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What Killer Fixes Would Make You Happy?

FayeZahara
FayeZahara Member Posts: 965
edited December 2018 in General Discussions

I want you to list all the killers want fix and what like fixed on them. Leave the list below and lets see what everyone wants from this game. You can add ridiculous fixes or things might enjoy on the killer. If you could have dbd your way kinda like the game director. What would you want to implement?

Example:
Fix legion perk diversity specially exposed perks
Fix wraith invisibility fun meter cause spirit stole it.
Fix trapper so his name is more reflective of him. Trapping 1 thing is kinda meh
Fix freddy power so can feel immersed and like were messing with people as freddy.
Fix nurse on console and try to make her learning curve not focused on making main
Fix shape so his base has better lunge cause he has alot of fast quick stabs from his movies.

Post edited by FayeZahara on

Comments

  • FayeZahara
    FayeZahara Member Posts: 965

    @Tsulan said:
    Leatherface = his chainsaw charge should be more like Billy's. Right now it's unreliable to use addons. 
    Freddy = his vision, time required to sleep survivors, should be able to interact with survivors that hold m1.
    Trapper = reload traps at lockers, no RNG on traps.
    Pig = more traps, no roar.
    Myers = being able to stalk several survivors at the same time. So his ultra rares actually are worth being taken together. 
    Nurse = lower the rarity of her addon which lets you see where you land.

    All killers = change the addons so they alter the gameplay like Myers addons do.

    Like the leatherface one cause more immersive to his character. Doesn't even have to move fast for death attack. Cause leatherface can hold his chainsaw up high to run faster without offsetting his balance like his chainsaw swings. What he does at end of mori should just be animation for him to move faster. I mean i do have enjoyment with him but .... i think i could enjoy him better with your idea.

  • akbays35
    akbays35 Member Posts: 1,123

    I'd rather wait till the severs come out, main issue I have with killers/survivors is just hit detection with lag.

  • Tsulan
    Tsulan Member Posts: 15,095
    akbays35 said:

    I'd rather wait till the severs come out, main issue I have with killers/survivors is just hit detection with lag.

    I don't think that dedicated servers would solve this issue. 
    Battlefield V has currently a huge issue with this, and it has dedicated servers. 
  • Eninya
    Eninya Member Posts: 1,256

    Pig - No roar on Ambush, even if it they have to make it slower.

    Doctor - Full rework of the Madness mechanic to not be so oppressive.

    Trapper - Trapping generators to provide additional skill checks or repercussions for failing (and removal of Bloody Coil; it's seriously overpowered as hell).

    The Spirit - Lunge fix/regular movement speed/fixing of positional accuracy.

    Huntress - Lullaby having its range reduced to, like, 36 meters or something. Too much warning she's coming.

    Hillbilly - Chainsaw nerfed, so we can have new map archetypes.

  • Poweas
    Poweas Member Posts: 5,873

    Surprised nobody has said this yet.

    All killers- Fix the stupid hitbox.

    Huntress- Keep her hatchet hitbox the same. Even though it's cancer, people would get sooo mad (me included) if she had to be precise.

  • Ryuhi
    Ryuhi Member Posts: 3,920

    Wraith: less shimmer while cloaked, or at least decreased uncloaking time baseline. maybe even an addon that removes the shimmer entirely. Allow a cloaked wraith to block pallet activation like every other killer can (currently, he can block them while uncloaked, but will always get teleported back and stunned while cloaked)

    Pig: combat straps baseline, less of a roar on ambush attack. or at least have it not actually start until the attack is already out rather than while charging. Make traps less RNG, or at least give them the ability to start their timer faster than the next gen pop.

    Spirit: make her animation when lunging out of phasewalk a bit more clear. The afterimages are way too close together, making reaction plays impossible (especially with even the smallest latency.) As it is, the second you hear that jet engine the only thing you can do is urban evasion away from whatever thing she's assuming you plan to defend yourself. I dont like the idea of nerfing her since I think she's in a really good spot, but that always really bothers me when i see it.

    Trapper: Literally anything to reduce the RNG surrounding his traps. I like that idea about resupplying from lockers, but some others could be being able to take them out of some kind of pack and prime them (similar to the clown's mixes,) allowing the trapper to rearm them without having to pick them up, making one of the sacks baseline, anything.

