Prestige rewards..
i have a few ideas and wanna share it thats why im not putting this in the Suggestion sub forum to see what you think.
First idea is; for every Prestige level you will increase the BP cap by 10.000, if you have 50 Prestige levels total your cap would be 1,5 mil instead of 1 mil
Second idea : a global inventory, every survivor or killer (except addons for killers obviously) will share their items when at P3 (like in the Mobile version)
so if u had 50 Bloody parties with your Nea but you're a Ace main you can use the offering also from other survivors same with killer addons just a global inventory but only if they prestige 3
Third idea; a Loadout system (that should be a thing anyways P1 or P3) being able to save loadouts. you can purchase up to 5 Loadout builds for every char every loadout slot cost lets say 25K BP
you wanna play a meme build press to Loadout 1, you wanna play a sweat build press to Loadout 2 etc you get my point
Forth idea : Exchanging items, after you reach P3 with a character you're able to sell items, addons, offering you dont use back to the entity, and you get 30% back, a brown toolbox as example cost 3KBP i think, so you can sell it back and get 1K BP back would make the grind a little less when you get a little back.
Last idea; increase of season reward, for every Prestige level you get more BP, each prestige character will increase the bp by xxx amount.
example i have currently 38 characters on P3 if every char with p3 would give me a multiplier of 0.05% i would get a 1,9 multiplier. currently the season rewards are 250K? x 1,9 i would get the double amount and 500K isnt much at Bloodweb lvl 50 you already pay per Bloodweb 50-60K..
so thats all my ideas, i think the loadout think and the global inventory should be added anyways. but yeah lets see what you think.
Comments
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None of these should be locked behind the Prestige system. As of right now, it is extremely common knowledge that Prestige does nothing except give you an outfit, meaning that most people don't prestige and would be heavily punished by having QoL improvements suddenly in the game... Locked behind a massive grind that will be significantly bigger for them than anyone who chose to waste their own time prestiging.
They're all good ideas... But anything beyond cosmetics isn't fair. People who prestige chose to commit to that grind. Others shouldnt be faced with a bigger one for not wanting to.
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Currently Prestige is waste of time and BP. It's takes roughly 5-6 millions BP just to prestige lvl 3 which is nuts. I better stay on my lvl 50 no prestige and spend those 5-6 millions on items and addons.
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true, but better doing it now then later.. the game gets more and more perks and with every chapter the grind will become just more
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Presitge increases your item quality rarity that is why you do it
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I just want perks.
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I don't have Grind problem. It was problem when i had no perks. I don't know how about those people who want all character lvl 50 prestige lvl 3, but i highly recommend not to do it. Choose your MAIN survivor and MAIN killer and invest in it. Everything else is waste of BP.
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You don't still believe that rumor, do you?
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It's not a rumour, the game literally tells you every time before you prestiege.
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All in all, we need an overall increase in blood point earnings; like the minimum wage, it's not enough to keep up with the increasing economy.
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Ive seen it first hand in my p3 50 bloodwebs it ups the chances of their spawns
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I like the 2nd idea for storytelling purposes, the others should be for everyone in my opinion. Prestieging should definitely be as optional as possible because the grind to get to p3 is immense, even for someone like me who has a lot of free time.
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It's only by like 6-8% right? That isn't really worth much compared to the fact your burning your entire inventory and perk selection.
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If we could convert lower quality stacks into higher quality id say it wouldnt be worth it but it is when you see the difference
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The game literally tells you that, and then players ran the numbers - it's a lie.
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I believe the game more than the players
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Believe the data, but if you have to: believe the devs.
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Im not believing a reddit post from over three years ago.
And yes "basically doesn't do anything" is pretty much the same as "slightly" anyways.
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Sounds about right. Don't believe data, don't believe the people in charge, just believe what you're told by a known feature of game design giving a pretense of reward.
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If i am to believe "data", i'll believe this:
The wiki is at least usually unbiased.
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Honestly worse in a lot of situations. Makes you bloodwebs overall more expensive if you want perks and a lot of killers best addons are green and below.
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Yes but when you have absolutely every perk t3 all your getting at that point is items and you want them to be iri and purple as much as possible
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great ideas i like it *thumbs up* Thus, "prestige" gets a better value and increases its importance at the same time.
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All my survivors are P3 lvl 50 and most killers are p3 50.
Once they are all P3 50 new characters coming out won't bd much of a grind. Plus, the reason I started p3ng everybody was just because I'm a completionist.
Taken over 3 years playing the game off and on.
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Not really. A lot of killers best addons arent Iri or Purple.
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I know but its typically for certain builds and thus i guess its a case by case basis
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A 5% increase per prestige level when using said prestiged character.
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5 % ?, im not sure about this
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