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Know what, devs? I'm taking Deathslinger and give him a better home
You obviously don't want him, what with his map being disabled for so long for reasons that are apparently totally fine for other maps, you completely screwed over every aspect of him that made him interesting to play instead of even trying to make him 'fun' for both sides and you can't even give him decent cosmetics.
But know what? I'm working on some stuff, he'll fit right in, I'll take him, you can just remove him from dbd entirely.
The part of the community you are catering to will be grateful.
You're welcome.
Comments
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Where’s he going?
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To the shame cube
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Well, bhvr doesn't want him, obviously.
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Deathslinger could have an awesome video game of his own. A steampunk, cowboy, bounty hunter game just sounds fantastic.
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We'll take Deathslinger to our own park, with blackjack, and hookers!
...actually, he'd fit right in at that park so maybe this is for the best.
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Sounds like wild wild west or brisco county jr
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You might not want to actually tell bhvr you're putting slinger in your dating sim or whatever
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He will counter shift W while ADSing and can shoot faster than survivors can react but he is screwed? He is just obeying the same laws as Huntress, now he has delay on using power and canceling power. Insta ADs and Insta cancel was not good for the game. You can debate his TR change but just put M&A and you're back on 24 meters so...
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Yes, he is in fact a weaker huntress now, we know. No point in having him in the game in his ptb state.
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#########, I'd pay for that. Collecting bounties while you're out in an open world western steampunk map, upgrading your weapons, acting sneaky and stealthy as to not alert the sheriff and your targets.
... Damn it, now I want a game like that. #########!
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Should a killer be forced to run a specific perk to counter their weaknesses?
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Huntress slows down when holding hatchets and needs charge to hit max range. Slinger moves faster than survivors while ADSing, he will counter shift W and his projectile is faster than hatchets which means Survivors can't react to it as easy as they can to hatchets and any shot Death Slinger does is always Max range... How is this bad!? Yes he has less range but he is moving faster than huntress and Survivors, projectile speed is superior and he can go from M1 to M2 just the same as Huntress.
Huntress has 40 meter Lullaby and Slinger will have 32 meter TR. You can't change huntresses Lullaby range but you can use M&A on Slinger to reduce TR. Plus Slinger's TR music starts out very slow which is very deceptive. Huntress max charge makes map wide audio queue while Slinger just ADS's with no audio cue and any shot is max range everytime. As long as you are in that range and with the speed of the speargun you're in for a hard time dodging the shot.
All Slinger has to do is make better predictions jsut like Huntress has to do. Slinger shooting is same as Demo's Shredd you wanna use Off the Abyss or ADS with Slinger when rounding corners when you know there's a window in the loop.
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Poor guy
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Obviously not. But every killer is doing that with Slowdown perks anyway so what's the difference between the necessity of slowdown perks vs the necessity of other perks?
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Well since you have a Spirit pic let me ask you did you run Stridor if you are a Spirit player? Cause most Spirit players did...
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I maybe ran Stridor in like 3 of the 100s of Spirit matches I’ve played. Why are you asking this exactly?
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You clearly have no experience playing slinger. Try hitting people on ptb who move chaotically when they see you windup and you'd realise how hard it is to hit people with tiny projectile. Nu slinger is forced to zone even more now, with new change to adsing speed you don't lose distance at all. They kept his unfun aspect of zoning, but took away quickscoping which required skill.
Nu slinger is not fun to play as nor against. He is dull, unfun, clunky, weak killer. If ptb change goes live, don't be surprised in a sudden drop in slinger's pick rate(as if it was high before). I myself would just go back to playing huntress, as many others would.
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So you used it and didn't use it. Slinger players have the same choice. If they want a TR change then M&A is there if not then they can just not use it just like you chose to not use Stridor when Stridor was benefitial for Spirit. The point is there's a solution to the TR change should players feel like they need that solution.
To me DS having smaller TR and being a Ranged killer was a bit too much compared to Stealth killers who all have natural higher TR, except Tier 1 and Tier2 Myers but Tier 1 and Tier 2 Myers are drastically inferior to Slinger. So Slinger's TR was 24 meters right? but his max range was 18 meters. That's a 6 meter difference, meaning his TR music at 6 meters is the very begining of the TR music so it was hard for survivors to understand where he'd be coming from.
Do you think it's actually fair that a ranged killer can shoot you from 18 meters and only needs to step in 6 meters into TR? That's better than all stealth killers can do. Stealth killers need to be right there in your ass to hit you while Slinger can stay relatively stealthy and hit you! To me that's bonkers. The TR change isn't that bad in terms of Balancing killers in their own Bubble.