    Cannibal: Better addons, less speed reduction while charging (or at least having his "acceleration" start from 100% rather than 85%.) Also better addons. did I say better addons?

    I haven't played the others enough to have too many opinions one way or another.

  • FayeZahara
    FayeZahara Member Posts: 965
    Poweas said:

    Surprised nobody has said this yet.

    All killers- Fix the stupid hitbox.

    Huntress- Keep her hatchet hitbox the same. Even though it's cancer, people would get sooo mad (me included) if she had to be precise.

    Top tier huntress mains are probably like
    "Nah keep it realistic, i tottally got this"
  • Awesome
    Awesome Member Posts: 2

    Everyone: Finishing a breaking action on a generator will reduce the amount of charges on the generator by 3 (3 full seconds of 1 survivor without a toolbox worth) before applying normal regression rate (Pop goes the weasel would be done instead if used).

    Trapper: I don't hate the idea of him "reloading" at lockers but honestly would rather him start with all his traps already on his person by default at this point.

    Other than addon update passes for killers who haven't had any yet (cannibal,huntress,etc), full on rework for things like some things like spies from the shadows and nightmare as whole (and I know it's not killer specific but the end game rework they keep mentioning in the stream should help killers as a whole as well). I don't have much else I can think of off the top of my head.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    All Killers: fix their hitboxes

    Trapper: Can arm traps without having to pick them up, injured Survivors that step in a trap go down, and he can reload traps at lockers.

    Hillbilly: Give him an add-on that applies the Broken effect.

    Nurse: Completely remove the double stun (I've heard that the latest patch brought it back)

    Myers: I was thinking about letting him gain evil from multiple Survivors at once.

    Hag: Maybe give her a lunge after she teleports.

    Doctor: 25% increase to shock range, 100% movement speed while charging the shock, removal/shortening of the shock delay, shock range add-ons will be nerfed to compensate for the 25% base range increase, and illusions will not appear on a different floor than the Survivor it's tracking.

    Huntress: Fix any of the weird hitbox and collision bugs with her hatchets

    Leatherface: Increase movement speed while charging the chainsaw to 100%, increase charge speed of chainsaw, increase movement speed during the chainsaw charge, and make his add-ons useful

    Freddy: decrease Dream Transition, make it easier for him to see in the Dream World, Adrenaline will not wake you up (maybe add Self-Care to that too), let him stop Survivors from completing an action during the transition, and failed skill checks during the transitions will not wake you up.

    Pig: Remove the roar from her ambush, prevent Survivors from seeing the auras of Jigsaw boxes until the trap activates, make her power less RNG-based.

    Clown: Fix the bug where his bottle just vanishes in mid-air or explodes in his hand.

    Spirit: Let her see blood while phase walking

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    FIX THE FRAMERATE on console first. That's like a 30% buff to all killers on its own.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    fix the trapper.
    and buff him while your at it.

    Trappy needs some love.

    Trapper_Love

  • TAG
    TAG Member Posts: 12,871
    Fix Pig add-ons.
  • Dilophomos
    Dilophomos Member Posts: 21

    As a Huntress main, changing her hatchet's hitboxes would require a small reticle to compensate.
    The broken hatchet hitbox is pure luck, as it sometimes can help her or even the survivors.

  • FayeZahara
    FayeZahara Member Posts: 965
    edited December 2018

    As a Huntress main, changing her hatchet's hitboxes would require a small reticle to compensate.
    The broken hatchet hitbox is pure luck, as it sometimes can help her or even the survivors.

    I think if they were to make her hatchet hitbox super realistic they have to look at wood walls and cement walls just to make cracks she can throw through for them trick shots. Survivors have to follow with super realistic hitbox also
  • Justicar
    Justicar Member Posts: 319
    edited December 2018

    Freddy: Dream transition is triggered by lullaby (closer = faster). Change M2 to a dreamworld altering power.
    Myers: Remove the per-survivor cap on stalking. Corn does not prevent stalking.
    Trapper: Base kit starts with two traps.

