We should know if it’s a swf beforehand….

skylerbound
skylerbound Member Posts: 753
edited October 2021 in Feedback and Suggestions

i understood the arguments before mmr, didn’t necessarily agree with them but it made sense. Now with MMR, I have to prepare every match as if im going up against a coordinated SWF which results in overkill for the inevitable soloQ or duos.


these are two different types of matches, with one group put together randomly and another eliminating variables with discord.


“But queues will be longer cause lobby’s will be dodged” so? If a killer isn’t prepared or doesn’t have the perks then they shouldn’t commit to a match that would a disadvantage to them. A group got to choose to pick their teammates, why not give the killer the choice to go against a squad or not?


edit to add: But dodging will make swf queue times longer?? Ok but killer queues are already long, killers aren’t going to dodge for an hour to avoid a swf…

Post edited by Rizzo on
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Comments

  • Clowning
    Clowning Member Posts: 886

    On top of that, it would eliminate the assumption that every lobby with decent Survivors in it is a SWF. A lot of Killers seem to think that the only time they have a bad time, it's due to SWF and a lot of Survivors argue that not all groups of friends actively tryhard, just like that we could solve the issue.

  • ukenicky
    ukenicky Member Posts: 1,352

    At higher ranks I guess that could be the case but solo queue survivors still exist lol

  • skylerbound
    skylerbound Member Posts: 753

    Ok you’re talking about dodging for weaker competition. Are SWF’s dodging SoloQ to avoid weaker teammates, no?

  • R2k
    R2k Member Posts: 1,069

    I mean those killers who only search solos at some point will hit a wall of very very long dodging queue if they keep avoid any kind of swf. So revealing swf won't hurt them much.

    Look at MMR, while killers complain, they still search match longer while for survivors it's instant.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    no you shouldn't

  • skylerbound
    skylerbound Member Posts: 753

    That’s what I’m saying, queues are long for killer anyway so there’s no point anymore not to have that info beforehand. This way if they know they’re going against a 3-4 stack they can adjust their load out accordingly to deal with the groups advantages.

  • JexxTron
    JexxTron Member Posts: 228

    For me I think groups are easy to spot as killer. If they all show up at the same moment? if you got 2 or 3 Megs and they are all swinging their arms in concert then they are friend Megs. if they are dressed the same or almost the same... Many names give away friends. Teamxxx, PerkyBob, Perky BOBO etc. If you are killer waiting in an empty queue and If all 4 survivors show up at once, it is a good chance they are a team. Killer, if you get 2 Cheryl Masons, you are already in trouble ;) I play on a few teams of 2, 3, and 4 (stressful but so rewarding when we all survive) but some of the skill levels on these teams are so different that I struggle to match my iridescent friends. Private matches are really fun. I have been invited to a few and they are a blast.

  • JexxTron
    JexxTron Member Posts: 228

    If you see this, its a team. and you should be ready for 4 escapes. The chance of this happening by random is 24 factorial which is 1 in 304888344611713860501504000000. No chance at all really.

  • JexxTron
    JexxTron Member Posts: 228

    Im pretty sure this was a team. WITH HEADSETS. they all died and I escaped...

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,160

    It would be bad for game health, were that to happen now. A number of killers would dodge lobbies (understandably), meaning swf may have a long time before finding a match. If enough killers dodged, swf players may leave the game due to this, and I reckon that would be a dramatic reduction in numbers.

    If this were to be a thing, the only way it could have worked may have been if this idea was put into place when swf was first introduced.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It depends on mmr and time of day plus your region. I get fast queues as a killer. I have been lobby shopping for Claudettes to get the Bubba mask and it doesn't take me long at all to jump from lobby to lobby under optimal conditions.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    It's nice that you would play more chill against non-SWF, but I think you're being naive if you don't think that a lot of players would use the opportunity to go harder instead. Putting on mass blindness or slugging builds against solos for example, or only playing certain killers (e.g. Twins) against solos, or just dodging every 3/4 man SWF.

    It's kind of like saying "I should see the killer before the match because then I'll chill out if they're playing a low-tier killer". Plenty of people would not be so kind.

