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Altruism point cap adds toxicity

tester
tester Member Posts: 792
edited October 2021 in Feedback and Suggestions

Here is what I witnessed today. One player stops unhooking during end game and just walks around map opening boxes. I asked in end chat:

-Why did you walked by people and didn't unhook them?

-I maxed out my Altruism points.

Well, can't argue with that. So, why not give players like that incentive to continue unhooking by removing the cap?

Post edited by EQWashu on

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