    One thing I thought of when typing the above. I'd love to see a universal change where if a killer is in the cornfield, it cuts their terror radius in half. In the movies, corn fields tend to be a death trap. In DBD, it seems to be the other way around.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited December 2018

    @SnakeSound222 said:
    All Killers: fix their hitboxes
    Hag: Maybe give her a lunge after she teleports.
    Pig: Remove the roar from her ambush, prevent Survivors from seeing the auras of Jigsaw boxes until the trap activates, make her power less RNG-based.
    Clown: Fix the bug where his bottle just vanishes in mid-air or explodes in his hand.
    Spirit: Let her see blood while phase walking

    I agree with all of these especially the Hag and the Spirit ideas since a Lunge would be great, though I don't think it would make her too strong, and I suck at following sound so seeing Blood with the Spirit would be great.

    Also, The Clown's bottle blowing up in my hand, or in mid-air, or passing through survivors are just annoying. Especially when it just blows up on you. Great now my vision is obscured a little and I wasted a bottle.

    I disagree with your proposed Doctor ideas though. But that's because I hate madness and really dislike going up against the Doctor. So annoying.

  • FayeZahara
    FayeZahara Member Posts: 965
    edited December 2018

    @TAG said:
    Fix Pig add-ons.

    Never had issue with her addons before but probally cause i played her too immersively. Meaning i play her dirty where im gonna find ways to cheat the traps specially near endgame.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    I want every killer to be strong enough to fill survivors with just enough dread, and paranoia that they run screaming from the trial, or risk it all to help the last person.

    They should only feel safe in the lobby.

    Not saying 4k all the time, mind you, but I'd say eat up the slack survivors get.
  • RoKrueger
    RoKrueger Member Posts: 1,371
    Freddy. Awake survivors should not be able to block Freddy's hits against sleeped survivors
  • FayeZahara
    FayeZahara Member Posts: 965

    @Rebel_Raven said:
    I want every killer to be strong enough to fill survivors with just enough dread, and paranoia that they run screaming from the trial, or risk it all to help the last person.

    They should only feel safe in the lobby.

    Not saying 4k all the time, mind you, but I'd say eat up the slack survivors get.

    If you can teabag as you run its obvious not scared and what is horror becomes my favourite genre in movies not games. Horror comedy is supposed to be controlled by the sicko killers humor like with freddy and chucky. They still provide alot of fear though throughout it also. Mr. Maggoo Survivors are only good in horror comedy if they end up killing themselves. (why final destination or tucker and dale vs evil works) If survivors could have more fault in trollish actions would feel very fun to me. Nobody wants to watch Freddy Kruger Got Fingered and watch him make an ass out of himself. I have bullied many a freddy this halloween event also cause was easy and i didn't like treating him like dumb and dumber. I have more fear as killer then survivor and find it sad.

  • Divinitye9
    Divinitye9 Member Posts: 392

    Fix shape so his base has better lunge cause that is a power from his movies.

    I was unaware someone lunging with a knife was a power. I guess we can all be magical creatures. I don’t recall him really ever lunging either. Mostly casually wandering up to people and making them into wall ornaments. I guess Myers true calling is an interior decorator. Anyway...

    Trapper - arm traps while standing, start with 2 traps in hand to aid in setup at the beginning. New Mori too

    Wraith - actually fairly content with how he is. I would love to see him phase through solid objects when invisible, but that can be potentially OP. A new mori would also be fantastic, hell when I see it my own back hurts as I have a bad back.

    Clown - Allow a direct throw as well as a lob. For as loud as he grunts you’d think he would be launching it across the map.

    Hag - just let me backhand people. That’s be fun.

    Freddy - shorter dream transition

    Legion - better perk synergy 


  • TAG
    TAG Member Posts: 12,871

    @TAG said:
    Fix Pig add-ons.

    Never had issue with her addons before but probally cause i played her too immersively. Meaning i play her dirty where im gonna find ways to cheat the traps specially near endgame.

    I also do that (Piggy be mah fav, and it's fun forcing the trap snaps when I can).  I still don't think she has enough good add-ons.  None of the commons except Combat Straps are worth it, none of the ones that play around with Skill Checks are worth it, none of the ones that inflict penalties on anyone wearing an RBT are worth it, Amanda's Secret isn't worth it, and Amanda's Letter isn't worth it.  That leaves her with nine usable perks (and I'm arguably being generous by including Jigsaw's Annotated Plan, even though I use it myself), and only three of them are common or uncommon.  That to me is a biiiiiiiiiit of a problem.
  • Jago
    Jago Member Posts: 1,742

    @Poweas said:
    Surprised nobody has said this yet.

