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Give Legion This Buff
I would like to suggest giving Legion some lethality to their power. Currently if survivors stay injured then their power is pretty pointless.
I want to give them something that still rewards them hitting injured people, while also giving them a potential down for getting consecutive hits. I've explained my idea a number of times before but not in it's own post, just as a comments.
Here's my suggestion.
I want every consecutive Legion hit to decrease the mend timer by 1/3. Here's how that will look:
- 1st Hit - 3/3 DW timer remains
- 2nd Hit - 2/3 DW timer remains
- 3rd Hit - 1/3 DW timer remains
- 4th Hit - Instadown
I would also like his duration add-ons to be massively nerfed (maybe remove one of them) and to massively increase their duration basekit. Lastly their cooldown for cancelling should be 1 second shorter.
This rewards good Legion players and punishes bad survivors who group up. Gives the Legion choice as to whether they want to risk going for all 4 hits or go for an out of positioned survivor.
I believe this would make Legion a solid B tier killer. Nothing special but something that can easily be done.
Comments
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Isn't it just Frank's Mix Tape? Which is really bad add-on for Legion...
Changes I would do:
QoL changes:
- The Legion may see the blood pools of injured Survivors during Feral Frenzy.
- Feral Frenzy begins to replenish at the start of the fatigue state.
- The depletion of Feral Frenzy pauses while performing the break, damage and search interactions.
Buffs:
- Feral Frenzy’s movement speed is increased to 6 m/s after applying Deep Wound.
- Feral Frenzy’s fatigue state is 3 seconds and a missed Feral Frenzy attack prompts a 4 second fatigue state.
Do this and I am happy Legion main. Maybe some add-on rework would be nice too.
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This 100% ^^^
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Thx NO. It doesn't change any of his problems for current Legion mains. U still can't prevent players from looping u forever, still stun yourself and give chance to escape, add-ons are still mostly useless.
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Unless you want to give him shotgun, survivors will always will be able to loop him forever, if they are better than him. His power should not help you actually down survivor and I am fine with that, you can support this play-style with perks quite well. I love using Enduring + Spirit fury.
Of course he needs to get stun, it would be super broken without it...
His problem is that against good survivors you can't really use your power, because survivors will instantly split and run asap they hear your TR in frenzy. My changes would help that.
You would get less stun, so it would be easier to catch survivor.
You would get faster, so it should be easier to get chain hits.
QoL would result in easier tracking, faster recovery, longer duration.
And he wouldn't need that many add-on reworks. There are killers with way worse add-ons than Legion. Legion has several decent add-ons.
Add-ons that need rework:
Defaced Smiley Pin - doesn't support play-style
The Legion Pin - doesn't support play-style
Stab Wounds Study - useless
Frank's Mix Tape - useless
Rest is fine imo and I use any of them.
Legion is probably my most played killer. I use him for ranking fast and BP. It's rare not get 4k even with SBMM. I really don't want any major buffs, that would get him to S tier. Legion used to be super uhealthy to the game, so devs are kinda scared to give him buffs now. I don't think my changes would make him broken. He would be better, but mainly would feel better to play him, which is most important thing imo.
When you think this wouldn't fix anything, then tell me. What would you do?
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Legion biggest problem he is very weak 1v1. He has literally nothing outside of m1 to end chase and fatigue doesn't make it any better, so even if u give him 100m/s during Feral Frenzy it's pointless if he can't end chase fast.
If we keep fatigue it should be around 2sec stun cause otherwise u still pray survivors hit u with a pallet because 4sec is nuts and pallet stun is 2sec.
DW is a joke against good survivors. It's timer freezes if u keep chasing survivor, and if u leave him he immediately start mending. And it takes him around 5-6sec to mend that feels kinda meh.
His addons.... How many of them Legion uses when he goes for win or a decent play with 2-3 kills, 3-4? Others are just meh to mess around.
Buff his addons a little bit because having +0.1sec/ +0.2sec or similar is a joke, and give Legion back bleeding mechanic so DW timer doesn't freeze and start ticking from moment he hit survivor.
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Yeah, that's what I thought... You definetly wasn't around when Legion was released and I don't think you even play him.
Legion acutally doesn't have that bad 1v1 -> you have free first hit, you need to get down as M1 killer, which can take long with lot of pallets, that's why you need to support him with perks.
Your version of Legion would be the most broken thing in dbd.
"give Legion back bleeding mechanic so DW timer doesn't freeze and start ticking from moment he hit survivor."
So you are fast af and can down anyone in 20 seconds just by running after them, so they can't mend? Yeah, balanced...
2 sec stuns would be already broken, because survivor would not get enough distance for any decent chase. You have free first hit, then you would run in front of him and cancel your power for easy down.
Your Legion would become the most hated killer again and nerfed to the ground again.
Btw mending takes 8 seconds and it is really easy to apply, so it is not really bad slow-down.
Legion has slow-down power and also detection. He really doesn't need good 1v1, you just need buffs, so he is able to use his power even against decent survivors.
His add-ons are not that bad. PH, Ghostface have bad add-ons... Legion can use addons for:
-reduces Feral Frenzy Recovery time.
-increases Feral Frenzy duration.
-decreases Feral Frenzy Fatigue duration.
Those are probably his best add-ons to use, but you can get some use from:
-increases Killer Instinct Detection range. (more info)
-increases Survivors' Mending time (better slow-down)
and Iridescent Button is really strong add-on.
