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Remove the Raccoon City map

Who thought it was a good idea to create a map that is essentially a difficult-to-navigate, multi-level maze? I cannot understand what the designers of this map were thinking, or how it was released in it's current form.

The other multi-level maps are organized in a way where you can figure out how to get to a destination. It's possible to find a flight of stairs or a hole in the floor, and move in the direction of an objective.

In Raccoon City you see auras that appear close, but navigating to them is a convoluted mess. There are multiple dead ends. There are only a few vault locations, making certain perks almost useless. Are we expected to memorize the floor plan to make this map playable? This map feels like an April Fools joke on the players.

I suggest the map be removed completely. At least give us an option to removing it from our personal rotation.

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