    All killers- Fix the stupid hitbox.

    Huntress- Keep her hatchet hitbox the same. Even though it's cancer, people would get sooo mad (me included) if she had to be precise.

    That's what I was about to post !

  • TAG
    TAG Member Posts: 12,871
    Oh, also, fix Pig's Deviousness points.  I should not be getting a point spread of 7000 1500 6000 7000 as Pig.
  • Poweas
    Poweas Member Posts: 5,873

    @Jago said:

    @Poweas said:
    Surprised nobody has said this yet.

    All killers- Fix the stupid hitbox.

    Huntress- Keep her hatchet hitbox the same. Even though it's cancer, people would get sooo mad (me included) if she had to be precise.

    That's what I was about to post !

    Wow we must think really similarly lol

  • Vietfox
    Vietfox Member Posts: 3,823
    I've said many times but i want to be able to play with leatherface properly and would be cool if his addons actually worked.
  • FayeZahara
    FayeZahara Member Posts: 965
    edited December 2018

    @Divinitye9 said:
    FayeZahara said:

    Fix shape so his base has better lunge cause that is a power from his movies.

    I was unaware someone lunging with a knife was a power. I guess we can all be magical creatures. I don’t recall him really ever lunging either. Mostly casually wandering up to people and making them into wall ornaments. I guess Myers true calling is an interior decorator.

    You are right about that the kill im thinking of is out of character for him now that i look back on it. He kinda jumps up and lunges in first halloween 2 from 1981 cause that was the first kill in the movie. But micheal shows from his franchises that wall pinning and stalking are his two main powers (besides being unkillable)
    The kill is very reminiscent of a ghostface kill and think only case made for what i thought was his lunge is that he stabs extremely fast.

    Edit: Will also give coming out of shadows as power also since that happens. Can be also argued not power cause not proven a teleporting or phasing into the world thing.

  • FayeZahara
    FayeZahara Member Posts: 965
    edited December 2018
    TAG said:
    Oh, also, fix Pig's Deviousness points.  I should not be getting a point spread of 7000 1500 6000 7000 as Pig.
    Is it a bug or is it there addons or just pigs gameplay?
  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    close hatch and reveal last survivor until he is dead and prevent swfs from seeing my perks before the end, and thats it

  • TAG
    TAG Member Posts: 12,871
    TAG said:
    Oh, also, fix Pig's Deviousness points.  I should not be getting a point spread of 7000 1500 6000 7000 as Pig.
    Is it a bug or is it there addons or just pigs gameplay?
    In this case, it's simply the fact that Pig has an insanely hard time getting Devious points.  Her only exclusive Deviousness categories are dashing from an Ambush, hitting someone with an Ambush attack, and putting a Trap on someone.  None of them offer enough points for you to really get much out of Deviousness.
  • FayeZahara
    FayeZahara Member Posts: 965

    @Mister_xD said:
    fix the trapper.
    and buff him while your at it.

    Trappy needs some love.

    Trapper_Love

    Trapper needs some proper love. Seems he got a speed boost to trap setting just cause hag was getting it xD He got nothing that unique really

  • se05239
    se05239 Member Posts: 3,919

    @Tsulan said:
    Trapper = no RNG on traps.

    That'd be a major boon for Mr T, alright. I hope they also let us rearm traps without having to pick them up again..

  • Larcz
    Larcz Member Posts: 531
    Blood lust is now load 8 sec to tier one and is not cancel becose you enter in window or break palet or hit surv basic atack.
  • FayeZahara
    FayeZahara Member Posts: 965
    edited December 2018
    se05239 said:

    @Tsulan said:
    Trapper = no RNG on traps.

    That'd be a major boon for Mr T, alright. I hope they also let us rearm traps without having to pick them up again..

    Didn't know that was a feature they once had. Makes sense to not pick it up if already like spot it was in.
  • FayeZahara
    FayeZahara Member Posts: 965

    @Thatbrownmonster said:
    close hatch and reveal last survivor until he is dead and prevent swfs from seeing my perks before the end, and thats it

    Hope whatever they do with endgame soon will enjoy it quite well