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Are boon totems supposed to be stacking?
So I’ve been looking at the boon totem gameplay (specifically Circle of Healing) and the self-care and healing speeds appear to be different depending on how many boon totems you are in range of. The perk descriptions don’t say anything about stacking the speed bonus do they? Maybe I am missing something
EDIT: Y’all need to chill. This post was only to ask if boon totems are supposed to stack - that’s all. You’re all arguing about if they’re OP or should be nerfed, go argue about that on those posts please lol. This isn’t what this post was meant for.
Comments
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I'd assume they do stack if you can get within both of their auras. It doesn't say they don't stack, so in these cases assume they do until proven otherwise.
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They do stack yes...obviously this is still in PTB and we're only now collating all the feedback which is being passed to the relevant Teams and everything will get looked at. It's a monitoring situation at present.
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You do know you guys said that during the Billy Nerf and MOM RELEASE. Killers don't need a NEW OBJECTIVE! NERF THEM BOON WHATEVER!
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You do realise that boon totems are more of a secondary objective for the survivors than the killer, right?
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The KILLER has to find and disable em. That's an objective
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Can I have two DH totems and get 2 tokens with each hook?
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MOM didn't have a PTB. They could not test it on one.
Billy going from PTB to live was fine, outside of the animations. It was the hotfixes after live that screwed him again due to "[Wanting] overheat to have more of an effect".
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Glad to hear you acknowledge that it’s being monitored. I hope the data you’re collecting includes stuff like:
One survivor able to heal another survivor off the ground before the killer can strike again.
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I think it's safe to say they shouldn't stack. It wouldn't harm them at all, as they would still gain benefit from additional copies via expanded coverage.
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This was already possible without boon totems though... Desperate Measures, WGLF, Botany. Its why Soul Guard got a cooldown.
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As far as I remember, and this is a long time ago so I may be wrong, but Mettle of Man wasn't announced or tested on a PTB, it was only leaked before being added to the game. So no, they didn't take any feedback on it, they just deleted all the threads that tried to discuss it.
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who knows? at this point nobody knows what the **** is going through behvr's head right now. hey guys it's big brain time let's ruin deathslinger and spirit and buff every crappy perk for survivor
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They make a very noticeable sound (and clearly identifiable - it’s not like lit totems and fire barrels, they sound unique) when you’re within a decent range, and you stomp them with a short animation. It’s not like you have to run around the whole map to hunt them and spend time cleansing each one, you can just disable them quickly if and when you come across them in key areas.
Conversely, it takes a survivor 14 seconds to set so it’s a bigger time investment to keep resetting it than it is for the killer to just snuff it if they come across it.
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Yea that is obvious. Nobody disagrees with that.
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The stacking bonuses is pretty crazy though. Circle of Healing is 100%…
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I think they should stack, as in, different perks in the future should stack with the current ones. The same perk stacking? Obviously not a good idea.
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Seeing as how you usually SPAWN ON A TOTEM, boom... Boon ready to go. This is just more firepower for SWF to bully KILLERS. It's already bad enough that COMPETENT survivors BEAT EVERY KILLER IN THE GAME EASILY.
SBMM has already filtered out the potatoes. Why killers are getting yet another thing to worry about us BEYOND me. Then again, the devs are TERRIBLE players of their own game so I'm not surprised.
No disrespect to the devs, but they are green ranks at best.
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Fourteen seconds for a powerful perk for yourself and a fifth perk slot for the other survivors.
It's busted. The time investment is way out of proportion for the potential value
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Fourteen seconds to light it once. Another fourteen seconds to light it again if the killer kicks it. Another fourteen seconds to light it again if you want to reposition it.
My point isn’t whether the perks are strong or not, it’s that boon totems as a concept aren’t a “secondary objective” for killers because you don’t need to go out of your way to destroy them, you can just press a button to quickly nullify the effect as and when you find it. They’re a secondary objective for survivors. If survivors just continue to run 4 meta perks they can spend 100% of their time in the match just focusing on gens instead of fiddling with totems.
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That needs to change. I am willing to bet 99% of people think it shouldn't stack.
