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Solution to survivors yeeting themselves out of the game on 1st hook

I'm done with getting into a game and having one survivor who gets hooked try to kobe at the very start of the game, then immediately let go of hook by failing skillchecks. It's unfair to everyone else and should honestly warrant a dc penalty. I think that jumping off the hook should be disabled when there's more than 1 person that is not on a hook or out of the trial BUT if you run a luck offering, or a perk that increases luck, it UNLOCKS the "attempt to escape hook" action. That way people can't "DC without DCing" when it's their very first hook and they give up on the match.

Comments

  • pizzacake
    pizzacake Member Posts: 11

    That's honestly better than them not being in the game at all though. Just because you can't keep someone in the game if they want doesn't mean you should make it incredibly easy for them to leave. It's like if the killer could open the exit gate whenever they wanted for the game to be over quicker.

  • IWFreak
    IWFreak Member Posts: 252
  • Fenril
    Fenril Member Posts: 47

    There is something that you need to understand: some killers are so hard to face that we, survivors, do not wish to face'em. We judge them unfair and that is why, sometimes, we kill ourselves in our first hook. That is not "my problem", as in "ego problem". This is clearly a balancing issue. These kind of things needs to be discussed, specially with streamers or content creators, that are closer to Behavior than we'll ever be.

    We do get your point, actually. Playing as a killer sounds completely unfair because you're up against other 4 people. But that's just because you think you HAVE TO KILL ALL 4 SURVIVORS EVERYTIME. If you kill 3 and one escapes through the hatch, "it's unfair". If you kill 2 and 2 escapes through the gates, "it's unfair, they brought medkits, they brought tool boxes, Prove Thyself and yada yada yada".

    Get a hold of yourself. Breathe and think. How's that (2 survivors escaping) humiliating in any way that you get so frustrated and think that you've been wronged in any way? It's time we end this vicious cycle.

    Playing against Wraith, Nurse, Oni, Blight and Spirit has been a complete pain in the ass for quite a long time now. Those killers are way too overwhelming if played correctly. Who the heck allowed Oni to make those 180º drifts anyway? What about Blight? Dude, the drifts that killer's able to do... that is so ridiculous and embarassing. Spirit regains her power so fast that makes her unbearable. I think you get my point. If you still don't, try playing survivor for a month. I'm sure you'll be able to understand what I mean.

  • vacaman
    vacaman Member Posts: 1,140

    How does this have anything to do with what he said? If you ######### on first hook you are acting like a baby and ruin the game for your teammates and deserve a ban if you keep doing it.

  • pizzacake
    pizzacake Member Posts: 11

    No I don't get your point. I'm talking about this from a survivor's perspective. I think you responded to the wrong post because this has nothing to do with my argument.

  • Fenril
    Fenril Member Posts: 47

    From a survivor's perspective, it is unfair, however, there are other solutions, such as instantly popping up a free repaired gen to help the remaining survivors in the trial, or increasing the remaining survivors repairing/unhooking/sabotaging/healing/opening gates speed 'til the remainder of the trial. There is absolutely no way you can force someone to stay in a match that feels like a torture to that person. It's completely unethical that one person needs to feel really bad so you can feel good.

  • pizzacake
    pizzacake Member Posts: 11
    edited October 2021

    You're telling me that it's unethical to not let a survivor try to unhook themselves 3 times at the beginning of the trial solely to get themselves out of the game which they chose to play? With your same argument the DC penalty "forces someone to stay in a match that feels like a torture to that person. It's completely unethical that one person needs to feel really bad so you can feel good." Better take away the DC penalty again because it's unethical.

    I'd say it's more unethical to get mad and leave 3 survivors to play a game meant for 4 people because they got butthurt because someone played a killer they don't like.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    How is it a balancing problem when it happens against literally every killer?

    yeah that's kind of the point.

  • Viamont
    Viamont Member Posts: 304

    Funny thing you try to pull the "those killers are no fun/overwelming/i dont like it", but mind to remind me whats the counter to killers who dont want to face survivors with a bunch of anoying meta builds that make them unkillable?, because last time i checked, killers cant just kill themselves at the start of a game if thats the case and just have to face the consequences of a DC.

    You do are right on something, the game has aserious problem in balance, but its not in the way you tink as the game as it stands right now it has a lot of things in favor of the survivors.

    Except the WHOLE point of the killer its to try and get as many kills as posible, thats the point of that role in the game, but its actually a fact the game becomes very hard for most killers when survivors bring medikits and tools boxes, ever heard of gen rush? that in just a couple of minutes a game can go from 5 gens to 2 with the killer being unable to do much?, how about continiously facing survivors that heal over and over negating hooks, and lets not even start with the perks, thats a whole can of worms on its own.

    I dunno...perhaps because the mix of perks and extra equipment the survivors bring to the trial make it so instead of having a fun time it becomes a chore?, doesnt help the toxic mentallity of many survivors to constantly try and actively look for ways to humilliate the killer and make sure they have a terrible time playing.

    Ohhh bo ho...people actually manage to play some of the hard killers properly and are rewarded by being more succesfull than others, thats "so unfair". Its not like Oni needs to you learn when and how to use your power, how to steer and have a general knowllege of the maps to get the best out of his charge. Same for blight, its not like you need to learn how to use the charges and when to crash somewhere as you cant turn mid rush. And yea, its not like spirit cant se the survivors and has to guess in a split second where the survivor is, having to pay atention to cues and stuff mid game, but yea, that clearly its so unfair. Try playing some of those killers for a month and come back and tell us how easy and powerfull they are