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The system needs to allow survivors who interact with the killer to get the rewards they deserve

Libervita
Libervita Member Posts: 248
edited September 2021 in Feedback and Suggestions

The system needs to allow survivors who interact with the killer to get the rewards they deserve.

Why the survivors just want to Quickly repair the generator,and Don't want to interact with the killer.

Because the survivors did not get the rewards they should have, even completely self-interested, not to save their teammates, just want to Quickly repair the generator.

And this inexperienced interactive process led to the killer’s camping and tunnelimg,And these behaviors can also get bigger rewards.

The official should give large rewards to the killers who do not have camping and tunnelimg, and give the survivors who interact with the killers the rewards they should have.

The current game score is that once a survivor falls to the ground when interacting with the killer, The system punish him. We should not punish those survivors who interact with the killer. They protect teammates and they give teammates a lot of time to complete the main goal.

And the survivors of camping and tunnelimg should also be rewarded, because he pinned the killer, he protected his teammates.

And the game should shorten the information gap between the solo-p and the voice communication team, at least next to the teammate’s icon, it can show the current status, such as repairing the generator, so that survivors can know the current situation of the teammate.

Let the survivor’s information not be so different, so that the staff can easily adjust the intensity of the killer and the game environment, instead of always weakening the killer.

Comments

  • pseudechis
    pseudechis Member Posts: 3,904

    A knife in the back, followed by a hook?

  • Libervita
    Libervita Member Posts: 248
    edited October 2021

    We need to give survivors the points they deserve.

    When the survivor interacts with the killer, he will get the corresponding repair score, instead of relying on his teammates, every second of the interaction with the killer, Every second of protecting teammates can get the score of the target.

    Let survivors get the rewards they deserve, and encourage survivors to hone their skills.

    Instead of simply pressing M1.

  • freak_115
    freak_115 Member Posts: 72

    I disagree to a certain extend.


    I cannot loop, want to improve but the longest i've looped atm was 58 seconds against a golden nurse as a bronze surv.

    Many of my games encountering a killer means I'll get instant hooked and then probably no1 would come save me or instantly let me waist a hook phase cuz it takes them to long.

    doesn't mean I wouldn't go near to killer to hide from that gen i was trying to fix. trying to hide or sneak around a killer that's a bit close to the hook but not really camping in front of it for an attempt to save it.

    It shouldn't require me to loop or stun pallets to reward me pips i think.


    However. I don't think a player who just didn't even got the terror radius near him should get rewarded for some1 else doing all the looping and maybe even sacrifising him/herself for that one player who didn't bother trying to save ppl at all....*


    So I get the frustration you have but I also hope you understand mine.

  • Libervita
    Libervita Member Posts: 248

    You know that if your teammate doesn't repair the generator effectively, you won't get any points, right?

    You can imagine a survivor who protects his teammates for more than 3 minutes. The final score is only 6000~8000. What is this concept?

    This environment needs to change, and survivors who have the courage to interact with the killer need to get the points they deserve.

    Not just as a survivor. When I played as a killer, I saw a strong survivor whose score was less than half that of other teammates. Other survivors even repaired the generator quickly and did nothing.

    Even abandon his teammates directly.

    These things need to be changed, and the system should encourage everyone to hone their skills instead of not interacting with anyone.

  • Libervita
    Libervita Member Posts: 248

    The current system encourages everyone not to take care of their teammates and encourages everyone not to enjoy the game.

    The current system only rewards survivors who repair the generator quickly.

    Over and over again ignore the current situation.

    Over and over again, Ignore the survivors who like this game and interact with other players.

    Encourage all self-interested behaviors over and over again.

    These things need to be improved, and only a small change is needed. These problems are the most fundamental problems that need to be improved.

  • freak_115
    freak_115 Member Posts: 72
    edited October 2021

    Yeah it's those kind of survivors I would wish seeing punished as well. as a killer main i've had this happen quite a lot.

    so if you mean it to punish those players like quited over here. then yeah agree.

    It encourages even survivors taking all toolboxes cuz well the killer is locked in his killer anyways... if it's a killer that hates genrushing he can't counter it "easy win" -_-

    I don't think it's just a simple small change that would do. cuz you really have to show survivors that their mindset of rushing gens and ignoring others is wrong.