Losing Motivation

Dino7281
Dino7281 Member Posts: 3,294
edited October 2021 in Feedback and Suggestions

I used to be over 90% killer main, but lately I just see myself playing survivors more and more.

Grades really disappointed me to be honest and it's just really easy to get there, I got to max grade in 4 days as a killer. Survivors took me longer, but I shouldn't even get there, because I just didn't care about it and tried to enjoy the game. I wish they would make it harder with better rewards.

I have all achievements overall and all challenges for killers done, it wasn't really an issue for me before SBMM, because it was easy to play for fun with meme builds.

Since SBMM it's just really hard to play for fun, I don't mind hard games time to time, but it's just rare for me to actually enjoy the game as a killer now. My record is Haddonfield offering 4 times in a row, I just gave up that day after it.

I know everyone says they are high MMR, because it can't be proven otherwise, but avarage playtime of survivors I play against is around 2-3k hours, which I think is quite a lot. I had to stop playing my mains (Legion / Deathslinger), just because they are not able to handle effective survivors. Legion kinda can, but I have to use 3 slow-down perks and secure 3-gen, which is just boring to do each game.

Lately I just felt like I can't be bothered to deal with this, because there is no reason to do it. I wish they would at least show MMR ratings for each killer, so I can create some goals like get each killer over 2k MMR, but right now there is just nothing. They don't need to show it for everyone to see like rank used to be, but it can be like personal info.

TLTR: Games are boring at high MMR, show us MMR ratings for feedback.


So EDIT: My problem is not harder games. My problem is lack of motivation and 0 feedback (I really don't count emblem system).

That's why I would like to see MMR ratings for survivor and each killer as personal info, so I can track my progress and can create my own goals to achieve. I don't even need any rewards for my MMR.

It would be actually quite fun to see how high I can get with 0 slow-down perks, right now it would be just pointless torture.

Post edited by Dino7281 on

Comments

  • Emeal
    Emeal Member Posts: 6,865

    You are obviously a skilled player, but If you cant have fun playing the game fairly, if you only have fun tearing up players who you are unfairly matched against, then I do think you should change what you find funny, cause damn that is pretty toxic to only have fun when you destroying someone's day.

  • Shaped
    Shaped Member Posts: 5,996

    You get 4k most of your games and you complain about the game being too hard?


    I am not sure I am following.

  • Dino7281
    Dino7281 Member Posts: 3,294


    I rarely tunnel and unless survivors pissed me off I don't even try to secure endgame kills with camping. I don't know how more fair I can be to them.

    I don't mind that survivors escape. I had games which I actually enjoyed and they had 4 escape, just because chases were good and they went for protective hits and I could see they are actually good at the game, but that's different when I got 4 escapes against map offerings, brand new parts, keys etc. (I am really happy about key nerf)

    I am fine when I get bad map random, but when you see Haddonfield offering and 4 Balance landing it just sucks.


    I have never said I have fun only when I get 4k, but I tried to go for fun builds without slow-downs and I just got destroyed with 3-4 hooks, because they do gens and are able to deal with hit&run tactic.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited October 2021

    4k is not my definition of fun? It's either play for fun with bad killers without slow-down perks and get destroyed, or tryhard each game for kills.

    I don't really mind escapes against good survivors, because I feel like they deserve it, but play against survivors that get carried by offerings and items just sucks.

    It wasn't really an issue with old system. I was always rank 1, but survivors I faced were just really diverse. I got dead squads time to time, but it's just constant now.

    I think that is mainly, because it's way easier to get into high MMR with killer, than survivor.

    So for me trying to win just results with long queues and harder games.


    My main issue is not hard games, but my main issue is that I don't have reason to deal with it each game. That's why I want to at least see MMR ratings, so I can track my progress and create goals.

  • Voodoo101
    Voodoo101 Member Posts: 237

    Let me get this straight. You are used to getting 4k's most match, but because you are now matched with survivors who actually win once and a while, you don't like it.

    This is the way I see the game, or any game. It should be a challenge. If it is easy then you are either playing it at the wrong level, or you are using things that make it way too easy. In DBD for a killer then their are many ways to make it easy, such as perks and camping.

    Yes there are times when the new matchmaking puts you in a game when all the survivors are bad and you get the kills easy. So change your strategy and challenge yourself. Then their are times the survivors are really good, then take the loss and move on. The game is not made for the killer to win every game. You are showing the community one thing with this post and that is you are a toxic facecamper that will do anything to get 4k. A 50% win rate is fine and shows that the game is doing what it is made to do, to give both teams a chance.

    If you just want to win every game, then might I suggest you get a pack of playing cards and play snap on your own.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited October 2021

    I rarely tunnel and unless survivors pissed me off I don't even try to secure endgame kills with camping. So don't insult me with facecamping.

    I don't mind escapes as long it is deserved with skill and not carried by map offering and items. That just doesn't feel good.

    My main issue is not hard games, but my main issue is that I don't have reason to deal with it each game. That's why I want to at least see MMR ratings, so I can track my progress and create goals.

    Other games I play with MMR -> Dota and Warzone. You can see what rank you are and there comes prestige with it in Dota, because it's not easy to get there. There are not even rewards for it, just MMR, that¨s why I think it would be enough here too. Warzone doesn't show rank, but it shows stats, so you can track your progress there, so again no rewards just feedback.

    It's not about harder games, or that I see same perks everygame, because I would be hypocrite to complain about that. My issue is just current lack of motivation and long queues. I just want to have some form of feedback, that's all.