Now with the changes he has 32 meter TR - 18 from max range that's 14 meters, he needs to be 14 meters into TR to be able to get a shot. That's still Advantageous and some survivors will still missjudge this and get caught. It will be hard to do? Absolutly but you can make it easier with M&A if you want to.
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How can you call him weak if you're keeping the unfun zonning potential? Isn't his zonning potential what is really damn good about him? Boring? Maybe yes but if the zoning potential is still there then how is it weaker? How is he weaker if with just 1 add-on he is countering Shift W from survivors? He can just Run while ADS and survivors get to do nothing because they can't outrun him and he can shoot faster than you can dodge at this range. How is this weak!? That's what i'm asking.
If you all are preaching NERF NERF NERF then ofc yeah you will influence everyone to not use him. HE lost something but he now gained something else aswell, his chases will be even stronger.
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I agree the terror radius before was [BAD WORD], but the problem is they gave him a heavy nerf to his gun and now with a 32 meter terror radius, it makes it so easy for survivors to make distance on him.
Post edited by EQWashu on3 -
Westworld.
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Forget the park and Deathslinger.
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I mean just remove all the killers. Then survivors can hold m1 on gens in Peace without any tunneling, slugging or camping anymore. Survivor heaven!
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Sim 7 dlc with deadslinger.Now he can have a 50 childs without responsabilities,drown in a pool or become a vampire.
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Is it a sweet home? In Alabama?
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yeah i feel like you are forgetting quite a lot here, so let me add some things:
1) Survivors did have a TR on him in your scenario, so they should, knowing its a Deathslinger, be on high alert. He could counteract this by running Monitor & Abuse, which drops his TR down to 16m outside of chases, but that costs him a Perk slot to do - and if you really want to make a use out of that you also needed to equip something that let you track people without needing direct LoS (more on that in a bit), so A Nurses Calling was pretty much standart as well - so that strategy requires you to spend 50% of your available Perk slots for it.
but just for the benefit of the doubt, lets look at this strat in its strongest, so he is running M&A and Nurses and therefore gets a 2m window on people being in range & outside his TR in all the next points.
2) Survivors receive a loud warning noise whenever Caleb is aiming at them, doesnt matter whether they are in his TR or not.
3) Caleb requires direct LoS towards the Survivors in order to be able to shoot them, therefore the Survivors have a direct LoS on him as well.
4) Caleb needs to be able to shoot from a position that allows him to reel the Survivor in. on a distance like that (16m - 18m), that means his chain is essentially never allowed to collide with anything, otherwise it breaks and he gets nothing. This means he needs to shoot the Survivor from a location that doesnt have a lot of cover for him to hide behind, as otherwise said cover would then be used by the Survivor to break the chain with.
5) this scenario in it self is an extremely rare one, given that Caleb has no indication on where his TR ends or where his max range is reached, so actively making use out of that 2m window is a very unrealistic thing to expect. in a vast majority of his ambushes, the Survivors were most likely somewhere at the edge of his TR.
6) shots taken from that distance are entirely dodgeable by Survivors. if you ever score a "sharpshooter" score event with him, that is because the Survivor failed to dodge the shot (you get said score event any time you hit someone 15m - 18m away from you)
so the only ones that should realistically be caught using this strat would be those who werent paying attention to their surroundings properly and didnt position themselves in a smart position, but rather decided to heal somewhere out in the open where Caleb has multiple angles to ambush them from. And i dont really see why we should punish the Killer for that, after all its the Survivors own fault they got hit.
this is actually an excellent example for nerfing something not because it was too strong or unfair, but because lesser skilled players couldnt properly handle it.
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He is still slower when ADSing, he is just less slower than he used to be. He is not running, he isn't moving any faster than he does when not ADSing. He is, in fact, still slower when ADSing. It is still counter-able by holding W and Survivors will gain distance unless they really have no idea how to deal with Slinger or they are in the middle of a dead zone. Zoning only works in this specific setting, he is hopeless in strong loops.
He is, essentially, a weaker Huntress in all the extension of the word. He can't shoot more than one projectile without needing to reload. His hitboxes are smaller than Huntress and you are more likely to miss when trying risky shoots. He has cooldowns in both, setting ADS and leaving ADS. The latter itself not being really a problem for my point of view. And his range is fixed in 18 meters where as Huntress can shoot larger distances when tossing in angles. He can't hit people over obstacles like Huntress does. There is really no incentive to use him over her in his current state.
If you need rely on add-ons or perks to be able to play as a Killer then there is an issue with the Killer in design and that's exactly what they did to Deathslinger by removing his strengths and not given him enough to compensate. He didn't gain anything worth noting against everything he lost.
