Remove standing fast vaults at dropped pallets
Because you feel it's necessary to change things that are seemingly unfair and imbalanced, like Deathslinger being able to aim too quickly, I think that you should also remove standing fast vaults at pallets. It's not fair, and allows ALMOST every loop with a pallet to function as an infinite until the killer breaks it. It's like those 'coin flips' you mentioned with the spirit, there's no knowing if a survivor is going to stay on the same side of the pallet. I want cues like the survivors are getting.
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Or....just break the pallet
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The problem isn't that I don't know how to break pallets, it's that fast vaulting while standing still is unfair.
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It can be completely countered by....breaking the pallet.
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You're repeating yourself. Let me refer you to my previous response.
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^ this
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bro....pallets are there to be broken by the killer xD But I have an offer for you: let's remove fast vaulting at pallets but then also remove blood lust gaming at a pallet ok? Sounds fair right :D
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I really hope the devs ignore all the ridiculous things killer mains are saying on the forums. People who have never played survivor
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People who have never played killer seen to always be listened too so why shouldn't we make insane unreasonable requests?
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Survivors that stand next to a dropped pallet usually aren’t very good and panic vault
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It is no different from how they changed Vaults. Vaults used to always be fast vaults or slow vaults, so they added Medium. Medium pallet vaults are not an unreasonable request.
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Pallets are meant to be obstacles that grant safety to survivors. Once they are dropped, they can easily be broken permanently by the killer. That is why it is fair to be able to fast vault them, otherwise every killer would freakin just bloodlust every pallet, you're crazy.
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Ever heard of mind games or… breaking a pallet or are you just doing this
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really if you think about it fastvaulting a pallet (which has way, way more of itself to get over than a thin window vault i.e. need much higher momentum) doesn't make any sense from standing still, it's like they have a little rocket engine in their behind that suddenly fires up
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There are so many pallets in the revamped levels, that it's not fair to make every loop with a pallet an infinite until it's broken. Just make pallets function like window vaults. It's too much progress, for simply holding a button while you vault.
I didn't watch the video, but no, I don't struggle with mind games. I'm pretty good at them. The problem with breaking the pallet, when there are so many, is that breaking a pallet takes 2.6 seconds, meaning the survivor gets 10.4m away before the killer can move again. Meaning, it takes ~15 seconds to catch the survivor (with a lunge), assuming they run in a straight line. In 15 seconds the survivor can make it to just about anywhere, like another pallet, starting the whole process over again.
Hey now, I didn't insult anyone or attack anyone. They do grant safety, but why should it be nearly guaranteed safety until it's broken? Fast vaults should require the survivor to be running. It even makes sense physically!
Oh, I'm down. Let's do it. I lose bloodlust when I break a pallet anyway.
I have always gotten my survivor to red ranks... because survivor is not hard. I don't play survivor often, because it is boring (most success as survivor is due to the game, not the survivor) or entirely infuriating because of other survivors. Besides, don't worry, they're likely to never remove things like this that protect newer survivors.
Thank you! I agree.
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Mind games are not an option at all pallets, and breaking them gives survivors 2.6 seconds to run away at 4.0 m/s, or 10.4m distance. A killer like Trickster in the picture catches up at .4 m/s,so it would take 26 seconds to catch up from holding M1. Plenty of time to reach the next pallet and start the process over again.
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