We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Hatch change is a double-edged sword

anarchy753
anarchy753 Member Posts: 4,212
edited September 2021 in Feedback and Suggestions

I'm as happy as the next person to see the changes to keys and the hatch, but it would be a lie to say this is an all-round positive change.

As a killer, I'm very glad survivors cannot use a key to get multiple people out. It makes them much fairer and much less game-ending. I can safely say I wouldn't feel the need to dodge lobbies with keys because I WILL get to play a full match.

However, the hatch only spawns when one survivor is left. That means that the killer also cannot find the hatch earlier than one survivor remaining. Fairer? Maybe. But get ready to see a LOT more slugging for the 4k, because at least before I could reasonably know where the hatch is most games and judge that I could reach it in time. Now, if I don't want to lose my last kill to cheese, the only option remaining is to leave you on the ground for an extended period of time, and nobody likes that.

Post edited by Mandy on

Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    Not at all, when the killer knows where the hatch is, they know if they can reach it before the survivor is considered dead. Getting to the hatch nearly guarantees you can shut it regardless of whether the survivor hangs around it or not. Now I don't have that choice of finding the hatch while you still get to play the game. If I want to guarantee you don't get it, I can no longer just look for it, I have to slug you. Especially with the fact that the hatch still spawns invisible in matches and you can find it by walking over it, which is a hell of a lot easier as survivor.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,819

    No more rank 20 camping hatch as I bleed out for 3 and a half minutes, instead they'll camp the bush I'm next to. I see this as an absolute win.

  • Bran
    Bran Member Posts: 2,096

    yeah not gonna change anything. im still going to slug at 2 survs.

  • R2k
    R2k Member Posts: 1,069

    And what exactly changed? Before hatch changes u slug to 4k, now u slug to 4k.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Before I only need to slug if the hatch hasn't spawned, because I can't find it in advance and know I can shut it. Now that's every single game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    I dont know if it really matters if I die because the Killer slugs for the 4K or if I die because the Killer knows exactly where the Hatch is.

  • anarchy753
    anarchy753 Member Posts: 4,212

    In one case you get to play the game and get bloodpoints from doing gens, potentially healing each other. In the other case you get to lie on the ground and shout insults at the Claudette sitting in the opposite corner waiting for you to die.

  • UMCorian
    UMCorian Member Posts: 531

    As long as only 1 survivor gets to escape via Key, I'm happy with the change.

  • Nathan13
    Nathan13 Member Posts: 6,725

    I feel like it’s more common for killers to slug when the hatch spawns that way once they find it, they can hook the 3rd the survivor (if they’re dead on hook) than go back and close it.

  • Dwigtht
    Dwigtht Member Posts: 462

    If someone wants to slug for 4K -- they do this now and will do it after the change.

    I appreciate the upcoming change. Everyone has a different playstyle. As a killer, when I see the key in the lobby, I play as sweaty as possible, assuming that if there is a key -- that's definitely SWF on comms. Everyone can pick up the key after their teammate died and told everyone where it is, so I slug and tunnel, using the best add-ons and trying to make their game experience miserable. They wanted to leave sooner -- they will leave sooner. Not always successful gameplay, sometimes they win, but my intention is always to give the key users a bad experience.

    So, now I don't have to do so 😇If one escapes through a previously closed hatch with a key -- that's fine.

    Key addon Aura reading ability could be annoying, but those add-ons are quite rare.

  • Nathan13
    Nathan13 Member Posts: 6,725
    edited September 2021

    I never use those add ons. Kindred is so much better. Oh and alert.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Nah a lot of Killers slug anyway if they see the doors are too far away and they have low mobility because the last pesky Survivor may be able to open them after EGC has started.

  • Mr_K
    Mr_K Member Posts: 9,262

    With the current bug/feature you can find the hatch if it spawns in normal locations.

