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On paper the spirit changes are outright insulting

immortalls96
immortalls96 Member Posts: 4,652
edited September 2021 in Feedback and Suggestions

Do note I'm not here to argue with anyone because I'm merely here to speak to the devs on this issue, if your purpose is to heckle or prod at me I'm afraid you'll just be wasting your time


I've played this game since just after the release of clown, meaning I've seen spirit since the beginning, the reason this is important is because you have decided to forget what she was like back then


Spirit has had directional phasing audio twice, once in her ptb and once in a more recent bug, both times it has shown to be a horrible addition to the character and undermines her very design philosophy and gsmeplay, keeping this in mind you have seen fit to bring it back again and then take it further with actual constant visual feedback of her exact location, now anybody with even a remote sense of fairness in them will see a couple massive issues here.


First off if her tr no longer masks her phase then all of her gameplay quirks have been neutered, the stand still mind game, counter rotation because you'll see the dust, dust once again prevents clever diversion to strike at a new target, and even basic chase the dust will allow horrendous abuse of her lack of collision because only survivors will get to know a definite precise location of the opponent , furthermore with perks like lucky break and iron will she will be stripped of all tracking with no counters in sight.


As if this wasn't enough you've decided to take her addons and from the looks of things , revise them into being quaint gimmicks with little actual value to gameplay in practice , the reverse teleport failed on nurse it'll fail on her too, add all this together and you have hillbilly demise the sequel which is not only an insult to the players but shows a severe lack of attempt to preserve a characters integrity and compromise. At this state she will be just blind movement speed, a lesser wraith, a severe lessening of her identity that is staggering to see. I would strongly suggest this be looked into heavily because you will see severe negative feedback on these changes mark my words..do try to have the ear open

Comments

  • Killing_Time
    Killing_Time Member Posts: 894

    Keep in mind THEY STILL HAVEN'T FIXED NURSE BUGS

  • it's better to post your feedback in the feedback and suggestions category if you want to send messages directly to the devs.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Maybe , but they seem more active here anyway, and to a lesser extent I want people to really think about what these changes mean

  • ad19970
    ad19970 Member Posts: 6,464

    I hope the dust she kicks off isn't very noticeable and easy to spot. Otherwise I am very happy with these changes.

    Also, the stand still mindgame was not a mindgame. You just stood there as Spirit waiting for the survivor to vault or run to you.

    Phasing, and then reappearing at the exact same spot you started phasing, that could be seen as a mindgame, because now both Spirit and the survivor are guessing. But just standing still as Spirit is not a mindgame.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Even the directional phase is way too far, a lotifier shes phasing whatever, but this just removes here as a character effectively

  • ad19970
    ad19970 Member Posts: 6,464

    lotifier? I don't quite understand your comment.

    I doubt this will remove her though, it just gives her some actual, interesting counterplay. If she'll need some small buff to compensate for, maybe the devs could decrease the cooldown of her power.

  • immortalls96
    immortalls96 Member Posts: 4,652

    That's not the problem, the problem is her power is nearly pointless like this..this isn't counterplay, this is handing free wins

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I can kind of see where their coming from with the lost of identity. When she had directional phasing it before it took the Onryo jumpscare quality out of her character design quite a bit. Thematically, she just wasn't particularly scaring because you knew where she was in relation to you ahead of time.

    Honestly, Spirit is losing a considerable amount of thematic character and practical gameplay advantage, but it is hard to see what she's getting to offset these changes in basekit. That's the reason a lot of killer players do not trust the devs is because changes to the basic power set of a killer are extremely impactful, but in most cases it just flattens out the amount of difficulty killers can impose on the game. Beneficial changes for killer usually happen in addons which means if it is actually good for them to have then you have to live with it being limited. When killers get flattened out to be more addon reliant that power reliant it makes playing killer that much more stressful.

    Not everyone plays the game a ton and hoards addons, it also makes learning new killers more painful that it already is because you're not going to have addons and have to deal with rng nature of the bloodweb. Do I think Spirit should be able to just sorta stand there? No, things should be a bit more involved, but I wouldn't have given both dust and directional phasing sound. Why not make it clear via her husk that's she's phasing? That is what the issue has been, people couldn't tell she was phasing when near the husk. So why not have the husk raise its arms or glow? People would still need to make a guess on the direction, but wouldn't have to guess if she's phasing or not.

  • Rogue11
    Rogue11 Member Posts: 1,485

    Yep, all she needed was a tell that she was phasing. And instead we get hand-holding chase tells for survivors, completely destroy her stealth potential for switching targets/grabs, and most likely trash her add ons.

    Played against 2 Spirits in a row this morning. 0 kills, 2nd game she got 1 hook. Clearly OP right?

    If you get destroyed by a Spirit she "requires no skill, has no counterplay, etc". But if she gets 1 hook and everyone escapes, she was "just a bad Spirit player". Soooo which is it? Does she require skill or not??

  • OnisEquinePhallus
    OnisEquinePhallus Member Posts: 26
    edited September 2021

    After 5 years it's pretty clear this is just how they do things. They gave us a bunch of nice fancy killer buffs, and the killer job was getting easier and easier until it was as easy as it is. Now it's time to reverse direction. Nerf the best killers, make pallets stronger, add more pallets to maps, buff survivor perks.

    This'll go on for 6-12 months until the pendulum swings the other way and killer start getting their wishlist again. Literally been happening that way since the beginning.

    BHVR doesn't understand balance, they just understand power crawl.

    If you can't tank it then just play survivor the next few months, or don't play at all. Either way, it's pretty clear any amount of criticism goes straight to a brick wall.

  • ad19970
    ad19970 Member Posts: 6,464

    How is it pointless? She can still phase at insane speed and mindgame survivors at any pallet.

  • ad19970
    ad19970 Member Posts: 6,464

    killers can mindgame certain pallet loops already with 115% movement speed. I fail to see how she couldn't midgame survivors at any loop with her 176% movement speed.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Simple, she can't see, and the survivors can now see her, so she will be swinging blind literally while the survivor knows where she is via sound and dust, pallet rollback has also greatly increased pallet safety

  • ad19970
    ad19970 Member Posts: 6,464

    Yeah, she is also much much faster in her spirit form, so even if survivors could actually see her all the time when they have line of sight, reacting to her will still not be possible often enough.

    The question is how visible the dust will be. It has been stated that you will have trouble seeing it when she moves through grass and such. Spirit has scratchmarks and sound that she can work with as well.

    If the dust is too visible, then I agree, that would be a problem. We'll see, they said that this change might not happen anyways now if the directional sound proves to be enough for fairer counterplay.

  • immortalls96
    immortalls96 Member Posts: 4,652

    It shouldn't, it ruins her theme and gsmeplsy both, directional sound is already dangerous