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Hag Addon Reworks - Activation Range

I was really disappointed to see that the Hag activation range addons had not been reworked. They are obviously bad, they work AGAINST any good Hag player.

They NEED to be reworked to REDUCE the activation range of her traps. OR reduce the activation base range and remove the addons completely.

This is because any survivor or SWF which has a brain can easily trigger every one of Hag's traps, follow her around the map, on the edge of the trap, and not be punished for it. They are out of your hit range. This should not be the case.

Reducing the activation range will mean Hag can actually punish bullying at high level play. It also does not make her any more powerful at lower MMR because the traps must be placed more precisely, and the survivors already do not know how to activate the trap without getting hit. So there is no reason not to implement this. All it does is allow her to have a chance against bully SWF's.

(Also the length of time required to delete a trap with a flashlight must be increased, a team can simply juggle around a flashlight (or 4) which has been dropped by Franklin's.

Comments

  • tyler_oxide
    tyler_oxide Member Posts: 12

    I also think the Rusty Shackles should receive a nerf. I can guess they overperform and I don't actually think they should be in the game (so long as the act. range is reduced). Too many Hag's rely on using this addon every game, and it only causes frustration for survivors at all levels. Silent traps shouldn't exist.

  • tyler_oxide
    tyler_oxide Member Posts: 12

    Another point with activation range at low MMR is that if it is reduced, it means LESS CROUCHING TIME is needed. This is a great thing all around!!!!!!!! It helps survivors vs Hag as casual play and helps Hag players deal with SWF's on comms bullying!!! PLEASE IM DYING!!!!!!