New built to last with a commodus with scraps and wire spool

Friendly_Blendette
Friendly_Blendette Member Posts: 2,923
edited September 2021 in Feedback and Suggestions

I may have ######### up the maths somewhere here and if I did please correct me. Also no accounting for travel time to a locker or next gen because it is highly map and rng and gen spawn dependent so all of these time will be a bit off. Also if anyone else wants to throw in other toolboxes in the comments it would be much appreciated or at least give me addon combiniations etc to do next. This was purely to focus on maximising the commodus charges.

1ST GEN

52 charges at 1.5 c/s means you will be out of charge in 34.66 seconds

*Insert locker finding time*

12 seconds later first BTL:

*Insert returning to gen time*

51 charges(assuming the 51.48 gets rounded down) gen is at 52 charges after 46.66* seconds so you are still ahead of normal speed of toolboxless. 38 charges at 1.5 c/s means gen is done at 72* seconds almost the same speed as no BTL 72.66 however assuming it takes more than 0.66 seconds to find a locker and return to the gen you are behind.

*find next gen time*

2ND GEN

So still at 72* seconds next gen you have 13 charges left so 8.66 seconds to get to 13/80.

*locker scavenger hunt*

12 more seconds for 2nd BTL.

*wishing you had visionary cause you got RPD*

Now at the gen with 34 charges (roudning from 34.32) after 22.66 seconds its empty so you have 47/80 after 43.33* seconds so outpacing the no BTL again but with Travel time you are likely actually missing progress by now. As you are at 115.33 seconds to no BTL 119.66 so if it takes more than 4.33 seconds to get to and back from 2 lockers then you have lost time.

*Pray this huntress doesnt have iron maiden*

12 for your final BTL.

*OH GOD OH ######### FINISH THE GEN QUICK BEFORE SHE GETS HERE*

Now only 17 charges 11.33 and its gone. 23.33* since you left the gen last time but the gen is only at 64/80. Total time 148.66 and 16 seconds extra so 164.66* and not having the perk that I misspelled as a sandwich too many times is at 152.66*. You lose 12 seconds not even thinking about travel times.

*this is with no travel time

TLDR for my ######### maths:

The last use will lose you time and the gain isnt as big as you may think. Use BTL twice. Not at tier 3 and it will probably be useless.

Personally BTL should be used with medkits. A purple medkit with dressing and bandage and you get over 9 heals.

If you play an instadown killer this perk change will never matter to you. If you play Twins or Oni my condolences.

Post edited by Rizzo on

Comments

  • vacaman
    vacaman Member Posts: 1,140

    Yep, a dev answered that they added the cooldown to counter the possible genrushing with busted toolboxes. Tankbuilds with medkits will be incredibly strong now though.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I actually started typing this before checking any of the forums so yeah makes sense. Medkit thought are gonna be blood spooky with new Bacon Tomato Lettuce

  • Predated
    Predated Member Posts: 2,976

    Medkits have been the most busted items since the Toolbox changes, I am honestly surprised that you can have a Purple Medkit with Gel Dressings and BTL, and essentially have 9 full heals. Adding Streetwise gives you 12 heals. Currently, you would need streetwise, BTL, Gel Dressings AND Gauze Roll to get even close to 8 full heals.

    Healing is by far one of the biggest reasons survivors can get the upperhand on killers, giving Medkits this big of a buff is insane.

  • vacaman
    vacaman Member Posts: 1,140

    Yeah, even a brown medkit saves survivors 16 seconds, the best repair kit saves 8 seconds.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    In a vacuum where all gens are right next to each other and you can just sit on them for the entire match without the killer doing anything, I agree that it’s faster to just sit on the gens.

    However in an actual match there are going to be numerous scenarios where you’re forced off gens for a number of reasons, and where you have to travel around the map from one gen to the other etc. In some of these scenarios, standing in a locker for 12 seconds has much less of an impact, sometimes none whatsoever.