  • Voodoo101
    Voodoo101 Member Posts: 237

    But sometimes you need to challenge yourself. You say that you dont like it when survivors have offerings and items, but no doubt you have them, because they are part of the game. Its the same as being a survivor with the killer have perks to stop gens or down survivors with one hit. Its not nice either way, but it is the game and works both ways.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited October 2021

    I know it is part of the game, but I don't like to use broken add-ons, or map offerings. I did that only for adepts and hard challenges.

    It would be fine, if I knew it is coming, so I can show them my nuclear options too, but I really don't wanna use that each game.

    Again my issue is not harder games, I would just want to see some feedback, so I can motivate myself to deal with it.

    I don't know about others but visible MMR ratings would fix it for me, quite well, I can relate to this from Dota, so I am quite sure about it.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    Do you know how much pain it is to chill as killer right now? On my main Freddy I face a similar problem. I even switched from my off-meta build to the boring meta just to give me some air.

    And when I chill as killer, I mean going for the 12 hook, not tunneling/camping etc. Where I get my kills 2-4k and everyone says gg and got 20k+ BP.

  • Emeal
    Emeal Member Posts: 6,865

    I play Killer too, I don think Im high rank tho.

    I never had interest in getting gud, such mentality is toxic elitism, anyhow I think the matches are pretty good and fun aswell atm

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    Toxic elitism? What is your problem? I am far away from the top killer players out there, I don't even MAIN killer. I just have 4.2k hrs, that's all.

  • Emeal
    Emeal Member Posts: 6,865

    @LapisInfernalis I was just explaining why my MMR is somewhat lower, I don't have a problem with that.

    The problem you said you had pain playing killer

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    Sry, but just saying that "wanting to be good" is toxic elitism is wrong. Nothing is toxic while wanting to improve yourself, so I still don't understand why you think that.

    I play killer mostly for fun, outside of meta (BBQ, Ruin, Undying, Tinkerer or similar), and I just don't want to only play matches where the opposite site sweats (also when I play survivor). Before the MMR I had sweaty matches, balanced matches but also matches where I could chill and cool down a bit. That's gone. And that's what I don't like.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Oh don't worry, all the Survivor mains will surely pile in here and scream at you about how somehow you're the problem because you dared to try and actually ######### win at the God forsaken PVP video game.

    The game is not balanced and SBMM is a cruel reminder of that if you ever dare to perform well.

  • Emeal
    Emeal Member Posts: 6,865

    Hard disagree, I did not say "wanting to get better" I said getting gud, which has an entirely different meaning to me. idk about you tho.

    Tell me if you see no difference between those. It had many meanings back when we played Dark Souls. But it would be off-topic to discuss.

  • Legionair
    Legionair Member Posts: 196

    the game is a 4v1 as killer. 16 perks vs 4 and the survivor side is already high in the power role because of how many copouts they get. its never fair kid, not until killers are in the power role

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    Since I am not a native speaker these 2 words mean the same to me. "getting gud" is maybe a more insulting version than "getting better" but for me there is not much difference.

    And still nothing bad when improving oneself.

  • Voodoo101
    Voodoo101 Member Posts: 237

    Your comment of 16 perks vs 4 perks sounds good if all things was even, the problem is that they are not even. This game can never be even because of the way it is designed. The killer has one job and that is to kill, for this they have a raft of perks to help. They have the ability to see all the gens and hooks, on top of that they have perks to see the survivors, make no sound and stop gens even being worked on, let alone perks that make the gens regress without the killer having to damage them. The survivors on the other hand have a team of 4, they have to do 5 gens, whilst trying to avoid the killer. There are some perks that help speed up the gens by a little, or there are addons. These make very little difference in my opinion. If the killer does find them then they have a few perks to help them match the killers speed, however these are very limited. When caught they have another job to do, which is to save. Even when they manage to do gens, the gates take a while to open.

    16 perks dont always help much on most teams that are made up of single or small group players, they may help on a team of 4 where they are coordinated and each play a role.

  • Emeal
    Emeal Member Posts: 6,865

    I'm not native english either, but at least I know different ways of saying things have different usage.

    I also checked different dictionaries, loads of definitions. Not wrong, but not right either.

  • Legionair
    Legionair Member Posts: 196

    ANY way you look at it, it is still 16 perks vs 4 perks. The killer has to get a total of 12 hooks if they play according to how survs want them to, and have to hit a survivor twice in a row in order to hook them. the survivors will get between 12-26 pallets to use around the map and even just holding w can extend a chase to 30 seconds easily with no perks. Survivors on the other hand hold m1 on a gen for 80 seconds (if there in only one survivor) and they get 1/5th of the objectives done. tell me how this is fair?

  • Zarathos
    Zarathos Member Posts: 1,910

    Oh boy I love playing games with a predefined meta varied builds experimentation nah man force the same undying ruin build in every killer build and bring all the same survivor perks of dead hard,ds and unbreakble. The sad thing is even in games where this is the case that you have specific builds paths you at least get variance across characters. Nearly every killer is running ruin undying because there is no good regression option's outside of that. One of the things that killed the golden age of league was the establishment of meta builds and its esports scene.

    Funnel strat, so many champions were nerfed to the ground because the broke comp play. If you still find crap like that enjoyable thats fine but don't assume it's the preferred option. Dbd thrived and gained traction largely due to its amazing content creators. I would have never investred the amount of time I did into dbd were it not for tydetyme, monto, puppers and noob3. But as dbd is going along the increase in hackers comp playstyles and general awful map design has had a crippling effect on people motivation to play the game. Sbmm is just another frustration. Dbd is not ready for sbmm because at least with league it actually changesu p every season it patches with such frequency that the meta isn't stale.

    Dbd has prolonged periods of the same damn builds with the same damn killers many of whom struggle massively with scaling to high level play. If dbd want's sbmm it need to be step up its updates. No more long ass dry patches the next one looks promising but I can't see them keep up this pace.