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Possible camping solution

R2k
R2k Member Posts: 1,170
edited October 2021 in Feedback and Suggestions

Hello guys!

We all know players don't enjoy camping and tunneling and I came up with an idea I want to discuss with u. The whole idea is based around 12 hook play which should be more challenging for killer and more fun overall than face camp and basement camp or whatever other type of camp.

It's just a suggestion and I still doubt myself I though about every single detail but what about:

If survivor gets hooked, killer gets his BP points as usual. But if it was survivor first hook in the game and he died on his first hook (passed all hook stages from 1 to 3), no BP for sacrifice and kill doesn't counts BUT overall it counts as 2 hook play not 3 or 1 to avoid both sides intentionally ruin killer result. Entity isn't happy.

Sacrifice BP reward and registered kill should only work if survivor was hooked minimum 2 times in a game, except last two remaining. Last two survivors that died on hook end the game and give full reward as usual no matter if it was their 1st hook.

And to avoid killer toxicity about ez kills or similar stuff, death icon should be replaced with saved icon if survivor passed from 1 to 3 hook stages in a single hook (except last two survivors) because Entity is displeased.

And as for killer win condition I would suggest following: 2K+ with 8+ hooks is a win, if less then loss.

So what do u think?

Comments

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,091

    Eh. Sometimes people ate just ducks and leave their teammates to die

  • Wiggles_Diggles
    Wiggles_Diggles Member Posts: 188

    Terrible. I die a lot in solo on first hook simpley because survivors just refused to save.

    A lot of people like to bring up "solutions" to something that isn't a problem.

  • slendermansmoom
    slendermansmoom Member Posts: 544

    just bring camaraderie breakdown kindred and openhanded it punishes camping.

  • R2k
    R2k Member Posts: 1,170

    Forum is full of complains they can't save and everyone is tunneled or face camped. So that's not true?

    I actually never saw 1st player died on hook and was completely ignored by everyone.

  • Shroompy
    Shroompy Member Posts: 7,949

    It terms of balance its not a problem

    In terms of fun it is a problem, nobody wants to sit on a hook for 2 minutes while a killer is breathing down their neck.

  • DbDCasual
    DbDCasual Member Posts: 90

    Lots of rules for killers to go by if they want a win.

  • R2k
    R2k Member Posts: 1,170

    Rule is simple. Go away from your first hook and don't camp him to death.

  • Marik13
    Marik13 Member Posts: 683

    Ah yes, and then if I take two steps away from the hook and catch someone just bolting straight in to it, according to the survivor rulebook, I am to ignore said player and let them get the free unhook, otherwise I am the literal equivalent of Satan eating babies. Sorry but there's a complaint for literally everything that I do as a killer. Hell even when I don't tunnel or camp I -STILL- get accused of doing it.

  • R2k
    R2k Member Posts: 1,170

    According to survivor rule book some players are guilty because they exist. Crying babies won't go anywhere. There's nothing i can do about it.

  • TicTac
    TicTac Member Posts: 2,915

    Hook suicide could be a problem, but you could easily count suicides as 3 hooks. And if all gens are done, it also shouldnt count.

    It affects two scenarios. A killer, who first hook facecamps, and someone, who massively slugs. But a slugger could just "farm" the survivor after he has full control. So it only affects facecamper.

    So the question is whether its effective against facecamper. There are two scenarios:

    1. the team does gens and only one or two die.

    2. the team messes up and loses bc they are to slow on gens.

    In scenario 1 the killer doesnt win, but in scenario 2 he does. So my question is what does the system change compared to now? Right now a first hook facecamper gets only two kills (draw), not many bloodpoints and bad emblems against a team, who does gens. But there are still facecampers.

    So why should there be less facecamper after this change? What is the motivation to facecamp and does your change affect it?

  • R2k
    R2k Member Posts: 1,170

    Let's say u face camp first player. U get 2 hooks, 0 kills. To get yourself win u need to kill 2 other survivors, but this probably won't happen if u wasted whole time to face camp. If survivors mess it up and end up dying, they can't blame killer anymore. It's not his fault they did worse possible choice cause once they find out he is camping, do gens and leave.

    In slugging scenario even if we take Twins, it's very hard to do 4 man slug unless survivors help you by running into u.

    So even if it happens there could be added slug check. Like if everyone is in dying state, no punishment for 4 man hook and full reward.

  • TicTac
    TicTac Member Posts: 2,915
    edited October 2021

    Yh it would be hard to win. But how is that different to now? If you camp someone to dead, you still need two kills to win (if we say that 3kills are a win right now). It makes it only harder to get a draw. The thing is that even now first hook facecamping isnt a valid tactic and people still do it.

    So your changes arent bad, but would it fix anything? Its still a boring match, annoying for the hooked survivor (no BP, loses mmr) and there will not be less facecampers.

    What kind of facecampers would stop facecamping after this change?

  • Rougual
    Rougual Member Posts: 526

    If I facecamp you, I do not care for points.

    It's about the experience; not the payment.