Boons aren't OP, Boons hurt the Casual/New Playerbase
Boons are not OP at all. If the devs introduced a killer perk that would randomly just make survivors not work on gens for 16 seconds, the outcry would be insane. Doing it on a hex? 24 seconds. How are fellow killer mains not seeing the value. It is because Boons are strong effects that newer and more casual players struggle with, stuff like micromanaging and tracking.
I've never been the most affected by iron will or lucky break because I usually just hear the loud footsteps and can still chase and mindgame really effectively. Shadowstep just does the same thing as lucky break, but it takes 16 seconds to activate it in a specific area. It also has anti aura reading which hurts BBQ, but I only use it for BP and using game sense I can usually figure out where people will be anyways, plus now whispers is more useful lmao.
Circle of Healing is actually pretty good for survivors. While it still takes 16 seconds to activate, or 24, you can now heal teammates faster in that area, or heal yourself there for normal time, faster time with a medkit. This is good, but it is still that normal medkit time to heal, on top of the 16 seconds to proc it. Now over time there is definitely time saved, but even playing normally you can just walk and disable it super fast, and if an entire team is running it, that is 4 survivors each wasting a minimum of 16 seconds. That is still a really great slow down.
They really are not op in the slightest. If I were to change anything, I would make Circle of Healing not boost medkits, and I would make Shadowstep not hide auras. I really do not think anything else super needs to be done, but the reason for that is because I have experience.
I have been playing for a lot of years, and I know how to play fairly efficiently. I am no comp or pro player, I don't even have as many hours as some people, but I do know how to play at a great level, not as a flex or anything it just happens if you play something for this long. From the complaints I've seen from other killers is that "shadowstep makes chases impossible" or "finding boons take too long" and it is a fair argument. But in the end, they really are not as insanely strong as people say. Circle of Healing can be good, and might actually be a new good thing to bring, but it does have counterplay, unlike some other top meta perks that are complained about.
TL;DR - Boons aren't very strong, they just affect things like tracking and micromanaging that very casual and newer players (I am casual, I just have played for 4 years and I have experience) already struggle with. They affect the fun portion of the games, while they also help with gen speeds, but you don't notice that if you focus on the 1v1.
Comments
-
The outcry would be insane because it has nothing to give in return for it, boons give you a reward for using them atleast
I’m not saying anything about Boon totems because I haven’t used them because they cause crashing and stuff
0 -
Oh fully agreed, people always told survivors to do bones, but a legit strategy was to just ignore totems because of like undying. Why do bones if I don't get anything, I'll just do gens. Now survivors are encouraged to go do a secondary objective.
2 -
Exactly you just helped my point. Boons in themselves aren't broken, but they hurt the newer and more casual playerbase. If you are hearing impaired or don't own headsets or you only use scratchmarks to follow than it is rough. It doesn't cover blood drops though.
Also just think, the 15 seconds it took for you to go up to the top of iron works, it takes survivors around 17 because you move faster, plus the 16 to place it, meaning they waste way more time. Just play normal and when you are in a good pressuring part of the match, use that time to go disable it. If you can't get up there, then just focus on gen pressure until you can. I've gone multiple rounds just ignoring totems because it doesn't affect how they do gens.
1 -
Thank you for being a voice of reason. Killers are flipping out on the forums about Boons just like they did Lucky Break. Yet if you are looking at games, very few survivors are using Boons already.
Once the first 2 weeks is over with, Boons will be used about the same amount as Self Care is usually. These Boon totems are actually beneficial to Killers, because the time wasted walking to the area, finding the totem and blessing it. The out-cry about Boons is way out of proportion to their benefits.
Just look at how little Boons are being used by survivors, the 2nd day after their release. If survivors aren't using them that much on the 2nd day of release, the Killer don't need to worry that much.
1 -
Why not run BloodHound? It nullifies Iron Will (among others), and no one expects it and all you have to do is use your eyes to follow iridescent shimmering pools of blood that last 4s longer.
1 -
Honestly before they were disabled I stopped using some of my gen perks and put on fun info or chase perks because I was feeling way more confident in myself. I hope they aren't gutted. Just fix the bugs and give people time to figure them out. I am surprised killers are this sad about it, beside the obvious totem spawns that can't be kicked.
1 -
I thought about this too lmao I have some friends who are hearing impaired and they actually use Bloodhound instead of like bbq because they get good value out of it.
1 -
A Killer with BloodHound is powerful! It renders many perks worthless because they can't fake you out with Deception or Diversion, and even speed perks are useless. You follow the blood trail, and that doesn't lie. You can even lose a line of sight on them and still find them.
