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Devour hope in my opinion
Comments
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I would answer that its unbelievable that someone complains about devour, but i know this forum too well.
So you think the perk that can be found and destroyed at the start, but needs three hooks and counters camping, is unhealthy?
Its a high risk/high reward perk like every totem perk should be.
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Because it can be destroyed and needs to charge up?
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Devour hope is one of the most fun perks in the game tbh.
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Lmao this forum is better than reddit
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I don't play Devour much, but when I do, I'm always amazed that the totem stays up to begin with. It's one of the best thought-out perks from the killer side -- requiring a killer to move away from hooks to even get the tokens, and easily removable if the survivors bother to ever seek out totems in a game. Very high risk, but great reward on the rare occasions it works.
When I play survivor, and I notice a killer who is being particularly conscious of moving away from the hook immediately (even if I'm pretty sure they know someone else is near), I always keep DH in the back of mind as something they might be running. If it's a high mobility killer, I'm usually even more suspect. In any case, not pounding out gens like your actual life depending on it and looking for the totems on the map if the easiest counter, and many times I or someone on my team has easily broken the totem before it could even pick up that 3rd stack, and we didn't know it was even a threat until we saw it in the endgame screen.
As killer, I've just shook my head at how awful the DH totem spawn in a given match was -- only to wonder later, as I'm reaping it's benefits, why it wasn't cleansed. The totem has literally spawned right next to a gen in clear sight in a match before, only for survivors to completely ignore it to rush onto the next gen ASAP, and then start dying later. It's the perfect punishment for the "gen rush" you can see in a match.
And as someone said, it's a fun perk all around. Fun to play when it actually works as killer, and fun as survivor actually, since when you finally know it's a thing, it adds an immediacy to everything that you rarely see in the gameplay.
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Are you really complaining about one of the best designed perks in the game?
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It can be easily destroyed in first 20sec just based on rng or destroyed in first 1-2 minutes if survivor try to find totems. Nothing broken around it, unless u completely ignore totems and then wonder how it happened.
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Its a hex that encourages not camping, its also a hex that does nothing until you get 3 hooks
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Break totems
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I think everytime I run it I may get 1 game out of 5 that it's not destroyed before my third token. I would say 1 game out of 15 times I get use out of it I may get 5 tokens.
It's probably one of the higher risk/reward hexes in play imo
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I mean, ppl complain about bbq soo....
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I like devour hope, run it on bubba sometimes and I've had games where it came in handy.
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Ah yes, I feel your salt.
Did you get hit by my Devour Hope when I played Ghostface last week? I deviated from my usual build and tried some other perks and tried Decour/Surge/BBQ/Whispers and other builds like that...
Honestly, Devour Hope is fine. It takes 3 hooks to start and can be cleaned (or blessed in the future). It does not work on every Killer, discourages camping and the only offender with this perk that a real problem is Nurse. But Nurse is a problem with any leathality perk.
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someone had a bad match
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Please be satire I cannot physically comprehend someone unironically complaining about such a garbage perk that encourages healthy gameplay
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Me with counterforce breaking all killer's totens reading that 🥲
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I have absolutely no issue with Devour Hope, I think it's an incredibly well designed and balanced perk personally. First of all it's a Hex, so it can be destroyed, secondly it encourages a healthy playstyle - leave the hook and searching for other players etc. Thirdly, it's rewarding the killer for doing well in the match whilst adding an extra bit of excitement for survivors. Also, the perk builds up - survivors can often get an idea that Devour Hope is in the match, especially with the insta down, it's not an instant mori as the survivors get that warning prior to the actual mori starting with a lot killers.
It's definitely a high reward perk, but lets not forget that it can be removed from the game with a basic totem cleanse and that the killer still has to get downs etc, so go through chases and be away from the hook when the save is made.
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That moment when you run Undying and Devour Hope, and the totems stay up because the survivors assume they are Haunted Grounds - until it's too late.
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They might work on Spirit, otherwise I always go for it.
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It it glows, it goes
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if the killer is a hag and you see a hex totem and you know it's not ruin because you tapped a gen and you know it's not third seal because your injured
Cleanse it or you have a estimated lifespan of 2 minutes
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I think I've gotten to get a Mori off devour like twice before it got cleansed, ever.
I hate hex perks.
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