  • skylerbound
    skylerbound Member Posts: 753

    I’m sure they would do but I feel like saving my resources(add ons) for groups since I don’t have a lot. I feel like when I do use them, I get soloQ players eating glue in the corner of the map cause they have a gen allergy and it feels like I wasted my add ons.

  • RenRen
    RenRen Member Posts: 1,443

    Sure. I would like that.

  • katoptris
    katoptris Member Posts: 3,145

    You will know the difference between a Solo and a swf. It either by the plays,items or by the outfit worn at the same time.

  • slendermansmoom
    slendermansmoom Member Posts: 544

    there are many ways to see if it's a swf first check to see if they are all friends on there profile. if they are all on each others friend list then they are an swf. another thing to check to see is if there name's when put together in the right order say somthing like if everybody has what appers to be random words btu when scrambled they say somthing like. gen. rush. every. game. next if everyone has the same character with the same outfit. next is if they are all ttv's. last and the least reliable is if they all have the same item.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    Survivors play SWF for easy matches, why is it okay for one side but not the other? Also easy matches my ass, the game was designed around solo play, that's base level. SWF just makes it hard mode.

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 598

    I like the Idea this or nerf SwF whitout touching Soloq Survivor so if u are Playing in a 4man Group the Gen Speed is much slower


    " But then Killer will always Dodge SwF Players " yeah but this is just fair for casual Killer who only plays for BP and Fun if u want to Play swf to have a unfair advamtage amd easy Games then u need to Deal whit it that some ppl doesnt want to Play whit you

    Competitive Killer wouldnt Dodge a SWF Group because they want to Play Competitive and have a challenge but casual Killers like me just want to have some Games that are less stressful and where Gens didnt Pop in like 10 secs

  • Pulsar
    Pulsar Member Posts: 20,775

    And doesn't that show a larger problem? Doesn't the fact that people would rather chance another 10 minute queue than play against a SWF show that there's an issue?

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,160

    Whichever way it goes, whether it is swf being put into longer queues because of killers avoiding them so they leave, or killers getting fed up with finding a suitable lobby, knowing who is being faced is going to be detrimental for the game at this point in time.

    One amendment they could do is use SBMM to calculate which killers they face. So the game recognises a group as an overall average and puts a killer in at that level. But then there was this whole problem a while back where some players were unhappy with having a killer based on the highest player of swf.

    There'a no good fix. But the majority of swf are not the problem. And with the elite swf they should be getting trials with the top killers, according to SBMM logic.

  • lordfart
    lordfart Member Posts: 538

    I'm pretty sure most survivors do SWF coz people like participating in activities with friends. The easier games is often a consequence of that, but it's not the reason that people like socialising lol

  • D3spair
    D3spair Member Posts: 715

    Why is it "Easy Matches" When the game is balanced around Solo Queues?

  • JPLongstreet
    JPLongstreet Member Posts: 5,749

    Based on their history of changes, I do not believe they'll ever show a pre-made before a match or do anything else that would directly hurt queue times for anyone. I personally have little problem with it being shown after the trial, and I'm ok with even a bp bonus thrown in. But before, unlikely.

    However it is indicative of the larger unbalancing that SWF can often cause. I don't see the devs ever directly nurfing SWF, nor separate queues, nor directly buffing a killer facing one.

    The only method I do see actually being adopted is adding voice/ping wheel/something to increase the co-op potential of survs and then rebalancing killers around that new state of affairs, be it Bloodlust sooner, power cooldown reduction, whatever. This would require going under the hood of each killer, a monumental task and likely the reason it hasn't happened yet.

    There really is no quick fix or easy answer here imo.

  • Shroompy
    Shroompy Member Posts: 6,471

    I agree, but also allow survivors to see the killers ping

  • Stryker
    Stryker Member Posts: 220

    "edit to add: But dodging will make swf queue times longer?? Ok but killer queues are already long, killers aren’t going to dodge for an hour to avoid a swf…"


    speak fro yourself XD, to be honest, i'll rather wait half an hour and have a single normal and chill match, rather than find 3-4 matches and starts sweating everytime.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,304

    Killers have already info beforehand. Names, hours, items, etc.