0 -
Honestly yeah for a tracking perk it is really nice and I could even see it being picked up as a new chase perk.
0 -
The game is not going to be able to accommodate every situation. In those cases, go snuff out the totem or move to a new target. However, blood is a tremendous help, and it nullifies the zone when someone is injured. And usually, people go to the boon totem area when they are injured.
0 -
How DbD killer mains try to slow down gens after the mid-chapter release 😂
2 -
No, it doesn't; the game isn't intended for you always to track a Survivor via all tracking methods every single time. Both sides have perks that can conceal the ability to track and detect; you just need to approach the chase accordingly. And you choose to snuff the totem as part of player agency. You have to make decisions, just as Survivors don't always cleanse every totem; sometimes it backfires, but we make these risks and choices to determine priorities. You're making it seem like snuffing that boon is make or break.
0 -
That's the past; you have to look to the future and adjust your perks to accommodate yourself. Nothing lasts forever. I'm not trying to convince you of anything; you can keep crying about things all you desire. I made clear points; you're emotional and not objective. Perhaps if you feel sorry for yourself long enough, the devs will be moved. I play Killer more, and not a single problem with Boons. They have been a great boon to my killer trials.
1 -
That sounds like you were wasting time as a Killer more worried about doing bones than going for Kills.
You can't do anything to a survivor that has Self-Care, Inner Strength or a survivor healing another survivor. Why are you so worried about Circle of Healing.
Shadow Step would be annoying but it's pretty much Lucky Break, another perk you have to work around.
I think your concern for the Boon totems is what caused the issue, not the Boon totem itself.
2 -
Self-Care and Botany Knowledge give you 80% healing, you could have done the exact same thing with those 2 perks and not have to find the Boon area to heal in.
(And you usually have to run a Boon with a totem finding perk).
0 -
The skill gap in the playerbase is a huge problem when it comes to balance. MMR was supposed to address this, but my games are only sometimes marginally more difficult on killer. I'm still winning (3 or 4k) well north of 90% of my games on all killers. The same players who struggled to win games before boons are now having to deal with boons. The frustration is understandable because I was there at one point, but the cure is improving at the game.
0 -
It takes 12 seconds to activate. And it's 1 perk slot to give 16 seconds self-care to 4 survivors. I repeat 1 perk slot. 1 perk slot out of 16 that survivors have available. A perk that is as good as a killer hex but that instead of occupying 4 perk slots it just takes 1.
2 -
This exactly. I hate to be the guy that says "get good" but in a pvp game it is kind of implied i assumed. The boons aren't affecting super good players from what I've seen, and matches are lasting a little longer which is nice
0 -
Self care doesn't give any increased healing speed, it gives healing efficiency, meaning it makes charges last longer. Without a medkit, circle of healing lets you heal at normal speed, 16 seconds, not counting the time it takes to actually place it. It may be fast healing but it is still time away from gens
0 -
Even if you aren't hearing impaired, footsteps are incredibly inconsistent. Sometimes the audio occlusion works properly, sometimes it doesn't.
In any case, the healing boon obliterates the option for a killer to injure and break chase in order to go back to a high priority gen. There's no pressure created in that circumstance anymore because they can heal at medkit speeds, infinitely in a dead zone. The injured state is not a thing anymore when it matters the most, and that is an obvious problem.
Shadow step obsoletes lucky break and distortion. It's power creep, plain and simple.
1 -
Because they could crash your ######### game :D
0 -
Yeah, they are bad for new players, because they will waste time for them and they don't know how to use it.
But this game should not be balanced around noobs.
Undying was possible to ignore and did it save it? We know how it ended...
0 -
Probably. And it will hurt playerbase who start to play and learn killers too. I don't care whether this is OP or not, sure thing is new killer players will have hard time adapting new mechanic.
0 -
the thing that really bothers me by boon totems as some one who plays more survivor then killer, boon totems literally have made it already so in matches less survivors are looking for and clensing totems, even when no one has a boon. in many ways boons have made it so killers Hexs are more likely to not be touched going forward so surprise type hex are so much stronger now., because hey one of these survivors might have the boon let them deal with them. as a survivor i want to see boons disappear in their current form. please remove the boons.
Post edited by EqMonkVeeshan on0 -
I don't think that is really different than before.
Most survivors have approach to totems like: I don't know where they spawn -> someone else will deal with it -> cry when there is noone like that.
I have used Detective's hunch for like a hundred games, just to learn totem spawns. Right now, It's rare for me to not find a totem in a minute.There are maps, where it sucks like Lery's or Raccoon city.
0