when will the survivors be finally nerfed to the groud??? 85% of killers can't do ######### in high mmr
In high mmr it's always like, first hook, 1-2 gens done, LT wall leading to a safe loop leading to shack leading to loop leading to another LT wall leading to a safe window, when will tiles be ######### nerfed/adjusted so they aren't this ######### busted and make the killer waste 2 minutes or 3 gens for 1 hook??? everything is so damn close to one another and everything is simply too damn safe, they see the killer coming and here you go I run 3 seconds and I am already in 1 safe tile that leads to another one and to another one.
I am so damn tired to sweat to get 1 single survivor that always have every single thing always at the perfect place to constantly take away my hit/hook and if they make a damn mistake and don't have enough distance, doesn't F matter because they have skilless E dead hard and get the loop they absolutely doesn't deserve to be in.
I won't be surprised eventually this game will only have green ranks (even if ranks are gone) and all the reds will simply quit and red survivors will wait 3 hours for a match.
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Hopefully never. Massive nerfing is never the solution. They need to buff or rework sub-par killers, to make them all viable, and stop nerfing good killers. They are already reworking the maps, and it will take some time to get to them all. IIRC, they said they will not be adding any new maps until they have reworked all of the older ones. Other than that, they need to address the mechanics of the game. Buffs and nerfs are just band-aid fixes that don't do anything to deal with the underlying problems.
Btw, you should not be wasting time chasing a survivor you can't get. If they are in a god loop, go after the players working on gens. You should not be chasing a player for 3 gens. You need to learn when not to chase.
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Survivors are not the main issue. Very poor map design, poor killer design, items, and SWF's are the underlying issues. You need to balance all of those instead of just straight up nerfing survivors.
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Listen. I'm not trying to be an ass, but they shouldn't nerf survivors just for you to get kills. Just get better.
Same goes for us survivors! I can't seem to escape so I have to get better. That's kind of how video games work.
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Why should SWFs be punished? My SWF isn't toxic. We just like to goof off.
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I actually just added that in there since they make the matches unbalanced most games, oops. But no for now, as much as it sucks to play against one, SWF should remain untouched.
Sort of just added that in there due to force of habit.
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That'd be a horrible business decision though.
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Survivors don't need to be nerfed. Killers, most of the roster in fact, need to be buffed in order to be able to keep up with the meta.
Killers need to be able to feel like each their perks is worth 3 survivor perks - not 4, because that would be oppressive, but 3 would bring their "perk power" to 12. Their powers need to be able to maintain 1v4 and 1v1 potential. They need to be incentivized to participate in the game, rather than feeling punished for doing so as so many do.
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You are a bad killer if you are struggling. Survivors are extremely weak as it is.
Got out of a match against an overpowered Blight earlier and the team was paralyzed. Killers need a nerf way more than survivors.
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When is "nerfing into the ground" the solution to anything. That's not anything good
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that being said the fact that injured survivors have precisely two downsides beyond not having their 'freebie' damage state vs most killers (louder/blood trail) and they either don't matter (stupid sexy ace/grasstastic maps) or (the pertinent one) is completely negated by iron will is a bit dumb
really leads into a lot of the hold w stuff you see because you're no slower when you're injured, you just got a mini sprint burst and the killer a major slowdown for several seconds, i'm not saying survivors need some sort of debuff for being injured/hooked but i'm implying the implication
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Personally I don't think anyone can make a high MMR conclusion at this moment due to the ridiculous number of cheaters.
There have been so many blatant and subtle cheaters lately - what do think is the number of "suble" that "only" bump up their movement speed by 5% or their gen repair speed by X-% (especially when no one else is near-by)?
I wonder if high-MMR matches looked a lot different if suddenly all blatant and subtile cheaters, stretch res users, modders (who for instance turn traps bright pink etc) were gone.
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Yeah, which is why I said to leave SWF alone. I didn't mean to add SWF in the list to be changed.
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You sweated to get up to high MMR, enjoy your reward.