    Now, if you want SWF indicator give survivors killers ping to avoid VPNers or bad wifi. More than fair trade.

  • JPLongstreet
    JPLongstreet Member Posts: 5,749

    How do you get hours and such with crossplayers in the lobby? I play on Xbox which is a smallish pool of players (especially killers) so the survs in my lobbies are almost always crossplay.

  • Zarathos
    Zarathos Member Posts: 1,911

    I'd like to know that if I'm taking knock out or hex third seal that its not just going to miserably fail because the opponents have comm's. You know these perks that don't see use and won't because it can be rendered redundant by voice chat. Or we could just rework blindness so it actually functions outside of just hiding aura's. Maybe add deafness so the survivor can't hear anything in game.

  • bm33
    bm33 Member Posts: 8,157

    I have had so many matches where I'm first in lobby, second one enters and changes character/cosmetics to match. 3rd and 4th do the same. All solos yet dressed the same. I've had matches playing with 1 other and the 2 randoms choose to match one of us. I've last second switched my character just to avoid it multiple times. It happens more often than you think.

  • IronKnight55
    IronKnight55 Member Posts: 2,932
  • El_Gingero
    El_Gingero Member Posts: 1,147

    Considering SWF is a game-breaking advantage which overrides the intended mechanics of the game via third party software, I think it’s reasonable to be able to more reliably identify the sanctioned cheaters.

  • StarLost
    StarLost Member Posts: 8,077

    That's the outcome anyway. If I suspect it's a SWF group, I need to bring nasty addons and perks or I risk getting chimped by the inevitable sweatcomp.

    If it's not an SWF, it's probably going to be much less fun for a group of solos. If I knew it was a group of solos, I'd probably go a little easier.

    It's essentially the Prisoner's Dilemma of modern gaming.

  • JPLongstreet
    JPLongstreet Member Posts: 5,749

    I no not ever see the devs giving such an indicator pre-game. Post-game maybe.

    To be fair, you did not answer my question either. :)

  • Pulsar
    Pulsar Member Posts: 20,775

    No, most people want fun games.

    It just so happens that DBD is really fun when you are stomping people.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    We shouldnt we just should have a voice chat and a buff for all killers as now even solo can use comms.

  • DaWeezerd
    DaWeezerd Member Posts: 256

    You forgot the part where the balance of this game was designed around no comms...

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    What makes you assume killers as a whole have it out for solo queue survivors? You ever actually ask a killer player how they feel about solo queue survivors? Cause I been playing this game for a long time and I can say with full confidence I love solo queue survivors more than any other survivor in the game. Not because they're "Easy" because they aren't, all depends on who you're facing. But because they're playing the core game. They aren't getting a million and 1 free bits of information. They aren't meta gaming the map so stealth players can still be stealthy. And 99% of the time they're playing smarter than the SWF squads and playing for self preservation because they know they aren't guaranteed some convoluted backup plan they can plot out in their discord chat....

    If I get the chance and can tell theres a solo queue survivor who just happens to get matched up with a set of 3 SWF I usually let that guy go out of respect for the hustle. In fact most killers feel sorry for them because they get constantly ignored by dev updates when they make changes that inadvertently buff SWF to the moon. Making killer players play even scummier because (if you don't know how to tell if someone is in a solo queue or SWF of course killers will play like this, pro tip, you can totally tell before the match starts you just need a keen eye).

    If I had a chance solo queue survivor would be the only survivors available in the game and if coms were available they'd be proxy only voice chat in game with the option to mute. And I'd nerf and buff killers according to solo queue play, and buff survivors according to solo queue play. That way the game remains scary in some aspects and fun. If I was to keep SWF in the game it'd be its own separate queue and in that queue you could only play against the highest ranked killers there are because at that point, you're playing with a handicap advantage like a game of golf starting you out with -10 strokes regardless of how bad you think you and your friends are at that point you sign up for nightmare mode.

