Sole survivor Complete rework Idea.
So as we all know, Sole survivor is a really bad Anti-altruistic perk that atleast had one niche, but that niche has been lost in time after the Object rework. feel free to share your thoughts.
So I had an idea that really fits laurie, and is not bad and toxic.
[]Final Girl[]
Against all odds you survived the greatest horrors, though it has scarred you for the rest of your life.
You will gain a radius of 10/15/20 meters, if a killer enters this radius your aura will be revealed to them, and you will get a haste boost of 5/6/7% until they leave the radius.
if you are the Obsession you will not give up, you gain the ability to pick yourself up off the ground once.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
"It was the boogeyman." — Laurie Strode
Alrighty, the idea behind the perk is bringing back its ability to work with Object but without having it be some toxic scenerio where SFW could just watch the killer from suuuuper far away and relay it to their team. Final girl is a popular trope in slashers in which a girl, often the main character, survives the killer against all odds. This version "Final girl" is moreso for running chases, if you aren't running Object of obsession it isn't very helpful, they will be able to see you but you get a haste boost until they leave said radius, its real power is when combined with Object. Thanks to objects passive which makes it so that when they can see your aura you can see theirs, this mixes very well. When they enter this radius around you they are forced to be reading your aura, which will in turn allow you to see them back, this will likely spark a chase where you both have an advantage of being able to see eachothers next move BUT you get a haste boost to help you along. I also wanted to add an extra boost if you are the obsession. Also I don't think its particularly weird to have the word Girl in the title since we have the perk Mettle of man, which literally just means a man of mettle and allot of perks that have to do with the personal things of their survivor.
thoughts? too weak? too strong? or silly in general. I just thought it was interesting so feel free to be honest.
Comments
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I'd honestly revert the haste boost to the killer being outside the radius tho, or at least disable it in chase. Having the haste boost in chase is insanely powerful, especially in combination with perks like Blood Pact and For The People.
I actually dont mind Sole Survivor right now, it's quite a unique perk. It just should mask your aura rather than not showing it. That way, if a killer looks closely, they could still see where you are.
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Even though mindgames no longer work it just sounds blatently overpowered especially with object since now you can see the killer the whole time and have a 7% speed boost, now rocks are infinites against all ranged killers and every loop is easy to play optimally
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Well if my perk idea didn't have the haste it'd be a bit weak. It would just be a very weak version of the Old Object+Sole survivor combo. so since I lowered the radius allot in which this takes affect the purpose is to chase, and so the haste is to help you, its not that crazy in my opinion. Unlike the old version where the survivor could see the killer, but the killer couldn't, With this version they both can see eachother.
Though I guess it could go down to 2/3/4% or 3/4/5% if you think it'd be more fair for the killer. Remember this is something that requires using two perks in combination for.
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Still no, movement speed is extremely strong and no matter how much or how little a increase to movement speed is gamebreakingly strong in the right survivor hands
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What would you suggest be in place of the haste then?
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I mean, yeah, but even then, I could team up with a friend and run a killer for ages. Yknow what, let me show you how effective haste can be.
That's 5 minutes of chase time, just to get 1 person downed. And this perk requires 2 people to stay within 16 meters of each other.
That's "just" 2 perks. Meaning you could simply add Sole Survivor to it, and increase the haste even further. Add in Hope, and you're untouchable after the final gen.
So removing the haste in chase would be fine, you'd still gain a lot of distance before you'd even get into chase.
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Reveal the killers aura to all survivors every 30 seconds in chase
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hmmm, makes sense. so then it would be fine like how you said at the start if the haste disabled when you enter a chase?
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Oh that's interesting too, will be nice for solo survivors.
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Definitely, if your aura is constantly in vision and you have haste, you dont have any reason to really go into a loop anyway. I think it could arguably be a great perk if it gave your position away at the cost of gaining a head start. With OoO, you could see where the killer is coming from. Having no haste while revealing your aura means the killer knows you're likely running it with OoO and means they need to brute force pallets anyway, which tends to be a net loss for you.
It's still going to be insanely powerful in high mmr survivor though, and I am not sure how the perk could even be balanced in high MMR. Perhaps by giving it a cooldown instead, or that it only works when in a Terror Radius(since otherwise, it would absolutely destroy any stealth mechanic in the game)
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