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SBMM Transparency.

DoomedMind
DoomedMind Member Posts: 793
edited September 2021 in Feedback and Suggestions

Hey y'all, I hope you're having a great day !

I want to talk about SBMM transparency (obviously). We're all split about its efficiency, some are saying it's better than old system, some are saying the complete opposite, and some just don't know.

And imo, we just don't know if it works or not, we haven't any solid proofs. "Well, why do I have better games than before ? It's a proof that it works, ain't it ?" And some will say the opposite, as I said before, it's not a proof, it's empiricism, an opinion forged with experience, not a proof.

Anyway, we don't know if it works, because we don't know what is our Elo score, how does it increase, and by how much. Why is it a problem ? Let me develop :

  • The fact that we can't see our Elo score is a problem, because we don't know if the matched players have the same Elo score, ie the same skill : maybe we're paired with absolutely random Elo, maybe not. In any competitive game, the league and the Elo is accessible from the other players of the party. You know if you had good mates and / or stronger foes.
  • This one is why I really want some transparency : how does my Elo increase ? It is based on what things ? Are these conditions the same than piping conditions ? Because if it is the same conditions, SBMM will not change anything, it will reward the same gameplay as Ranks did/do. And if the conditions are different, why didn't they just replace the current piping conditions by these conditions ?
  • And that is somewhat related to what I said above this point : if a total victory gives +2 to the Elo, well, it's the same as double piping, but I really hope that the numbers are not the same, that would be an absolute aberration.

That's it for me. I'm not happy with SBMM because of the ambient tryharding atmosphere, and I want proofs only to know if it works or not.

Hope I'm clear in what I wrote, I'm not a native :x

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