Penalize Camping Killers
Comments
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Yet nobody is able to provide a single manner in which proxy camping or end game camping isn't punished and those mechanics are abused by survivors in order to punish this specific case... which is already able to be punished by the survivors if they do gens, make tactical hook trade and all that.
They all want blanket fixes that punishes all killers and they are to be given free unhooks. Them bombing hooks, hovering around the hook or any tactical decision making around it are all to be thrown out of the window... because survivors are entitled and need a free shift in the power dynamic more into their favor.
Before commenting .... maybe read the thread.
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If Survivors don't counterplay it, yeah.
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Never said anything about windows. Plus entity blocker is to make the game more fair for killer cause imagine any strong window with no entity blocker.
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Only it's not just two people. These forums are rife with posts just like this one but nice try.
Facing while slugging a whole game should be penalized the same way vaulters and survivors who hold still too long get penalized.
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You are biased.
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You equated camping to a legitimate strategy/game play.
By the same token, jumping through windows is a legitimate strategy/game play. The devs put windows there and they’re used as such. But for some reason, doing so indefinitely is deemed not to be fair or legitimate.
One style of game play of being penalized over an other.
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Well yes but windows are all over maps unless you got some unlucky spawns on shelter woods. The killer can only camp up to 8 hooks but survivors can vault many different windows. The difference is one is literally uncounterable and the other isn't. Just imagine if house of pain, disturbed ward didn't have entity block. Yeah no everyone would run there every chase because it would make them legit invincible. The whole reason entity blocker exists is to EVEN give killers a chance to catch survivors. I think you vastly overestimate campings power compared to windows not getting blocked.
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Nope just want to play the game.
Penalize hook facers that do nothing but hold up the game and take it under control.
Hands down this game is way more fun as the killer and people not even chasing in favor of abusing game mechanics? lmfao come on dude that's not playing.
No one HAS to play as a survivor but we need them to play killers sooo you lost all the ground you were standing on again.
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So survs dont get penalized for doing their objectives fast but you should get punished for killing survivors fast? I get it isnt what you like but until killer can be in a power role enough to feel safe taking chases and leaving hook thats the way its gonna be
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Having a camping killer is uncounterable as well. Chances are no one is coming for you. If someone does, the killer is right there and just smacks you down & hooks you again.
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Because its not a bad behavior friend.. it is a strategic tactic... However its up to the team(survivors) to know what they should do...
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NOED
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Hahah 😂
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Why not ask why killers are camping?
Basically a lot of games are chase survivors and lose. The stronger survivors get 1 on 1 the less incentive there is to chase them.
The average game experience now is chase someone lose 2-3 gens doing so, chase next person lose 1-2 more gens doing so. Drop a bunch of chases to pressure gens, survivors super heal up in seconds and hop straight back on gens (or don't even heal and hop straight back on gens because adrenalin will save them).
I hit a point in a lot of games where I just think man I'm never gonna catch this person again I'm sitting here and letting the survivors come to me.
You don't punish camping its doesn't work they have tried and all that happened was survivors exploited it.
You incentivise killer players leaving the hook by making killers strong in chase. But we've seen what happens when killers have a strong chase mechanic, people cry "no counter play" and it gets nerfed into the ground.
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the only thing people are asking for is for killers who catch a person and just stand there waiting for them to die to get some sort of penalty.
survivors get a penalty for behaviors like running a killer in circles (Windows get blocked). If you DC, time-out. Heck, people just leave the game and sometimes get rescued and since no one is playing, the character just stands there and gets hooked again. People suicide on hooks because f* that killer just standing there. No one wants to play with them!
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Need to freeze the time of death on the hook if the killer set up camp
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not
happening
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Or freeze all gens if killer is too far away from them.
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It could honestly be a good perk idea. Whenever you are at least 32m away from a hooked survivor(s), all gens get blocked by the entity. They cannot regress as well.
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but how is it that you will make that work? love to know
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It's not a complicated mechanic
Plus there are perks that give time - to rework them in an infinite time if the killer decided to set up camp
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Completely anecdotal but no, killers should not be punished for camping. Even last night I played Oni for dailies. Dead dawg saloon map. 3 man swf and a Bill. I injure the bill who proceeds to run, 1st teammate hits mr with a head on, 2nd teammate in locker right next to first hits me with a head on, 3rd teammate comes in to flashlight blind me. Shrug, whatever sweaty swf seen it once will see it again. Down Bill, put him in basement, power is charged. SWF proceeds to double head on flashlight blind again then attempt to save Bill all while body blocking and spam tbagging. I down Bill again and 1 of the swf with power in basement, go to stairs the other 2 swf standing at top tbagging and emoting to follow. No. Bill and their buddy die for their troll ass gameplay. They run down in basement and get wrecked (power charged again since they buzzed around like flies letting orbs out). All 4 die in basement, 5 gens remaining.
When I purposefully play not to tunnel or camp to try and actually enjoy the game but then get ######### stain swfs that think they can troll I have no sympathy for survivors. Camping is a strategy and frankly hook timers need to be faster so survivors die quicker. Fixed your camping issue with that.
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Its a big problem and it needs to be addressed along with tunneling. Killers can mori us, camp us, tunnel us and slug us. Its past time something be done about the constant toxic behavior from a lot of killer players. Theres so much tension and bad attitudes between killers and survivors in this game because of toxic play styles that frustrate each other. It doesn't lead to fun when they do these things. It leads to people getting mad at each other and arguing in the post game chat. There needs to be more fun and less ways for there to be bad attitudes at the end of matches.
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Well maybe they will get the hint when more people start walking away from the game, I know about 20 or so people plus myself that have stopped playing in the last year or so due to toxic killers, maybe we will get lucky and a better game with staff that cares with come out not so one sided towards the kills as much seeing as though the GMs, Devs, or whoever do not seem to care on this game sadly. I mean it would not be hard to make the killers lose points the longer they are near a hooked survivor or the longer a slugged player is on the ground I mean I really can not believe they have looked at every option and nothing will work sounds like a big LOAD OF BS...
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Therefore, it is necessary to rework the hook mechanics so that the killer cannot use the ability near 20 meters from the hook
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thats just dumb if the killer is camping do gens
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Then you need to freeze the timer if the killer is 10 meters from the hook
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that can be abused so no just do gens ok freeze a pallet if a survivor is camping the pallet
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Do the gens. If a killer is camping its a free win. Sure person might die but its not that hard to combat.
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It’s worth it when I die.
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This has already been abused by survivors for the one millionth time idk why people keep suggesting this again.
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There is no real reason to penalize killers for camping. It's a strategy, it's an annoying low IQ strategy but it still is a strategy. And honestly until the devs know how to actually balance the game I don't even blame killers for camping. The game is so unbalanced and devs keep adding completely broken perks to make it even more unbalanced (boon totems anyone?) killers are going to do whatever they can to secure a kill, just like survivors will do whatever they can to secure a win for them. If getting camped or tunneled bothers you so much this isn't the game for you because it's going to happen. Learn to loop better so you wont be the first one on hook and avoid it all together. That or maybe one day the devs will learn how to balance the game to a point where killers don't get punished for not camping or tunneling
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Therefore, it is necessary to make sure that the survivor on the hook is not attractive to the killer.
Apply the haste buff on him for 60 seconds until he heals.
If the killer is within 20 meters, then free stamina
So that there is no shout that the buffen is only the survivor, then if the killer kicks the generator, he will lose 10% of the progress, the buff will be valid for 20 seconds, but if the timer expires, then 10% will be spent on repairing all generators, ignoring regression
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