Penalize Camping Killers
I can not count the number of times killers have hung around camping players preventing other survivors from helping, knocking everyone down & leaving us to bleed out, and other BS.
Why can’t killers also get penalized for their bad behavior?
Comments
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They will get punished if you do gens and not feed the killer pressure.
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A possible remedy is forthcoming, who knows what it will entail. Maybe the hook will teleport to a new location if they camp lol
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Theoretically, survivors can punish it pretty hard in most situations. But the reality is survivors will make the mistakes to reward camping 99% of the time.
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Incentive people not to camp.
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Penalize spread gens.
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Its a tactic.
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Do gens
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Bad behaviour? Lol try tell that to leatherface
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Not saving fellow survivors is bad form and even if you do only spare one extra to get a hooked person then you're guranterd to lose two people right away. At the very least hook guarding should be penalized because it takes no skill and interrupts another players gaming. Quite literally they can't do anything while killer is standing right in front of them even if they manage to hop off which is low even with slippery meat.
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And what would stop me from walking over there and playing tactically at the new hook?
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Some people just like camping to ruin someone's day. I've seen sooo many killers camp when it isn't needed. The devs really need to figure out a way to deal with it.
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Give them a bonus for leaving hook.
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By then, the Survivor is likely to have been rescued, and you've wasted even more time.
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I mean, if it teleports them right next to others, I guess... That would make me a very sad savage.
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It could backfire, too, imagine the Hook teleporting to an outlying area, and no one can reach them in time. I'm curious what the new mechanic will do with campers.
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I doubt this would work. Some people do it to ruin the fun for the person on the hook (preventing them from playing the game).
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Maybe a different incentive?
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Penalizing them would not stop them either.
We already have a harsh penalty system. You think it works?
BHVR has said they've repeatedly tried and failed to create a suitable system to punish facecamping (and only facecamping) but have found that it allows the Survivors to have way too much power.
If BHVR knows something isn't going to work, it really isn't gonna work.
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Ooh, that last line was spicy. If even Behavior thinks this is a lost cause and has no potential to reasonably nerf killers... You know it is bad. They probably committed so many resources to testing all of their ideas too.
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Free unhooks sounds like a great way to make the game worse.
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They didn't say it was a lost cause.
Iirc, they said they have something that looks possibly promising right now, but that it will probably end up like every single other facecamping punishing idea they've had.
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Feel like DC'ing cause you didn't want to play vs a killer camping is very different.
Either way I don't think Camping should be penalized but rather killer's should have a reason to leave the hook more.
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If they are caught doing things that interrupt gameplay like facing then they should have to face the consequences. Saying everything is already "too harsh" is a cop out for they contradict themselves by allowing killers to do it without any issue.
If they can't stop it then it should be against the rules so people can actually play.
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I didn't say it was too harsh. Please read what I said again.
There is no way to punish facecamping that doesn't give Survivors an enormous advantage that they DO NOT NEED.
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Being allowed to play a game is literally the basic of basic. That's why the discussion is penalize them, if they want to keep doing it then that sounds like a killer problem for taking advantage of game mechanics.
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The match making system literally tells them to camp. Why would they do anything else?
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We do not have a harsh camping penalty lol.
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That's just it... you see people regurgitate a lot here. The "harsh penalty" is to dismiss your feelings entirely and just finish out the game. Who cares if that person on the hook wants to play or not, just finish the generators. Then everyone can move on.
Only that's not a penalty at all, much less a harsh one. A penalty should mean the killer is being denied something for holding a player hostage. That in itself should have never been possible for a killer to do.
There's simply no good way to make camping fun for the killer and survivors at the same time, either. One will suffer and the other will have to move on. Thankfully the killer has 3 other survivors to play with, but a survivor is stuck on a hook just spectating the game. One fix sounds a lot better than the other.
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Harsh? Seriously? You have to be joking.
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Well said! Couldn't agree more.
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We used to, before they swapped to MMR.
It was damn near impossible to pip if you camped.
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Before they swapped to MMR, yeah.
No BP, no Emblem points, no pip.
There's literally no way you can call that a win.
Play for BP? You get maybe 12K. Play for pips? No shot. Play for Kills? Two, maximum, unless the Survivors are dumb.
