Change from 3 hooks per survivor to 2.
The game should be balanced in this 2 year little by little, I am very "satisfied" with the change of the TP of the pallets, it is appreciated but it is insufficient!
My idea is the following, simple: Change from 3 hooks per survivor to 2.
Something would have to change. What do you think?
Comments
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You'd have killer destroying the low ranks 15-20 pretty much non stop then. If it's high ranks and or against full SWF groups fine.
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Well considering the fact that survivors technically have 2 hooks in them, the 3rd one you can do nothing about, it would make the game super unbalanced. The situation were now in with hooks seems good to me, both from a killer and survivor perspective.
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Your idea is silly.
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I can see why you have this idea, survivors can be pretty pesky. Although, I think it would be even harder to play as a survivor, especially if you are new at the game or with new player(s) while in a trial. Being a survivor is already hard enough for me, being a thicc David main makes it harder to evade the killer.
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It can be hard enough to get rescued the way most killers play in attempting to gain rank. The extended hook time was a necessary change, and one that supports teamwork, especially when you solo-queue. Now add in unhook-farming and you kill one player off right away, preventing them from gaining any meaningful points and ending their match prematurely. I fear that while you are trying to give killers an edge against powerful survivors, this change would create more strife and bitterness when players are unable to get in a decent game, or are killed off right from the start because some teammate farmed them in front of the killer.
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Hooking three times wouldn't be an issue if:
1. Chases weren't so obscenely long
2. Generators weren't the survivors' only objective2 -
@SaltyKiller said:
I'm for this. I think it's beyond ######### that they have to be hooked 3 separate times to finally kill them. Add DS, body blocking and Instant Heal on top of that and it's even more #########.Then again, I think the whole "hook them to kill them" thing is a ######### design choice and the game should just be about actually killing Survivors instead of dealing with this whole hook nonsense.
Solo and SWF are way different in strength. That’s the entire reason right there why the game isn’t balanced. Just give solo full comms. Nerf survivors in general, with loops and such, NOT THIS, and buff trash killers like Freddy, nerf nurse a tiny bit, maybe raise her skill floor, and nerf billy a tiny bit. All killers, should be about huntress strength, and then have loops nerfed.
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