  • TAG
    TAG Member Posts: 12,871

    Killers already slug for the 4k to safeguard against the very scenario you describe.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Killers already slug to safeguard when the survivors have done less than 3 generators. The difference is that now that's every single match. I obviously can't speak for you but in like 90-95% of my survivor matches where we get 4ked, we aren't getting slugged because the killer can walk from the last hook to the hatch safely.

  • TAG
    TAG Member Posts: 12,871

    No, they'd also slug when the hatch has spawned to reduce the chances that a Survivor who may know where it is can reach it in time.

  • Haku
    Haku Member Posts: 614
    edited September 2021

    What a "strange" logic. Actually that change will have the exact opposite effect - killers wil just kill their targets esp when there are 2 survivors left because you will never find the hatch until all but 1 are dead. Me as a survivor have no problem to just hide from you till you slug while looking for me. It is still fun for the survivors. Not for you though if that is what you want. 1 or 2 games later after you NEVER find the remaning survivor you will drop that and never ever slug the last 1 out of 2 and you wil just kill him right away so you can look for hatch instead and end the game

  • Clevite
    Clevite Member Posts: 4,335

    Honestly, at this point in the game, slugging for the 4k makes no sense. Do you really want to raise your SBMM. So you can get into those sweaty ass games. No, 3k is just fine with me.

  • Deadeye
    Deadeye Member Posts: 3,627

    Why exactly is it a problem, regarding the (not) "hidden" (anymore) achievement, to spawn the hatch on 5 done gens as well? I mean, regarding the point that a killer is getting his full match to play, I think when all gens are done, you surely could get some more hooks or kills, but would it be so bad if keys shortcut the gate opening? I, from both sides, think that spawning the hatch at 5 done gens would be fine, and keep the achievement as is.

    "Not at all" is not 100% correct. Just closing the hatch doesn't grant you the kill, it also depends on gate placement. And the "walk over hatch" glitch will be fixed at some point, pretty sure it's a bug, not a feature.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    My mindset is:

    "Did I get enough bloodpoints this game?"

    I don't really care if I get a 4k or a 0k as long as I get enough points and I had fun.

    Though for some people winning is the goal.

  • Deadeye
    Deadeye Member Posts: 3,627

    just as feedback: I normally play keys alone with left behind and as solo when I see a random with a key I remember the character and loot his dead body, because first the slug aura and then that bubble shows me where to look for it. I don't need SWF for that.

    Just to counter the SWF witch hunt that I also get confronted with in all my solo q's

  • Seraphor
    Seraphor Member Posts: 9,429

    Nah not me. With the hatch spawn being equally obscured for both killer and the last remaining survivor, the 'race for the hatch' will feel more engaging. I honestly don't mind the last survivor finding the hatch if they earned it.


    I think the change is a little heavy handed though. I'd be absolutely fine with the hatch spawning after all gens are repaired regardless of how many survivors are left, still allowing "Where did they go?" to be acheived.

    It's just multiple hatch escapes when there's still gens to repair that's bullshit.

  • Deadeye
    Deadeye Member Posts: 3,627

    That's why I think, regarding the achievement, spawning the hatch at 5 gens finished would be fine. I somehow like my achievement, that is in the game for how long? and has only been achieved by 7.4% With this change it will jump up to 50% within 1 month or something

  • Clevite
    Clevite Member Posts: 4,335

    Me as well. I do understand that for some tho, that 4k is a win. I just have played too long to care anymore. I'd rather get into another game.

  • That really just comes down more to needing to deal with slugging itself, and de-incentivizing the value of a 4K. I don't think you're going to see any more than before, it's really the same deal. If you slug for the 4K, it's because you're a twat. And if you're a twat, you are and always were going to slug for the 4K.

    I'm more worried about getting down to just two highly immersed Claudettes that will spend 45 minutes of "who's going to get caught first" so one of them can get the hatch, which again, is twatty, and basically the survivor equivalent of slugging for the 4K. But just like slugging, I'm not sure how they could fix that.

    So just play around it. At least you can rely on the fact that in most new maps, as killer you CAN find hatch because it almost always is higher than the floor.