do the two gens on the outside, then do the gens in the hangman's spot, and the main building. Those are both very safe gens to get done and there's almost nothing you can do about it. Then you're down to one gen left, with gens on either side of the map. And unless you're playing super meta killers like I said before, like nurse spirit or blight, you can't get from one side of the map to the other to stop them from splitting up and knocking out the last gen.

  • Impose
    Impose Member Posts: 400

    What part of main building is a near infinite? Name one single part of saloon thats a near infinite. Once the breakable wall at top of inside stairs is broken the window actually loses you chase distance. The window next to gen drop down is right next to a hole in the fence that killers can just jump down instead of. Regardless, most killers simply do not chase into saloon unless they need to. There's no reason to do so. Let saloon gen go and patrol main street/saloon/gallows.

  • Advorsus
    Advorsus Member Posts: 1,033

    That was literally all stated above. I said these are near infinite until you break those walls.

    Also that's my exact point. It's a safe gen that's extremely difficult to protect against getting done. Same thing with the hangman's gen. So you have not one, but two gens that are usually just given up on by most killers.

    And I know most killers don't chase into saloon. That's exactly why good survivors always run to it, which was also mentioned above.

  • Impose
    Impose Member Posts: 400

    If you think gallows gen is hard for killers to pressure I have a bridge to sell to you. Unless survivors have balanced landing. Gallows is actually massively unsafe for survivors to even think about running from

  • Jasix
    Jasix Member Posts: 1,245

    Uhh I love Dead Dawg as killer. It's one of the better killer-sided maps. Not sure who you play as killer or what perks you are using, but I always do well on Dead Dawg.

  • burt0r
    burt0r Member Posts: 4,160

    Ah yes the five people on the forum against 60k players on steam alone a really good sample size to make a generalized point from 😂

    Btw to the point I personally don't care. I break every wall available except the shut off room in the saloon.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    I’ve had no problems with it as killer

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Raccoon City is the worst for me. The only map I would honestly be pleased if it was removed.

  • DeanIcity
    DeanIcity Member Posts: 180

    I had a much better time playing the game when Saloon was disabled. So, I'll just contribute with that.

  • VikingWilson
    VikingWilson Member Posts: 789
    edited September 2021

    "TL;DR: I don't play Dead Dawg well."

    There are only two breakable walls that must be broken; at the top/back of the saloon and the one by the piano. All the others are entirely optional.

    The gallows and saloon gens are as difficult to defend as the Hawkins lab gen and the one clear up top. The others are entirely defendable, but you're too busy breaking 7-10 walls for some reason. Tell me you're not breaking the walls on the second floor of the saloon with those two wholly useless rooms... unless you're breaking those walls, which opens up avenues for new loops. That would be your own fault. No one breaks those, but if you're breaking 7-10, you're indicating you open up those rooms to no one's detriment but your own.

    EDIT: three walls; there's that one in the middle on the far side of the road that has to be broken to stop an infinite.

  • Fobbo
    Fobbo Member Posts: 452

    Its one of the best killer maps if not the best and i enjoy it on both sides

  • burt0r
    burt0r Member Posts: 4,160

    To be honest except the amount of pallets in the game map i don't care much for maps. I just play since I already stopped caring for kills rather than trying to get BP. Oh yes, and the multiple tl walls next to each other on macmillan's, i think.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    When I play killer, I love going to Dead Dawg. As others have pointed out, if you avoid chasing in the saloon and don't worry about the gen up top too much, there are plenty of easily defensible gen locations. It's a small map (3rd smallest by tiles, IIRC), it has great totem spawns if you run Hex builds, and there are very few pallets that are safe on the map. I usually do really well on the map as killer -- my friend who I SWF with claims it's a great survivor map, but I have to always point out to him that we die more often than not when we go there, lol. 🤔

    FWIW, Otzdarva -- who knows just a little bit about playing killer -- did a video ranking all maps from best to worst from the killer perspective. He had Dead Dawg as the #1 map for killers, even ahead of all of the indoor maps.

  • jajay119
    jajay119 Member Posts: 1,061

    Considering most comments here are saying the map is more killer sided it's actually one of my favourites as a survivor. I like the aesthetic.