    Also we need to consider interactions with other perks such as Inner Strength, as well as how impactful burst gen speed is at pivotal moments vs regular gen speed on an uncontested generator.

    It’s early days but I reckon the new BTL is going to be pretty damn strong for gen rushing.

  • Predated
    Predated Member Posts: 2,976

    I mean, there are ways around it, a brown medkit only saves survivors 16 seconds if they heal themselves next to a gen, and even then there should be only 1 or 0 survivors, as 3 survivors fix a gen slightly fast enough to be worth double healing that survivor.

    Brown and green medkits(base) are fine. Yellow's are okay-ish, a bit too fast for healing teammates but fine for self healing. It's mainly the addons and Purple medkit that are absolutely disgusting when optimized.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279
    Built to last.png

    Yes

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Yeah new BTL with toolboxes is actually damaging to your team but a lot of people are flipping their minds because they didnt even stop for a second to do the math.

    With Medkits may be worthwhile with yellow, purple and green with charge addons.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The only time it will be worth it with toolboxes is to combine it with inner strenght so you are atleast spending those 12 seconds usefull

  • vacaman
    vacaman Member Posts: 1,140

    Wait what? Why would it only save 16 seconds if they heal themself next to a gen? And 16 is being conservative and the worst case scenario because I'm not counting the idle time the survivor spends trying to find another survivor.

  • chargernick85
    chargernick85 Member Posts: 3,171

    What kind of bot is going to crank a TB into a gen then leave the gen to search for locker then come back?

    Crank your TB into gen and finish it off with basic charges (Still a fast gen). On your way to another gen highly likely a locker will be passed so use that. Then your second gen has a TB. On your way (at any time in trial) to a 3rd gen you plan to repair chances are your walking past a locker again. Superman that #########...Jump in, jump out and got more of a TB for what's likely the final gen a few minutes into the game against certain killers. That's how I would use it anyhow.

  • Nayru
    Nayru Member Posts: 567

    i wanted it when it just restored half charges once

    now i need it

    the sheer quantity of red key auras + crystal bead flashing + hyper-fast kit heals


    and come on, you cannot tell me that part or all of a heavily jacked commodius replenished in a locker near what's soon to be part of your 3-gen related death hammering a whole lot of seconds off that gen as soon as killer's back is turned is pointless as far as using it with toolboxes is concerned

  • Predated
    Predated Member Posts: 2,976

    Healing does waste time from gen progression. If you're not close to a gen, you could easily be injured again quite quickly and at best, you've done nothing for 16 seconds except require another hit.

    If you remain injured as long as possible, heal next to a gen and then proceed to work on a gen, or heal and go to a gen before the killer finds you again, you gain time, while maxing out the chances of actually finding teammates. If there are 2 teammates, great, you save the medkit for later. If there are less, great, you can heal yourself and gain time. Otherwise, there are quite a lot of ways you end up losing time for your team as a whole.

    The only way you could heal yourself anywhere without losing any time, is when the killer is being very inefficient. Self-Care is either a gamechanging perk for survivors or for killers, depending on how the survivors use it. If survivors use it as above, it's a game changer for survivors. If they use it anywhere, it's a game changer for killers unless killers are inefficient.

  • SabunoHakia
    SabunoHakia Member Posts: 465

    All I make of this is Survivor's sure have a easy time 😓 some of you do killer then lets scream nerf the Survivor's 👌

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I really wish BHVR would make some synergies that are fun for killer. Our perks are all mostly only functional on their own. We don't get to use cool combos anymore.

  • vacaman
    vacaman Member Posts: 1,140

    I mean with that kind of logic we could argue that rescuing survivors is also a waste of time, after all you could be m1 a gen. Of course healing is an objective that you must do or you increase the chances of straight up losing the game or even wasting more time because of instead of making the chase take longer you are hooked instead and have to waste 2 survivors time to come rescue you instead of spending 16 seconds healing. Every action you do in the game is supposed to progress the game, only in a vaccum where the killer doesn't exist medits don't save 16 seconds of survivor time.