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Hey I just ascended from considering my self a green ranks killer and I understand the over all affects they do so don't shove them into green ranks.
But seriously the problem imo is survivor mechanics aren't that complicated on a base level so once you have a decent understanding the survivors becomes way stronger. I mean its not to hard to be effective once you understand survivor. I'm not saying efficient but effective.
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Instead of ranting in random caps about the devs, why not address my point which is that kicking boon totems is not a significant time investment or secondary objective for killers because a) it’s very very quick to do and b) you don’t have to go out of your way to find them, you can literally just kick them as you happen across them?
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Legion tho.
Legion had a PTB.
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That I cannot excuse
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Since survivors think boon perks are no broken, lets make killer hex same as boon. Lets hex all dull totem then hahaha.
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If you wanna walk around the map searching out dull totems spending 14 seconds to hex each individual totem then I'm sure no one would have a problem with it.
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They shouldn't stack as heavily as they currently do and should at least incur some form of diminishing returns at the very least. All you're doing otherwise is simply creating a scenario that will only benefit SWF, because they won't have as strong of an effect overall *in general* play.
The fact it can't be destroyed, that it can be re-ignited, that all survivors can see it and it benefits all 4 survivors, and stacks... is a little much.
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For devour hope its a good trade! Ending chases with 1 hit is a insta win. Thats how broken the mechanic is my friend.
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What a shocker! Someone allocating 100% of their perks to healing (one of which provides 100% healing speed in dying state) can actually heal fast!! Breaking news everyone, time to shut down the game.
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And if Hex totems only worked within a range of it then sure yeah why not. Limiting Hex Devour Hope to a 28 m range would be delightful for Survivors, they will simply avoid that area.
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Hard to believe there is a QA team.
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It doesn't matter if boon totems will be nerfed to oblivion,they will still be bad for the game no matter how you look at it.
They give survivors another advantage and killers a new objective to deal with,like they didn't have enough,while survivors have even more chances to finish gens and escape.
And to top all of it,boon totems will give the most advantages to swf,the ones that BHVR should have tried to nerf,not buff.
At this point I just think the guys at BHVR like to play SWF together and they we're like,hey lets give survivors boon totems,its all about swf fun,who cares about soloq or killers and balance.
The second this game will have real competition,people wont put up with stuff like this anymore.
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Boon totems get survivors off gens and looking for totems, those things they try to ignore as much as possible. Seriously, the devs keep adding reasons for survivors to give a crap about totems, and yet every killer match I see a whole bunch of obvious, untouched totems. I see untouched chests. Survivors don't want to get off the generators. Maybe, maybe boon totems will be enticing enough to get survivors off gens, slowing down the match. Maybe survivors will put on their boon totems and Small Game or Detective's Hunch, leaving fewer slots for things like DH and UB.
There have been so many complaints that the meta is for survivors to ignore healing and focus on gens. If survivors aren't healing, gens go quicker. If survivors are searching the map for a totem, setting up their little medical area, and then running back there to heal, gens go slower.
Either BHVR adds new things to entice survivors to do something other than gens, or we all just accept that matches will be short and uneventful as gens fly.
As much as I don't like the idea of something new I have to deal with as killer, having to snuff the things out (like killers don't have enough crap to do and keep track of), I like DbD trying out new stuff. The game is so stale at this point, and boon totems won't be enough to change that, but maybe they'll be fun to meme with for awhile. There's nothing in my current build I'm willing to get rid of to regularly use boon totems, though.
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Its not the fact I dont want something new,its the fact they do it in a way that give survivors and especially swf a huge boost.
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Good points. It reminds me of the Self-Care cries about how fast and unfair it was that Survivors could heal. So they nerfed SC, and now most (maybe all?) high-tier Survivors don't even run SC and stay injured to focus on gens. I see it all the time; people will often forgo healing even while on death hook to finish the gen. Many of the "XYZ is OP" videos are so skewed; you can make such a video about anything to which you allocate 100% of your perks. Of course, a situation you have dedicated perks for will be optimal and fast. I run stuff like Brutal Strenght, Enduring, Fire Up, Nemesis, Spirit Fury, and Zanshin Tactics whenever I need pallets. Make a video with that and watch how fast you recover and break pallets and continue the chase. I bet it appears unfair and OP to the receiving Survivors.