Smiley Face Pin (Blidness) can be quite annoying and I have never really used Fuming Mix Tape, but it can give good info.
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If u think all of this is broken, then u clearly never met Hag/Huntress/Trickster/Nurse/Spirit/Oni and others who can get down in less than 10sec.
Yeah so broken that i find it funny. 😂
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Hag/Huntress/Trickster/Nurse/Spirit/Oni needs to earn it and there is counter-play to them. You can have good chases with them.
If you get downed in 10 seconds against Hag/Huntress/Trickster/Oni, then you are just bad. It's not that they are super broken and you can't do anything about it.
Nurse can be hard to face on some maps, but not impossible. Spirit will get way better after new nerf. You forgot Blight, but even he has counter-play and you can have good chases.
Your legion would get free first hit and then just followed survivor till he bleeds out in 20 seconds. 0 skill needed, 0 counter-play. Yes, it would be broken and really unfun to play against.
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Then what's your idea to improve his 1v1, cause currently it's a joke. And buffing Feral Frenzy isn't an option. It's doesn't matter how fast u was once u hit fatigue.
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- Feral Frenzy’s fatigue state is 3 seconds and a missed Feral Frenzy attack prompts a 4 second fatigue state.
This is enough for me and let's say you can get it down to 2,5s with add-ons. I would definetly not go lower than that.
He is not killer that is supposed to have good 1v1, if you want good 1v1, then Legion is not for you.
I would not change mending in any way, that works fine how it is.
I would be really happy about my changes + few add-on reworks.
I don't need him to be S rank killer. I just want QoL changes and buffs to Frenzy so it is possible to use it even on bigger maps.
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Unless I'm missing something I'm pretty certain Frank's Mix Tape doesn't do what I've suggested. I believe it lowers the mend time but not with consecutive hits. It definitely doesn't end with an instadown for 4 consecutive hits.
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Oh got it now.
It might be kinda unhealthy paired with Frank's Mix Tape and without it didn't get much use.
How many times did you actually manage to get 4 hits? It happened to me like 2-3 times.
But 3 hits are possible and you would just hit same survivor again for down with Frank's Mix Tape.
But on big maps you are usually happy, if you get 2 hits, but sometimes not even that if they spread well across the map.
I would rather buffs that will help to get those chain hits at all.
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Franks Mix Tape would get changed. Also hitting a survivor who still has Deep wound on them should not lower their DW timer. These solve both the main problems with my idea.
I don't get 4 hits too often because I'm not the best Legion. I believe a Legion main or a really skilled player will get those 4 hits maybe once or twice a game. I increased their basekit duration to help with this. Also lowered their cooldown for cancelling (not missing) their power.
After everyone is injured his power has no real impact other than mobility. Since all high rank survivors usually stay injured it's quite pointless sometimes using your power. It's why I wanted to try to make his power have a potential instadown.
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I have probably over 200 hours just on Legion and trust me that you will not get many chained hits on high MMR. That is main issue of Legion.
This would help stomp noobs, but will not help against good players.
And main problem is that this change would block any possible buffs to Frenzy, because if you buff movement speed / duration, then you will have power that will insta-down + injure all other survivors + slow-down the game. That would be really annoying to play against.
Good survivors would deal with it by camping pallet and stun you after you hit them. It is really annoying, but not that many teams do it. You can counter this with Enduring for possible insta-downs tho (if you get on same side of the pallet as survivor).
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I doubt u will get high MMR players who can outplay Spirit, Had or even Nurse and suddenly loose to a Legion.
Even if u are best Legion in the world, your results will be meh against survivors who can play around A/S tier killers.
Untill devs reveal everyone's MMR , everyone thinks he is against high MMR when game becomes tough.
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All I can see is how many hours they have played on dbd and my avarage is around 2k.
Thing is that your other killers get boosted by your best killers and I got there with Blight, when I was grinding for max grade. Now I have to deal with it while playing other killers too.
You don't need to be tournament level survivor / killer to get into high MMR. The cap is not that high. It is possible to deal with that as Legion, but you have to play around 3-gen a lot.
And yeah, I would love to see my MMR on my killers, so I can improve them, but they are not going to reveal it, because we could see how bad it is...
I can outplay Hag, because I love to chase, so I just follow her and never let her set up web. It is annoying af when someone does it to me when I play Hag.
Spirit used to be hard to deal with, but new nerf will help a lot imo.
Good Nurses are super rare, but you can mindgame avarage Nurses, if you have objects to break line of sight.
You can question my skill all you want, but that doesn't change that your suggestions are terrible and that tells me a lot about how much I should value your opinion...
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I'm not asking Legion become unbeatable, but it would be different feeling when u loose not because u faced a wall your killer can't surpass but because u did bunch of mistakes. And with Legion when survivor holds W, or loops rly good there's nothing he can do to prevent them doing it.
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Perks can help with that.
Hold W works against most killers, but I don't really have problem with that as Legion. There are killers that suffer way more from that.
Legion is good at finding weak link, because you switch between survivors a lot. So when I see survivor that will give me hard time, I am not going to commit. Just try to get 1-2 pallets from him, then frenzy hit and find different target.
I don't face teams with 4 good survivors that will play safe that often, maybe like 1 in 5 games. There you have to play around 3-gen and create deadzones fast. It's kinda boring to do, but other option is to tunnel someone asap and that's wrose imo. 3-gen tactic will become worse with boon totems tho.
I don't really need him to become strong killer, I just want changes that will make him feel better to play, so I enjoy the game even more.
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