    As can be seen right now the game is largely unfun to most of the player base because they hold that SWF prize so damn high above everything else that everything else is left blotted out by the sun to rot. Rot creates resentment. Resentment creates toxicity. Toxicity leads to people quitting the game. Quitting the game leads to game closures and lost revenue. <-- This isn't what we want. But if they keep stacking this crap on top of itself eventually thats what happens, which is an absolute travesty considering all the beloved licensed franchises that are in this game who would also inadvertently would take a hit from it.

  • ukenicky
    ukenicky Member Posts: 1,352

    I should apologize for generalizing all killers, that was careless of me so I'm sorry.

    It's just, from my experiences lately I try my hardest in solo queue to get better on my own (Instead of playing with my friends who are all red ranks) and end up getting some of the most miserable experiences being face camped and hit on hook and or tunneled relentlessly and then told I'm bad in end game chat.

    So that's why I made my quick comment, admittedly I should have put more thought into it but I personally can see a certain percent of bully killers utilizing this kinda info to target solo q players and be meanies. Again, not ALL killers would do this, my b

  • Sluzzy
    Sluzzy Member Posts: 3,130

    The fact that killers do have the capacity to equip themselves for a SWF beforehand is a bit more proof that killers are extremely overpowered and need some nerfs.

    As others have alluded to, killers only want very easy "fun" games such as solo Q so they can slug them all and then hook them all only once for an easy 4K.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Hey man I'm right here with ya as a killer main. And I totally understand some of the scummy plays coming from killer players right now. But I honestly can't even fault them because its been building up to this point. You see change after change buffing SWF, nerfing killers out of the high ranks, nerfing survivor aspects that literally only hurt solo survivors and new players. And you end up with a split. Killers trying to fight SWF's and just blind firing every match not even checking if it is SWF, and just unloading everything possible to keep that role powerful. Everybody being that sweaty didn't used to be a thing. People sweat harding against solo survivors didn't used to be a thing. But now its like...kill or be killed, there is no chill because of the way SBMM is set up.

    Knowing BHVR though they'll just try to fix the problem by nerfing some perk or a set of killers without addressing the core issue with SWF breaking anything you decide to put in it which in turn anything you nerf on SWF perk wise or whatever>>> Makes solo survivors play even more difficult for no reason.

    Every killer in this game has to go through 12 hooks and 24 health states per game to 4k 32 health states for nemesis. Before SBMM hit I was perfectly fine going against solo queue survivors for most of my matches and seeing 2 escapes, or 1 escape cause the games actually lasted a while. You could run random builds, things didn't feel rushed unless you were playing killers with a set up time, and even those set up time killers would 50/50 their matches. Now adays though, its run X amount of gen slow down perks or else. Play X killer or else. Turn yourself up to 11 or else. Its like 2017 all over again. Another point in this games life where things were just generally unfun. Infinites were still around, but at least back then the matchmaking made a little sense and you wouldn't end up with wild edge cases where a rank 1 could dive bomb a rank 15 game. Then they decided for the sake of "friendship" it wasn't a good idea to have your SWF games be decided by the highest rank of the survivor on your team....so what happens....tons of smurfs. Who has to pay for it? Solo Queue survivors randomly going against some R3 killer when they're only R15 and killers getting dunked on and bullied by R1's at R15. It really does boggle my mind how some of this stuff gets sent down the chain....I dunno if its due to lack of testing or what but the problems just keep stacking.

  • SkeletalElite
    SkeletalElite Member Posts: 2,687

    It's been a long time since they posted stats but, last time they did, 50% of players are solo, and ~25% duo. The remaining ~25% are 3 or 4 man, if I remember correctly.

  • edgarpoop
    edgarpoop Member Posts: 8,215

    It makes pretty close to zero difference in 90% of SWFs. Most SWFs are comm'ing basic game sense stuff. It's hugely overblown. All it would do is lead to players being targeted for playing with their friends. It seriously makes little difference as long as the killer is good at the game.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    No, you should be told after the match though. If killers are told swf groups before matches they'll just start dodging lobbies like crazy and make queues stupid long for everyone.