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incetivising people to change their behaviour is always more successful than penalising them for it.
I hope they don't change camping because we all know what happened the last time they tried that and survivors just exploited the ######### outa it.
We all know any solution implemented is gonna be some circus that is easily exploited by coordinated survivors and swf.
Incentivise killers to engage in chases and leave the hook. Half the time when I'm camping its because I've come to the conclusion that I can't catch these survivors to save myself so I need them to come to me.
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Well he is still correct that generally penalizing won't stop the problematic playeds and completely blocking the option to secure a kill will only aggravate one side of the community. And I am talking about securing a kill in mid to late/end game.
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Find me a fix that doesn't massively imbalance the game.
Go ahead.
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Oh, like how Survivors can rush gens and deny the Killer the ability to play the game?
Is that taking advantage of game mechanics?
It is? I'm glad that we agree.
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It's annyoing just like survivors doing gens fast. But this is the game you can't punish the killer for doing something he should do.
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Yeah, but the people doing it didn't care about pips.
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I usually play in a group of 4 survivors, even with someone using Borrowed Time & having others run interference someone gets knocked down & hooked and is now being camped.
In other games, when we realize we’ve got a camper we stay on the hook as long as possible to allow the others to fix gens. At best, 1 of us might escape. Maybe. If they find the hatch or manage to open a gate. But those chances are as good as getting off the hook yourself.
I want to play a game and having killers just stand in front of me as I’m hooked is just so frustrating. There’s no competition, I just want to move on to the next round. When I’m playing solo I just kill myself so I can move on.
In the end, it’s a very unsatisfying round that we all just want to end and move on from.
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Killers that camp should increase gen repair speed by 5-10%
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Yeah, they play to ruin other people's experience.
Other than stopping them from killing people, you aren't going to deter them. Even if you do, they'll still find a way to try to ruin other people's days.
Luckily, the number of people actually doing that is about the same number as the amount of god squad SWF. People just like to whine when things don't go their way and exaggerate.
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I'm sure there are a billion ways to make it bad for the killer to camp. Also just because the killers have an issue with camping deterrents doesn't mean the game is imbalanced... it means you need to leave the hook and find something else to do with your time.
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NEVER played a match where that played out so trying that flimsy reasoning when toxic is way worse and ALSO prevents gameplay is reaching hard.
I have tons of perks that allow me to see survivors when gens get finished and have planned accordingly around stairs or buildings because my aim is trash. So unless you're admitting it's the only way for you to win then I'm not understanding your point.
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Thx no. This is stupid.
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split up do 3 gens while one bleeds on hook then go sneaky sneaky hide mode until safe to do more gens
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That would work if I wasnt getting facers, can't sneak up on them. They should get penalized.
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While facecamping is incredibly annoying when you happen to be the one on the hook, everyone pointing out that a fix which doesn't penalise killers playing fairly would be incredibly hard are completely correct. You can't base it on distance, because sometimes you need to be by the hook- maybe a survivor is looping you there, or maybe you're on Midwich/The Game and you aren't actually within easy stopping distance of the hook but you're "near" it because you're on the floor beneath it, things like that.
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I think that's a pretty big assumption though.
A lot of the toxicity in this game likely results from assigning malicious intent to the other side. To say that someone camping is motivated by ruining someone elses game is just blantantly assumptive.
There is no info on that player's motivation and making up a malicious scenario in the absence of facts to suit a pre-decided narrative is unproductive.
Half the time if I'm camping its because I've failed miserably to catch survivors and now need them to come to me and often it works so well because people get so tilted about it that their game goes out the window and you win.
The other half of the time is when I've gotten tired of the loopy nature of the game and make a basement build, those are some of the best games I've had actually with really gritty hook exchanges and close chases out the door.
It'l be hard to cook up "counters" to camping without neutering one playstyle that many people play.
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never said to unhook. preaching to choir here. we're generally forced to use certain perks from poor design choices. best punishment right now is fly through gens. 1 per gen is currently best way.
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The only reason I suggested it is because camping is completely unfair to a player that has no recourse but to sit there waiting to die. Its needs to be something that pushes the balance out of wack for the killer on the slip side so they are less inclined to do it. Some kind of penalty thats not a bp loss so as to discourage it
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