Boons and Hexes
I feel like it would make it more interesting if the Killer kept the hex active after it got blessed so the survivors have to choose between blessing or cleansing and have to take a risk, or at least give the Killer the Hex back after it got blessed and he snuffed it out.
Comments
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Too complex to me, just let undying keep relighting until all totems are cleansed.
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How is it complex?
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Undying transfers to other totems according to dead by daylight.
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I mean that if a survivor puts a boon over the hex it shouldnt deactivate the hex so that the survivor has to think if he wants to risk putting the boon there. Or if thatss too strong, as soon as the Killer snuffed out the totem he should get hiss hex back to have some counterplay
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I know what undying does
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OP idea is good and yours bad. If u need to clean all 5 to get rid of Hex, Ruin and Devour will be OP.
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They bless it, but the totem is still hexed for one. That would cause so many problems. Then the hex apparently lies dormant for it to be snuffed, that's not any better.
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Well I guess that why hexes glow and there are anti totem perks in the game for. To make them not OP.
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It would counter it and make hexes reliable again if we keep it as is hexes are useless and thats not good either
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Gotta think how can survivors get rid of it if they bless over it?
They'll have to bless somewhere else and come back or be stuck.
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Thats why they have to make a choice either cleanse but not use their own perks or use the boon but suffer the Killers hex perk
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Or make it like a 40 second ordeal to remove the blessing and destroy the totem after it got blessed
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Yeah, but then it makes it to where the killer can abuse it by simply not snuffing it. Now devour is Infinite and ruin too. Those books ain't got nothing on those.
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then make it so the Killer can only use one hex if he uses ruin or devour
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Or hexes could be put on another totem that is unoccupied.
But honestly, I don't think any changes like that should be implemented and that perks should be changed (like undying to it's former self)
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