http://dbd.game/killswitch
Permanent solution to camping and tunnels. And Improve the killer's gaming experience.
1. Let the killer By the altar execute the survivors.
2. Let the action of saving teammates become the need to collect some sacrifices within time, and resurrect teammates in random places. A survivor can be resurrected three times.
3. Let the survivors need to complete the main goal to add some different gameplay, add interesting changes, extend the game time, instead of ending the game within 3~5 minutes.
And this can effectively solve the killer’s inability to interact with the survivor long enough, and permanently solve the problem of camping and tunneling.
When the survivors found a very quick way to repair the generator, everything was different and caused the following problems.
A lot of Quickly repair the generator , Led to a lot of camping and tunneling.
We need to greatly improve the game’s mechanics in order to permanently solve the problems that hinder new players from joining, and permanently solve the problems that bother players and the company.
Comments
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Heres a solution to camping and tunneling. Change the hooks to sacrifice points. Instead of hooking the survivor, with teammates needing to unhook them and get away, get the killer to place them in sacrifice area's. These then operate as teleports, on the third sacrifice the survivor is teleported to the entity, if it is the first or second then then another survivor can run to the sacrifice area, do a ritual that last the same time as an unhook, the killer can't hit in the teleport and then both the survivors are teleported to another part of the map. There would be no reason for the killer to camp, because he wont be able to down the survivors straight after the save, and would not be able to tunnel one person because they would be teleported somewhere else. They could still stay in the area and try and get another survivor before the save, but would encourage survivors to go for the save with a camping killer.
Or would this again be seen as taking away the killers advantage and call for killers to get upset?
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Camp & tunnel are just the lazy ways to get a kill & to clutch the game since the gens fly too fast for the killers...
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Remember DeadGarden?
Yeah, it was similar to what you suggested, guess what, it died. TWICE!
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lol
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