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He didn't deserve this
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His main appeal is not zoning, but the ability to quickscope. Before I would go for insane shots, even the long ones, and hit them, because on top of your own skill - fast reaction, good aim, flicking - survivors also were clueless about when you will shoot. Depending on situation, you could go for a shot, if you are fast enough. No more though, because now there is a windup, many shots are impossible to hit, and ads sensitivity is hell, meaning you can't go for flicks anymore. The best way to play now is to zone, which first - takes away any skill, second - unfun for both sides, and third - makes slinger weaker, since closing distance takes more time than hitting your shot.
I'm not influencing anyone to not use him, devs do it themselves by trashing him with unwarranted nerfs, basically removing the soul from the killer.
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Here, this is NERFED Slinger. You tell me this is a horrible killer and Huntress is better than this.
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So instead of relying on that you pre aim the shots. Prediction is also skillfull. You were already prediction their movement so you flick to the right place right? So just do the same..it's the samething just a different timing that's all.
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BHVR should have made him more carefully from the start or just discarded his concept and ability ultimately if they were to make him in PTB state. I wouldn't be surprised him to be removed if he doesn't get any feedbacks. Now they will touch Huntress base kit eventually compared to Deathslinger, who knows.
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Iri addon, really?
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I'll say it again - there is no point to play slinger if he can't quickscope. I can predict with huntress, she has more room for mistake and actually damages survivors if you land a nice shot.
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Try Oddworld: Strangers Wrath.
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Said it before, saying it again:
Designwise Deathslinger was never meant to be engaged in chases. He's a bounty hunter, so you hide and try to avoid him, sneaking from task to task till you have the means to escape him for good. People get this concept with F13 and other games where being caught be the monster/killer means game over, so why can't they do the same in DbD? There are so many killers because each should call for a variety of playstyles, but instead the killers get nerfed in ways that allows to counter them all in the same way: Engage in a chase and loop and juke while they others do gens.
As long as this mentality prevails in a loud part of the community, and as long as the devs listen to it, we won't get any actual improvement in the game.
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I sometimes wonder, had people, who say slinger is unfun in chases, ever played against good Nurse, or Blight, or Pphead. Are they fun? The way you play against these killers is by making unpredictable moves to confuse them and make them fail. Slinger works the same. The projectile is not a hit-scan, so it's very possible to predict when he's gonna shoot. I've done it myself and had seen people do it against me. Of course you wont be able to dodge every shot, otherwise his power would be useless(kinda like in ptb). I guess people just parrot the streamerman's opinion, who decided that slinger is THE UNFUN killer. And you can't stick the skill argument to him because slinger player does need skill to perform well. I've seen people suggesting that slinger should become 115 killer. They really want him to be a bland m1 bayonet man that can shoot sometimes. Devs seem determined to kill him, so let it be. -1 killer in the roster.
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Honestly, I have no clue why anyone would play him over Pyramid Head unless they were into the cowboy theme. I truly don't.
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Deathslinger can't down you over walls/pallets.
Deathslinger can't hurt you over 18m away, so no long distance shots.
Deathslinger has to reload every time he misses.
Deathslinger can be blocked by teammates when dragging someone in taking the hit.
Deathslinger's chain can break so even when it huts it doesn't mean you will get the down.
Deathslinger's harpoon has a smaller hitbox so it's easier to miss than the truck sized Huntress.
But yeah, let's make sure he plays by the same rules as Huntress and just completely ruin him. Balanced.
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Yeah dude, just so OP just requires 2 iridescent add on's, no problem.
Not even going to watch this, but I get you are just trying to promote yourself so whatever.
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I have feeling you didn't play them...
So Huntress over Deathslinger:
Is not punished that hard for miss.
Can down over pallet.
Can down on bigger range
Can down survivors way faster
She can defend basement way better
She can down multiple survivors before reloading
Has bigger projectile, so harder to dodge
She is overall better killer and now even feels better to play her and more fun.
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Huntress is better, more fun and feel better to play. So I said it, happy?
Oh no, he will be viable if you abuse movement speed addon and just keep zoning survivors, so fun... or use Iridescent addon, so you can insta down, so good, right?
Yeah, no...
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I’m sitting here wondering why BHVR, but more specifically the person at BHVR who thought “Let’s design a killer who can shoot survivors and reel them in with a chain” but literally doesn’t think about the downsides of having a killer like that and how it affects the interaction with survivors.
It’s like they are catching on late game. I am not a killer main, and I didn’t find Deathslinger particularly “fun” to go against, mainly because there was a lackluster interaction with him. So you felt forced to rush gens instead against really good Deathslingers.
With that being said, I fully support the people who feel his changes are unfair because decisions that were obviously overlooked in his design. I am getting to the point where I feel like the game’s lack of core mechanics are hindering the possibilities of cool designs for powers for killers.
