Deathslinger requires more compensation for his nerfs.
If there was any time for BHVR to do the whole "we make changes in one direction, here's a bunch of changes in the other direction to keep the buff/nerf in check" it's now. Deathslinger, unlike Spirit, isn't even one of the really strong killers. He can't afford any net negatives, but that's what the upcoming changes do, and the concerns have to be voiced now because we know that whatever's in the PTB is making it live with the exception of internal discussion by the devs.
So, why are the changes bad? Believe it or not, I don't mind the concept of the quicksope nerf and cooldown nerf in of itself. The problem is that it weakens his strength, but the devs aren't buffing his weaknesses. Any nerf to his 1v1 is a nerf to the only component of his power, which is not good enough for the higher levels of play. This is made worse by the terror radius change. As we all know, holding W away from generators is automatically devastating to the majority of the killer cast. This is especially bad for 4.4m/s killers that don't have mobility powers since it'll take longer to catch up. Giving Deathslinger a 32m warning while also being slow also makes his weakness worse. Consider how bad it is that he has to reload after every shot and give the survivor extra distance, whether or you succeed or not. The risk-reward isn't there after his nerf. It's a "lose-lose" if you will. One way to deal with this is to make him not require reloading after landing a basic attack through his power. Perhaps also remove his severe penalty for missing his shot now that his power is being made easier for the survivors to deal with in the first place. Think about what was done for Pyramid Head after his nerf which was motivated by the same reasons as this Deathslinger nerf. He also had consequences added for canceling his power, but was given a cooldown reduction for using his power in the first place. Since the same reason for nerfing is there for nerfing both of them, they should have equivalent compensation.
The other issue is that he lacks map mobility. Deathslinger was amongst the most dominant 1v1 killers, but completely lacking in patrolling the map, and he isn't even good at camping like Huntress(yes, this is the main reason why Huntress can win matches DS can't, don't deny it) and Trickster. Now that his 1v1 is nerfed, his kit is compromised. He'll be like clown where the only thing he does is 1v1, and he might not even be exceptional at it. I feel that his harpoon should also function as a mobility power like a grapple hook (yes, I know this won't make it next patch, but it's something to consider). This way, Deathslinger is allowed a more fair 1v1 without being a garbage killer as a whole. He'll have a more balanced skillset allowing for Slingers to adapt to it rather than just switching to Huntress and Trickster and camping survivors in a 3 gen. Won't that be nice?
Comments
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Creative wonderful idea.
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I like idea, but it would take a lot of work and looked kinda weird imo.
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