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My issue with those videos isn't that they require a healing build. If that was the case that would be overpowered as all hell. The real issue is that they are just "look what I can do with my friends under a controlled environment!!! Hurdurrdurr." I can have all 4 people stack together and mow them all down instantly with Leatherface. Should that be possible? Should it be possible for all 4 survivors to go down instantly? "Look at this Probzz video I found and tell me that isn't OP."
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If anything it buffs Hex:Plaything and makes it even more appealing. Assuming the totem can't be blessed within the 90 second window that the hooked survivor has to find it by themselves.
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Do they though? I mean ive been on the ptb playing survivor and theres just no difference. Survs dont seem to activly be looking for a totem, especially when all 4 are running boon totems. It seems more like if one of us come across the totem, we bless it. Otherwise were sticking to gens. You really dont need small game for them. They're not difficult to find between 4 people. They wasnt even difficult to find when me and a friend took the boon perks off and left it to our other 2 friends.
In all my matches theres been 2 boon totems up within 30 seconds of the game starting. When the killer snuffs it out, the survivors just go back to that same totem cause they know where it is.
On the surface what you say is true, it should make survs look, but for me every game was just do it as we come across and there was never a match we didnt have 2 boons up within 30 - 45 seconds. In which games before that me and my friends played, we still did totems anyway so were not wasting a huge amount of time. And the 14 seconds we do waste to rebless a totem is saved by the amount of healing time we save when near the boon totem.
Boon totems in the current state are not a time wasting device.
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Until many people buys the DLC 😂
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I’m sure survivors would be perfectly ok with Ruin and Pop to work together, right? I’m sure survivors miss Freddy’s old gen slowdown addons that stacked right?
Certain things just shouldn’t stack past a certain point. It breaks the game.
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I want killers to be able to put their hexes back as well just like survivors. Otherwise this wont be fair at all. The healing is way too fast and the fact that you cant destroy the totem just make it dull again so they can just go back and light it again.
Survivors shouldnt be able to use it more than ONCE per match and this by me meaning once..not once per survivor just one per match.. Hexes are high risk high reward thing just like killer hexes. Usually mine are found 30 seconds into the match and BOOM its gone
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They absolutely should not stack that’s broken. I also think to use a boon perk, the survivors need to be within a 15-20 meter range of the boon totem.
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I agree. They definitely don’t need to stack, a 100% increase to healing speeds is good enough lol.
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@Gladonos good points as well.
Survivors aren't a monolith, and I can only speak for myself. With that said, I never commented on the balance aspect; I don't think anyone should be surprised that allocating four perks to something makes that highly effective and efficient. It's worth noting that The Killer's perks and add-ons often affect all four Survivors concurrently and in perpetuity, so naturally, balancing them would be different.
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And Boon Totems affect all FOUR survivors so they should be balanced differently as well.
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Killer has to find and stomp out the boon, more objective for killer is a terrible idea
Survivors can put the boon at whatever totem they want, and replace it after it gets snuffed out indefinitely, unless they feel like destroying the totem?
Then why can't killer actually destroy the totem if they aren't running any so survivor can't use the boons? Why can't killer pick and replace if their totem perk gets destroyed?
Somethings a little off here...
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All four are within a certain range, right? This greatly diminishes the value as it isn't optimal to be together. On the other hand, Hex Totems have no such restriction so my point still stands.
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Running to a safe section of the map for free and quick heals is a big deal. Medkits are really strong for a reason, and this is like giving everyone unlimited medkits.
Also: Can be re-lit if snuffed.
Also: Can stack.
Also: Affects all survivors.
Also: No cooldown.
Also: Can replace Hex totems (while Hex perks such as Plaything and NOED can’t replace Boons.
The point is, they’re unbalanced for the current state of the game. A Hex perk requires 1/4 of your loadout, and can be instantly destroyed within 30 seconds. They deserve to have good effects. If a killer snuffs out one Boon, they still have 15/16 other survivor perks to deal with.
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"We've heard your concerns and we've decided to double the speed of healing, also we're nerfing Pig"
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