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Perk scaling possible way to balance?

EqMonkVeeshan
EqMonkVeeshan Member Posts: 416
edited October 2021 in Feedback and Suggestions

lets say hypothetically that perks scaled with your MMR on both sides? some examples of what I mean, Hex:Ruin in low MMR would be just a slight slowdown 200% regression and be ultra heavy in high MMR like 500% regression another example. Self care at low MMR it grants 50% healing speed to heal yourself like normal rank 3 but at high MMR it would only grant 20% this type of way they might be able to balance the game at all gameplay levels. but first they would need to get a better system in place as the current MMR system is just garbage.


eventually they are just going to have to go with one rank in skill trees the grinds to great for most newer players anyways. so if they did this and put in a scaling type effect on perks via your MMR rating it would be far easier for them to balance the game on all gameplay levels.

Post edited by EQWashu on

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