He could be a cool character, but instead they are turning him into another “killer with potential”.
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He has other add-ons combos, you hear Tatariu talk about it in the video... Yes he used both iridescent in that game but so what? My point is look at his shots. Do you really think Slinger can't hit the shots anymore because of the ADS changes? Tatariu admitedly said it felt awkward when exiting ADS but he didn't feel like he couldn't take shots. He made impressive shots and that's what matters here, Slinger can make the shots so the ADS changes aren'0t as drastic as people are making it to be. Especially the 1 shots, he perfectly judged the distance for those 1 shots, which BHVR changed, making it require less distance, it becomes easier to judge the 1 shot range. That's a meaningful buff, it makes the add-on more consistant and worth running which were Tatariu's words aswell. And in comparison to Huntress Slinger can make more 1 shots more often. Meaning his 1 shot DPS is much higher. Meaning Slinger's Iridescent is much stronger of an add-on.
I already told you can equip ADS move speed add-ons and Survivors have no chance to get away from you, you are countering shift W and at that short distance survivors don't have much of chance at reacting the shots. So he has other add-ons combos aswell.
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A farm out in the country.
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He has other add-on combos. My point with the video is to show the ADS changes don't make him unable to hit shots. Tatariu placed all of his near perfectly and not only that he even showed good reactions in some of those shots. The 1 shot down where one of the survivors dropped down for the rescue and Tatariu adjust his aim was an impressive big brian play and reaction on the aim... so now tell me how bad is that ADS change when someone can place shots that well and react like Tatariu did?
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I hope so. He deserves it for all the pain he went through in his lore and by the devs
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I don't know if that's included in your "all the pain he went through in his lore and by the devs" but in case not: I want to point out how bad his cosmetics are. I feel like he definitely has the worst selection out of all the Killers.
Especially his default outfit is so bland. He doesn't have interesting features. Make his arm a gun, or his leg, his teeth could be bullet casings, his eyes crosshairs. Go maximun gun. He is just a grandpa with slightly weird eyes and some kind of leg brace.
I think it's okay and even interesting to have a more mundane looking killer but his cosmetics are all just so boring too.
Compare him to Huntress, who is basically just "woman with mask". Visually she is much more interesting and she gets some funky cosmetics too, like that bloody deer / elk outfit. Deathslinger mostly gets different shirts and pants and hat or no hat.
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Huntress runs out of Hatchets she is punished harder for Missing than Slinger. That's increased downtime that Slinger doesnt suffer from.
She can down over pallets and that's definetly a plus but so does Nemesis, is Nemesis better than Slinger or Huntress? Nope. He has less range than both, his power can't really zone, it's even harder to aim and hit and the zombies are so RNG we can't even factor them in properly. But since Nemesis can down over pallets that makes him better than Slinger to you right?
She has more range but needs to charge the shots which is a map wide warning and the hatchet travel speed is slower at base than base Redeemer so there's more of a chance to dodge it plus she requires aura reading or pure guessing for those long long range shots, without that she won't hit those shots as reliable as Slinger can gets his 1 shots.
Can down survivors faster? Yeah in a 1v1 chase she might be faster but she won't be if Slinger is getting 1 shots and Slinger can get 1 shots without giving Survivors much of a warning he is coming. Slinger can get 1 shots at a infinitly higher DPS than Huntress. Huntress can only 1 shot once before going to a locker. Slinger is free to 1 shot whenever he reloads which beats travelling to a locker and reloading from the locker and finding someone. Slinger reloads on the go while searching for someone else. Time advantage to Slinger, DPS advantage to Slinger.
Basement? Trapper Myers and Bubba wreck Huntress in the Basement any day of the year. Is she better than Slinger in Basement camping yeah sure but you're resorting to camping which negates Huntresses ability to hit anywhere in the map. Basement Huntress is weaker than normal Huntress. I'll let that survivor die while i do gens and get away...
Her reloads take much more time than Slingers. Huntress is a Burst DPSer then has massive downtime compared to Slinger downtime which is a constant thing. Both can be made faster but the advantage will still be in Slingers favor
Her hitboxes do make her stronger but it's easier to aim with Slinger so unless you have alot of practice with huntress you're bound to miss more than you hit. With Slinger you only miss if you're not shooting in time, which BHVR actually buffed via add-ons. You can ADS and move faster than survivors so you can make easier shots. Also after less practice than Huntress you will get your Redeemer irong sights on target more often.
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So jsut because Huntress is more fun to YOU does it mean Slinger isn't good? Ok gotcha. Slinge rhas to Zone but Huntress doesn't zone? Zoning with Huntress isn't boring but with Slinger it is? ok gotcha. Huntress doesn't abuse add-ons? ok gotcha.
Do you really wanna keep going?
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