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I was high before it was even a thing, I am stuck into it, I wasn't sweating 80% of the time before MMR, the game was fun back then and could play pretty much any killer I wanted, now I lost that
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there's always subtle hackers in games, the fact there's this many overt ones suddenly is a bad, bad, baaaaad ######### sign
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If you're losing games, it doesn't sound to me like you're high MMR. You're just losing to regular survivors.
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Never, and I hope they buff survivor to make it harder for killers too.
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You can't stuck in high mmr. If you can't win you will get to opponents of your level eventualy.
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They literally NERFED every killer worth a damn just so survivors could get escapes. You didn't have to get better.
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a good kick in the ass to survivors is def needed
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Theres nothing wrong with survivors.
Its the ######### unbalanced maps that are a problem
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And I wonder why I get more frustrated with the game. Guess this explains it
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Survivors saying "nerfing isnt the solution" is quite a riot lol.
Yeah. But killers are definitely getting the top trimmed a lot while the base isnt touched much. "Trapper and Plague just got buffed", yeah thats gonna help ghostface or the knifegang.
Imo, the basekit of killers might need to get buffed in some regards, be it grabs, regression, collision interaction with objects or survivors, fov etc.
Every killer ability that is below old billy can absolutely be buffed without changing the grand scheme of "potential survivor power vs potential killer power" - Survivors dont get nerfed for they might run into a nurse, so lets move all killers' potential in that direction.
The killer tier gaps are a thing thats being ignored way too much in balance discussions compared to solo-comms.
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There's bigger issues hurting Killer than just Survivors, but the devs will never make any significant progress toward fixing them because those Survivors are their cash cows. Honestly I hope this game starts losing players in droves (not enough to kill it but enough to get people's attention) because that might just be what we need for the devs to finally start fixing things.
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What about buffing weak killers, so they can do ######### in high MMR, instead of nerfing other side, so everyone suffer?
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The game will eventually become survivor vs survivor gen rush extreme! No killers needed as they all left for a better game because you know devs make stupid decisions like balancing the game around only survivor's who whine because it's too hard to survive a game about getting killed by a movie killer or serial killer. Yep too hard. ffs.
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Agreed.
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No perks need to counter perks such as strider nulls a % of the iron will by however high the perk goes making this a fair balancing aspect but that won't happen.
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Play the blight, play killer do it for a month straight then come back and say that again.
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well the devs have consistently changed survivor perks to take priority over killer perks like how stridor now doesn't work vs iron will, so..
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Well that is just stupid maybe they shouldn't bother getting Triple A killers like Pinhead then because they are the Pinhead with these decisions. 🙄
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suppose we'll just have to see if franklin's/hoarder stop working on the box
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Works on the box, also if Pinhead downs you and your holding it he takes it and uses it automatically.
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STOP working on the box, i.e. they make franklin's not make people drop the box and hoarder not give you a pickup notification for the box
i.e. no unique perk usage allowed corrupt/deadlock/pop/[chase ender] forever
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If horder gives a pick up notification that is fine your going to use it most likely and shouldn't able to just carry it around and do other things, but that is just me.
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The official did not consider what would happen when the survivors learned about the game.
Many survivors just want to easily defeat all the killers.
And the killer game experience, they don't care.
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Medikit, brand new parts, and maybe toolboxes and dead hard needs a look. And maps needs less dead zones/full pallets zone, less jungle gym and more other structures and nerf to some safe pallets tiles and main buildings.
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Well, better you get, the more survivor sided the game is, which is why better killers are asking for either killer buff or survivor nerf. If you get better, the situation will likely be just like competitive plays, and based on dbd tournaments: 1. it's rare to even get 2k; 2. it used to be only nurse and spirit, and now spirit is nerfed. Please stop saying just get better. When you get better, survivors are more rewarded by wins or escapes, and killers get nothing but stress and frustration.
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Such a kindles words from a survivor main i believe 😄👏
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